Nothing has provided more gamers with a intrepid sense of war and bloody carnage then the First Person Shooter. Generations of gamers can, scarily enough, name and identify weapons by model, modification and in some cases, manufacturer. M-16? Assault Rifle of choice for the US Army. AK-47? Infidel remover for terrorists and freedom fighters the world over.
With the epic evolution of realism that has merged into mainstream gaming, weapons are now more then a mush of pixels in the bottom middle of the screen. Everything from Iron Sights to Silencers are now recreated in minute detail. They jam too, as well as misfire, slam your avatar’s shoulder with immense recoil and ricochet shrapnel across the room you’ve decided to unload a personal arsenal in.
As games merge closer with the battlefields they emulate, I decided to take a look behind the scenes and find out exactly how your RPG-7 gets from the range to your monitor.









Announced by EA today, for the first time in the franchise’s history, the football management simulation EA Sports™ FIFA Manager 10 will feature an online mode that will allow gamers to play against each other via LAN or online. 