
(Free-Game Friday is a new weekly feature in which a writer from the GamerLimit staff looks at a completely free game and discusses their experience with it. Since there is no absolute structure or checklist for writing about one’s experience, these features are not necessarily reviews.)
La-Mulana is a brutal experience; the kind of gaming experience one could only receive from a non-commercial game (commercial games that try are generally shunned). The game is not nice, it’s not helpful, and it makes every attempt to thwart you for treating it like an everyday gaming experience.
So, what does La-Mulana expect from its gamers? Well, the title is about an archaeologist – Lemieza Kosugi – exploring the titular ruins of the game. It’s never explained exactly why, but much like Indiana Jones, the game seems to treat the occupation of archaeologist as little more than a professional thrill seeker. He arrives at the ruins with a whip – not a firearm – so he’s clearly looking to spice things up at least a little bit.
Lemieza eventually enters the ruins of La-Mulana, and realizes that the entire ruins seems to be made to thwart anyone seeking to explore it; monsters and ghost inhabit the ruins, mechanisms in the ruins attack anything which disturbs them, and simply progressing farther into the ruins necessitates the solving of complex riddles, made no easier by said monsters, ghosts, and deathtraps.
There is one strange way that La-Mulana is unfriendly, though, which is perhaps the game’s biggest folly: La-Mulana is completely unforgiving to someone who wants to start the game, be it a newcomer to the genre or even a seasoned veteran of gaming. For example, before players can even save their game, they have to buy an item from a shop. The item isn’t that costly, but if you don’t know you’re supposed to buy it, you’re just SOL.

It doesn’t stop there, either. Do you want to ever solve the puzzles of La-Mulana? You’ll need to be able to read the riddles left by its old inhabitants, so you’ll need to buy a Glyph Reader. You’ll also need a Shell Horn – and item that simply lets you know if you’ve even solved a puzzle or not. Do you want to get around in a timely manner in the expansive ruins? You’ll need to make sure you get the Grail, which allows you to teleport outside, or to the various areas inside the ruins.
This is the most baffling part of the experience for me, and it’s a completely unnecessary one. While it’s true that the game is a deliberate throwback to the times of old MSX games, where things probably were just as obtuse as they are in this game, do we really need to bring back every last convention just for its own sake? Did anyone stop and think, “Is this going to make the experience more immersive? Or will it alienate people who might have enjoyed the game, despite its cruel and unusual difficulty?”
Only those who are truly intrigued by what La-Mulana has to offer will even make it past these initial hurdles, and I honestly can’t blame them – I almost quit the game, myself. It was definitely rewarding to stick with it, though, so I’m glad I did.
Lemieza, the professional thrill-seeker that he is, refuses to be beaten by the ruins, and if you’ve pledged to follow him, be prepared for a bumpy ride. With every new section of the ruins lies a new set of puzzles based around some sort of concept or cryptic riddle. By solving the riddles, Lemieza finds new items that help him explore the ruins – artifacts that allow him to jump higher, run faster, and even breathe underwater and withstand the heat of magma.
This is the type of intense challenge that is truly thrilling. Forget about the artificial challenges of having to waste tons of time buying items just to start the game – what makes La-Mulana stand out in the face of other, similar “Metroidvania” games is just how exciting it is to explore. In games like, well, Metroid and Castlevania, exploring consists of little more than simply covering new ground. If you can’t reach a new place, you fight a boss and get an item that conveniently lets you continue to explore.

Conversely, La-Mulana is entirely based in its puzzles. Whether or not you can travel to a new section of the ruins (and survive within that area) depends entirely on whether or not you can solve the puzzles to reach your new destination, and find the items you need (by solving puzzles and riddles). It’s nice to see a Metroidvania game – a genre which seems to put a large emphasis on exploration – and have it actually focus on the exploration instead of the action (just how many times can you play the same Castlevania game, anyways?).
That being said, you should know that La-Mulana is extremely difficult, and it comes with the added hassle of having to do laborious tasks in-game just to get the ball rolling. If you think your Metroidvania experience are missing a certain ‘Je ne sais quoi’ (or even if you don’t), you owe it to yourself to give La-Mulana a shot – the exploration element really gives you a thrill that no other game in the genre – nor any campy Indiana Jones movie – ever could.
Lastly, if you find yourself really enjoying this game: it’s being released on WiiWare very soon!
(To download the game and English patch, go here: http://agtp.romhack.net/project.php?id=lamulana)
Got any special requests for Freeware Friday? Ask us in the GamerLimit forums or send our writers an e-mail!
La-Mulana and Cave Story are without a doubt the first barriers of entry into the wonderful world of freeware.
If you’re an experience gamer, try La-Mulana first! While everyone should love Cave Story, it is a bit too easy for some.
Nice job, Jamie! I haven’t tried La-Mulana but after reading this I’m definitely giving it a shot. The emphasis placed on exploration is really intriguing.
Hi B.C. Thanks for your great Article about Kapitall! I work with the company and was ralely happy to see you spend the time to research our app so thoroughly for your article!Just wanted to make two minor comments, the first is that our platform relies on javascript and jquery and is completely Flash-Free so it will run on any browser without the need to download plugins. And the second is that although we approach the stock market with the ease of use and fun of a game, we don’t see Kapitall as just being for entertainment as our goal is to educate novice investors, empowering them with the tools and information to give them the confidence to invest real money in the market when they’re ready. Since Kapitall uses all real market data, it is also used by more experienced traders to explore the new investment ideas and test different strategies.Thanks again for your article, very glad you enjoyed the experience! Give us a shout if you have any questions or feedback, and stay tuned for many more exciting features on Kapitall in the new year!
Cool, I’m glad you liked it! Just be very, very patient at first. There’s no explaining just how obnoxious it is to start the game up, but it gets so much better once you get it into gear!
Chris, Don’t forget Iji!
Stay tuned, there’s bound to be an article on Iji in the future, given its popularity!
I first saw Mariscal in 1979 as a college gogleoy student. I lived in a tent for three weeks and did geological mapping. I returned to Mariscal many times in the following years, most recently in 2000 as a professional geologist. It’s home for my soul.
Thanks for a great review of our game. We will sulery publish a copy of your review at our homepage with a link to this page. Again big thanks!Kindest regards Marcus LindmarkOne of the creators of Perfect Battle Online