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No doubt one of the most anticipated first person shooters of this year has to be Call of Duty: Modern Warfare 2, the first title in the modern-era Call of Duty offshoot was by many considered Game of the Year and a later release “Game of the Year Edition” for all right and reason verified that. Modern Warfare featured a campaign that was jaw-dropping and epic, and it’s multiplayer was so addicting that it pushed the Halo 3 juggernaut out of the number 1 spot on Xbox Live’s activity charts.

Nobody can deny the success of the first game, however it had its flaws just like any other title and there are a lot of things still left unchecked that Modern Warfare 2 can modify. This is where I come in and explain what should be changed to avoid similar flaws. More after the jump.

As a prologue to this editorial, anybody who follows my normal writing and blogs will know that I tend to do a few of these “Here’s what should be done to improve _____ game”. So before I continue on let me explain why I fancy making such suggestions; first, a lot of the things I suggest are well thought out and usually carry reflections of similar feelings I’ve seen throughout the gaming community. I try to not make rash statements without at least finding foundation in what I think. Secondly, I tend like my ideas a lot and swear to God that the Dreamcast would have gone down as the most successful console in history had Sega listened to me!

Now while a lot of people might gawk at the idea of modifying things citing “if it aint broke don’t fix it” I think I speak for a lot of people when I say that I don’t want Modern Warfare 2 to simply feel like an expansion pack for the original game. I don’t think anybody wants to see the fanbase become split and protest the game by complaining about it being a little too similar to the original, similar to what happened with fans when they saw how very similar Resident Evil 5 was to Resident Evil 4. Modern Warfare 2 should trump the original in every way and make the game feel essentially obsolete, not feel more like Modern Warfare v1.5. In order to prevent this from happening a few things really need to be changed in order to keep the experience fresh and new for gamers when it comes to this highly anticipated sequel.

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Fix martyrdom

As arguably the most annoying thing in COD4, the martyrdom perk needs some major tweaking in order to prevent people from complaining any further about it. You’ll note how I said tweaked, not removed like others would like. Martyrdom was still the best go-to perk for eliminating those pesky campers who sat around a tight corner spraying at anything in site (you know those people, those people who can aim in one spot and think they have “skill”). Overall there are two things about this perk that could be very easily modified to make it balanced.

1. The first thing would be to increase the fuse of the martyrdom grenade, make it last a second or two longer so any enemy who’s not in a prone position can easily get away from the grenade. In short, make the fuse last so long that if the martyrdom grenade kills you then you’re simply an idiot for standing there that long.

2. The martyrdom grenade should count as one of the two grenades a player normally carries with them, this way if a player runs out of grenades they won’t magically get a third grenade upon death. This would also help tone down at least a small fraction of the grenade spamming commonly complained about in COD4 and World at War.

Choose the gun you want… for a price

Possibly the one true frustrating thing, at least for me, in Modern Warfare was the grind required to get some of the guns I enjoyed. I had to wait way too long to get my precious Barrett .50 Cal and friends also had to wait various amounts of time in order to get their favorite gun of choice. This also, in my opinion, hampered the game play a little bit as the game nearly forced you to use guns you didn’t want to use in order to speed up the leveling process. A little flexibility in regards to weapon unlocking wouldn’t hurt at all and would allow players to play the game their own way a lot faster.

A good weapon unlock system that could be used for Modern Warfare 2 could be a kind of level-up-and-purchase system. For example; if you rank up once in a match you are then given 1 point that you can use towards unlocking a weapon. Each gun at this point would then be given a price tag (ex: Barret .50 Cal = 7 Points) and early or weaker weapons would be cheaper then your high quality power weapons you’d get in the 50+ level range.

So while you can in theory get the super awesome gun you like the most in the game early on, you’d have to level up a certain amount of times to get it meaning you’d have to muscle through a few levels with a weaker gun a little longer then you would normally in order to attain a much grander prize. Meanwhile weapon add-on’s like scopes, bayonets, and other such items would retain the same system as in previous games meaning you’d have to use the gun to get the perks of it.

