Operation: Flashpoint defined the war simulation genre. Impeccable detail, intuitive controls, objective freedom, a sense of glory coupled with a large dollop of reality. Not only did you finally feel like a soldier, but the game provided the enormous battlefield and massive armoury to live out your wartime fantasies.
A few games since have tried, with varying levels of success, to replicate the O:FP formula for true operational realism. Has Bohemia Interactive returned with a true vengeance with ARMA 2, or have they pushed themselves too far to trump their successful predecessor?











