When the PSPgo was revealed “at E3″, many gamers were disappointed to see that a second analogue wasn’t included. While the PSP and its newer iterations have managed to get by this long with just one, it would perhaps be far more beneficial for gamers and developers alike to be offered what appears to be the standard for this generation’s gameplay mechanics.
So why no second nub? (who has ever called it a nub?) Hit the jump, then use the nub on your mouse to scroll down and read what Shuhei Yoshida, President of Sony Worldwide Studios, recently told Game Informer.
“We also felt – like many users – that we wish we had a second analogue on the PSP. But we are talking about the mid-life cycle of this platform, and the PSPgo is designed to be perfectly compatible with the PSP-3000 and all the games that released before that,” said Yoshida. “So we had a very serious discussion about this particular subject, but we decided not to add a second analogue, and some of the developers are doing quite a nice job translating the second analogue functionality to different buttons. We didn’t want to divert their efforts either.”
The key quote I will pull from this statement is this one:
“…some of the developers are doing quite a nice job translating the second analogue functionality to different buttons…”
That is a rather low blow to “most” of the companies developing for Sony’s handheld if ever I saw one. Did Yoshida just concede that the majority of developers have failed in their attempts to bring decent product to the PSP and that “some” are merely doing “quite” a nice job of it? Sounds like that to me.
Aside from that, however, he has a fair point, although perhaps a second nub could have been included but not neccessarily utilised by every title – provided they could find room for both, of course.
One thing is for sure: the next PSP in development will include two nubs (double nubble, if you will), giving consumers yet another reason to dig deep in their pockets to own one. Genius.
Source: PlayStation Lifestyle