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How about you not be the Juggernaut, bitch?

Juggernaut inherently was a broken perk to begin with in COD4 because a player needed to have two perks to negate a juggernaut with balanced effectiveness. First you obviously needed Stopping Power in order to lessen the ammo required to take him down. Secondly, you needed to have Sonic Boom in order to make grenades effective against a juggernaut as well.

A player basically had to have an entire class dedicated to just taking out a juggernaut, and if you’re a sniper who uses something other then Stopping Power (ie: Overkill) then you’re essentially useless against one even with a .50 cal sniper rifle. Juggernaut needs to be modified into a less noticeable health gain, simple as that. Just lessen the amount of extra health a juggernaut gets so that players don’t need to unload entire clips at them to score a kill, and so that point blank shotgun blasts or other powerful impacts like high end sniper rifles or RPG’s take him down with little effort.

Make indicators more noticeable

This is a very short and too the point fix. Make the grenade indicators and other points-of-interest stand out like a sore thumb on the heads up display. During moments of high intensity combat were there is dirt and debris flying all around you the standard white indicator tends to get obscured by everything going on around you, not to mention a brightly lit environment naturally obscures said indicator. Just simply do something to make points-of-interest stand out more, like put a bright flashing neon sign that says “EAT AT JOES” over them.

Make last stand a surprise tactic

Last Stand on it’s own is still a pretty effective perk, however its usefulness is negated by the game removing the element of surprise from it. In the campaign’s finale, you go into Last Stand mode and catch the bad guy by surprise to win the day. In multiplayer however the perk doesn’t carry the same element of surprise.

When a gamer finds an enemy they traditionally don’t stop shooting until they see the kill confirmation pop up on their screen, a +10 in the case of Modern Warfare, and thus they’ll keep unloading their clip onto a baddie even as they go into Last Stand mode. This, as you can obviously see, takes away the main purpose of Last Stand.

A very easy simple fix would be to give the attacker his points simply for dropping the enemy, putting him into Last Stand, and not for the kill itself. This way if the player see’s the confirmed “kill” on their screen they’ll more then likely try to move on not knowing that their prey is in fact loading his pistol for his final salvo, providing the attacker with one hell of a “WTF” moment a few seconds later.

This fix would dual benefit the game; Last Stand would have that surprise factor again, and players who send a person into Last Stand mode wouldn’t get their kill stolen by another person who takes out the player a half second later after all the dirty work is done. All in all, the main attacker gets his points and the Last Stander gets his chance at revenge.

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Grenade spam

This is a given, everybody hated the grenade spamming in Call of Duty 4. Every game on Shipment would start with the initial couple second sprint followed by the obligatory blind grenade throw over a few obstacles to score a cheap kill. In fact, pretty much every game started out with a blind grenade throw for a cheap kill.

he grenades themselves in the game aren’t the problem, the problem is that everyone always has grenades and if they have them then they’re going to use them. Need a good way to lessen the grenade spamming? How about grenades become a perk? I like the idea of needing to sacrifice extra ammo or claymores in order to become Sir Spams A Lot. The grenade spamming from the last few Call of Duty games has, in my eyes, shown us that grenades should be a privilege and not a right.

Give me something for prestige

Prestige mode, both in Modern Warfare and World at War, really functioned as nothing short of an internet-penis designed to flaunt how much free time you have and nothing more. Besides some gloating, there’s really no reason to use this mode unless you are just that bored. Why not give some kind of option for the player when it comes to prestige? If a player is basically going to reduce himself back down to a grunt again, why not let him keep one of his guns or something? My suggestion for spicing up Prestige Mode is to make it a 3-choice option.

Choice 1: You reduce yourself back to complete nothingness; no guns, no perks, no achievements. An option identical to what the current Prestige Mode is.

Choice 2: You get to keep all of your unlocked weapons but lose everything else, including peripheral weapon items. The downside to this is that your player achievements are not cleared out upon doing this prestige, meaning you don’t get any of those nice 500 or 1000 point bonuses along your way back to the top nor will you get any bonuses when you meet the criteria required for regaining a weapon peripheral.

Choice 3: You get to keep one gun, peripheral items and all, and everything else is reduced to its original starting point. The downside being is that all of the achievements linked to that one gun are kept, meaning you won’t get any benefit from using that one gun. Along with that, keeping this one gun after your prestige would result in that gun being swapped out for another gun of that class. Meaning if you decided to keep your M4 Carbine, the M16 would take the place of the M4 in the tree of un-lockable weapons.

There’s only other complaint about Prestige Mode in its current format is that if I want to show the game to a few of my friends I can’t exactly show them much that is really cool if I’ve recently done Prestige Mode. A temporary “Anti Prestige” option would be nice, in that it reverts you back to your previous level 55/65 state with everything you previously had unlocked back at your disposal. The drawback option for this would be that you couldn’t earn any level up points or anything in this mode, meaning anything you would do while in this reverted state would not effect your current Prestige Mode.

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Needs more nazi zombies

Nazi Zombie mode simply needs to be in Modern Warfare 2. It was almost without question the coolest thing to come out of World At War and remains one of the more popular multiplayer options in the entire franchise. If this mode doesn’t return in Modern Warfare 2 I will be beyond disappointed. Obviously the survival mode doesn’t necessarily need to be Nazi Zombies again, but at the same time why not just keep it Nazi Zombies? Sure, Modern Warfare 2 is set in the modern times, World War 2 was certainly a good while ago, and Nazi’s sure wouldn’t fit in – but zombies didn’t exactly fit in World At War either did they?

Keep them Nazi Zombies and don’t even bother trying to make them Terrorist Zombies or anything like that, simply because modernizing the zombie mode might tick off a few people (and seriously, everybody hates Nazis). Keep some of the goodies like the random weapon crate and the soda bottles that give you perks, and perhaps just modify it a little so the player can customize their guns a little more as if it were the standard multiplayer mode.

There you have it, these tweeks along with a few of the other already announced new features are all that should be needed to make Call of Duty: Modern Warfare 2 the most awesome first person shooter multiplayer experience to date. Not much was wrong with the original Call of Duty 4, however a continued strive for perfection will result in something memorable for long after this console generation is over.

  1. There are a lot of really good ideas in this post, and I agree with all of them but one. I absolutely do not think there needs to be a Nazi Zombie mode in MW2. You say that this mode “was almost without question the coolest thing to come out of WaW”, but that’s only because the rest of the game was mediocre at best. Also, since you can’t have Nazi zombies in modern times, I’m guessing you would like Terrorist Zombies? Let’s leave the zombie killing to games that can do it right, like L4D2.

    Besides that though, this post was a great read!

  2. @Shawn
    I have to say, as admittedly absurd as it sounds, Nazi Zombies would make Modern Warfare 2 a must buy for nearly every FPS fan. It truly would make the game complete!

  3. avatar Abe504

    They have to have Nazi Zombies, i would go as far as to say infinity ward only let treyarch do the nazi zombies stuff for there game and not even mess up the great formula.

  4. I think there will end up being some sort of “nazi zombie” mode, we just don’t know about it yet.

  5. Russian zombies maybe? :P

  6. avatar Puffles

    Your surprise Last Stand idea is incredibly flawed, for two reasons:

    1. That would lead to players checking dead bodies to make sure they’re dead, which is the opposite of fun.

    2. People will remember who killed them using Last Stand, meaning the surprise element would only work once.

    • avatar Andika

      Is there a place to download the song that plays dunrig the main menu? I absolutely love it. And my only complaint with the game so far its if a zombie has broken into pieces, at times I’m grabbing dead pieces instead of zombies i want to grab.

  7. @Puffles
    In the heat of battle though, when you get your points (from Jordan’s idea), you may not think to check the name of who you killed every time.

    It’s as close to a balancing act that Last Stand is going to get. Also, you wouldn’t have to always shoot every body to make sure it’s dead, just keep a keen eye on bodies that are on the ground: it’s similar to watching for prone enemies. Plus, Last Stand would still function normally, and the player would still die after a short amount of time, meaning the likelihood of stumbling upon someone in that state is still unlikely.

  8. @Shawn
    I actually disagree about World at War being mediocre. Its campaign was rather meh, but I found the multiplayer side of things to be better then Modern Warfare’s.

    @Puffles
    With your first statement, let me ask you this… Exactly how is that any different then the way the game is set up now? Technically as the game is right now, if you dont look carefully you could get popped by a guy in Last Stand mode. In regards to your second statement, to quote a villain from Gurren Lagann “surprise tactics only work the first time”. However, if you dont check the names of the people you kill while in the heat of battle (like myself for example), and considering that most of the character models in the game look identical, you might not pay attention to who you’re killing.

  9. Yes I do agree that the Last Stand idea isn’t so great. Having to check the bodies to make sure that you’ve killed them would take a little bit of the fun out of the game. Think of it, like, you shoot someone, they go down, and as you’re checking the body… BANZAIII!!! And he shoots you right in the face. It would be completely over-used like martyrdom and juggernaut were in COD4: Modern Warfare. Letting the downed players get their revenge easily. If maybe they did incorporate his last stand isea, they would simply have to lower the strength of your pistol when you drop into last stand. Or possibly only give you, say, 5 shots, so that you can’t just spam your pistol everywhere like an idiot hoping to get a kill. Besides the last stand idea, I think the other changes you made in your article were nothing less then genius. It would definetly make COD MW2 an all-around better game, that all FPS addicts, such as myself, will own. :)

  10. @mattymarion
    “Or possibly only give you, say, 5 shots, so that you can’t just spam your pistol everywhere like an idiot hoping to get a kill.”

    I like this.

  11. @mattymarion
    I like this too.

  12. avatar Waffles

    @Shawn Evans

    I disagree. I think zombie survival games should have a feeling of constant tension, fright, and surviving by a thread. Like the RE series, you are constantly presented with the situation of 5 zombies coming at you and you’ve only got 3 bullets left. I like the desperation and feeling of struggling to survive. The same goes for Nazi Zombies in CoD, it’s just a matter of time before you’re carefully laid strategies fall apart as the waves grow bigger.

    L4D, and only in my opinion, doesn’t have that tension. It feels like the standard run and gun shooter. It’s a decent HL2 mod, but sprinting around the level with hundreds of rounds in my fully automatic weapon kinda takes the punch out of it. I do understand that L4D is all about the heat of zombie combat, and I don’t deny that it’s a good game, but it’s not really my cup of tea. I believe that we have yet to see a truly great multiplayer zombie survival game.

  13. avatar Gregormeister

    Hi Jordan,

    I agree with some of your ideas, others are not really important or would change the gameplay experience too much. Here my opinions to all your points:

    Fix martyrdom
    I agree that the martyrdome grenades had a really short fuse time, but in the most cases it’s enough to me to jump away in time. Though sometimes it would be nice if you could throw (or kick) them away fast enough. If you run into a dropped grenade, it’s bad luck OR bad ears, because you can hear them dropping. Always.
    No martyrdome when all grenates are gone would be very logical, though.

    Choose the gun you want… for a price
    IMO that’s a bad idea. For me it even this run through the level-ups, that makes the fun of the game. It’s sad that some favorite weapons appear really late in this cycle, but it’s enough time to make 150 kills AND a lot headshots with them to evolve. In addition to this did I learned to love some guns (like the M14, pump guns and sniper rifles), because I was forced to use them to get enough XPs to reach the next prestige Level.

    How about you not be the Juggernaut, bitch?
    I agree half the way; better hit zones (juggernaut works only at torso) or a slight deceleration when using it would be more useful.

    Make indicators more noticeable
    Nope.

    Make last stand a surprise tactic
    Nice idea, but as Puffles wrote, it could be counterproductive.

    Grenade spam
    No chance to change that, but perhaps working in conjunction with no juggernaut when all grenades are gone.

    Give me something for prestige
    I agree with that in terms of there is NO award for the next prestige level exept a new badge in front of your name. There are too much players sitting on rank 55 with all the guns without an appeal to “upgrade” to the next prestige level with rank 1. But what could that appeal be? How about a longer time of kill streak action? More Outfits? I don’t know…

    Needs more nazi zombies
    I never played WaW long enough to test this mode, but in my opinion IW shouldn’t borrow something from Treyarch. The recent multiplayer trailer looked like they inserted enough new stuff to the mp mode that we will smile another two years from one ear to the other.

    Some things that I would like to see:

    1. Better sound regarding to buildings, walls etc.
    If your unsing a 5.1 sound system, CoD4′s sound works really great, you can locate every shot and every foot step (if the enemy doesn’t use “Absolute silence” or what it’s called in english). BUT if a wall is between you and an enemy, your can hear him like there’s no wall at all. That’s a) unrealistic and b) would open new gameplay strategies to sneak up an enemy.

    2. IW, give us better hit zone dependency, please!
    In CoD4, one or two headshots kills an enemy, that’s ok. But three hits into his feet or hands kills him just as well as three hits into his chest. And that’s a bad thing and should be changed. Two shots into the feet or the legs could result in getting to the knees or kissing the ground, but shooting further nevertheless. A shot in the arm shoul snatch the aim or something; or at least not kill with three kills.

    That are the two things I would like to see most.

    Greetz from Germany,
    Gregormeister

  14. avatar Tazzer

    @mattymarion
    “Or possibly only give you, say, 5 shots, so that you can’t just spam your pistol everywhere like an idiot hoping to get a kill.”

    Good, but what if it was 1 full mag or current state of your pistols mag since this could bring in a intresting chocie between M9 (weaker but high cap) or D.E. (powerful but less rounds)

    • avatar Bek

      U guys got it all wrong, the new map is called Transit Rick has been rlcaeped by? samantha, plus the call of the dead cast help out the gang to make it 8 players. You can packer punch twice and there sticking to the original 4 perks and there debating on keeping floper. So no more stamina, deadshot, and muel kick. Plus 4 vs4, survivor and something like beast mode, u can be the zombie

  15. avatar Abe504

    I would have to say i would like a hit detection where different hits to body parts would automatically drop you into last stand. I couldn’t stand how i get hit in the leg by a sniper and fully know i would be still alive in real life. give me a last stand mode like that and we be golden, just no last stand mode for head shots. Also, i hate how people can run through bullets and run up and stab you, that definitely needs to change. great post.

  16. avatar Norcal Nrg

    If there was a improvement that could be made that was more technical then actual game play, it would have the server sided lag issues and time outs.

    I don’t see why more people complain about the sudden interruption of the server connection and those few seconds of screen stutter. Then the “God damit, not again” over the mic and u and the whole server end up in the lobby. Its just Frustrating to feel like our connections are back in modem days.

    I don’t see why over networks of xbox live or PSN that they can not create features that migrate hosts seamlessly and compensate for packet loss.

    Don’t get me wrong though connection issues can be said to be minamal when compared to other games, but with the grand scale of MW2 this should be dealt with to at least improve upon their server problems let alone eliminate it all together.

  17. avatar cody

    Marydom perk should only be active if you have grenades on you when you die.

  18. avatar cody

    okay nvm I didn’t read the section on martydom, but that would be great if they did that to that perk…it’s so overated

  19. avatar SpongyAcrobat

    well all that sounds freken awsome but the only minor flaw is

    well alot of people have allready preorderd it or just gona by it when it comes out but all the gamers i know said and prayed that it would come out soon than november cause that just sucks big hair balls. Cant it come out sooner is what im trying to say and that this game is going to kick ass

    Cody lowe,SpongyAcrobat
    North Carolina

  20. avatar SARGEkillalot

    Sounds good…but i dont think the weapon unlovk system you said was very good…cause it sounds a little like battlefield bad company

  21. avatar zDEATHxAWAITSz

    i dnt care wat yall put in it its going to be great how ever yall make it very call of duty rocks i love ur games thank u 4 coming out with a new call of duty keep them coming

  22. avatar zDEATHxAWAITSz

    i gave COD4 a 5 star rating 1 thing it needs more perks and the newst guns

  23. avatar JesuzJuise212

    I would stand behind all of this, aside from the weapon system. I like how the weapons unlocks were set up.

  24. avatar seth

    if it had zombie mode 20 times a week

  25. avatar seth

    GUNS IN NAZI ZOMBIES!!!!!!!Call of Duty 5 Glitches ( Zombie Mode )?
    Just trying to make sure i know all the glitches for it and if you claim that you know any others please give me your gamer tag ill add you :D . Heres all the glitches I know.

    1) The glitch in the main room where you can jump on someone else and you’re invinsible ( cant die :D )
    2) The glitch in the main room where you can jump on the pole/pillar thing and the zombies cant touch you
    3) the glitch in the help room where you can jump in the boxes and the zombies cant touch you ( tricky )
    4) the glitch above the help room where you can jump and crouch/go prone in the end of the pillar/wall thingy so the zombies can not touch you.
    5) the glitch above the main room where you jump into the wall that contains the gernades and the zombies cant touch you ( I just did this one by my self and OWNED all the zombies and got to level 51, i stopped at 51 cuz i got bored but i regret doing so… im in the top 500s on the total points done in the leader bored )
    6) I know there’s a glitch to get outside… and another one to get to the roof of the building but idk how to do it.

    ty for your time.

    * 9 months ago

  26. avatar den

    GUNS IN NAZI ZOMBIES!!!!!!!Call of Duty 5 Glitches ( Zombie Mode )?
    Just trying to make sure i know all the glitches for it and if you claim that you know any others please give me your gamer tag ill add you :D . Heres all the glitches I know.

    1) The glitch in the main room where you can jump on someone else and you’re invinsible ( cant die :D )
    2) The glitch in the main room where you can jump on the pole/pillar thing and the zombies cant touch you
    3) the glitch in the help room where you can jump in the boxes and the zombies cant touch you ( tricky )
    4) the glitch above the help room where you can jump and crouch/go prone in the end of the pillar/wall thingy so the zombies can not touch you.
    5) the glitch above the main room where you jump into the wall that contains the gernades and the zombies cant touch you ( I just did this one by my self and OWNED all the zombies and got to level 51, i stopped at 51 cuz i got bored but i regret doing so… im in the top 500s on the total points done in the leader bored )
    6) I know there’s a glitch to get outside… and another one to get to the roof of the building but idk how to do it.

    ty for your time.

    * 9 months ago

  27. I agree with everything. Make the martydom blast radius smaller as well.

  28. avatar caleb

    wow u are completely tarded

    1. if martyrdom was fused longer than nobody would want to use the damn perk cuz they would get no kills with it
    2. it’s not like you can spam grenades considering u only get one and if u wanted to then u would have to use scavenger
    3.this game is supposed to be new to break away from the old faggot games to where oh if i get enough points then i unlock the gun i want no bullshit
    4.there is no juggernaut in this game the closest thing is pain pill but even that only last for 10 sec.
    5. last stand is already a surprise to me being that im not a noob, and other pros would agree, that we only shoot the right amount into somedbody to kill them then normally start to reload and if this person has last stand the that is the most wtf moment because only a noob looks at a person and just starts pulling the trigger untill it gives him points next thing u know ur gunna start suggesting that if someone gets knifed they need to go to last stand and then once there can take it out and hit the knifer in the eye with it
    6. an option on undoing prestige really?? i mean everyone already knows wut will happen if u prestige and the game gives u 3 DAMN chances to decide if ur that stupid to where u change ur mind then u deserve to not have ur weapons
    7. but as for the nazi zombies thing well true that man i mean spec ops is fun and all but it just needs that extra umphage considering pple would buy the game just for the zombies so this would increase sales rates tenfold but sorry bout the dissin just went on a rant there

  29. avatar Sohil

    zoiembs eat Devon’s brain zoiembs eat Devon’s brain zoiembs eat Devon’s brain zoiembs eat Devon’s brain zoiembs eat Devon’s brain zoiembs eat Devon’s brain zoiembs eat Devon’s brain

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