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	<title>Comments on: Now real life has achievements, too!</title>
	<atom:link href="http://gamerlimit.com/2009/07/now-real-life-has-achievements-too/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamerlimit.com/2009/07/now-real-life-has-achievements-too/</link>
	<description>Gamer Limit</description>
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		<title>By: Banj</title>
		<link>http://gamerlimit.com/2009/07/now-real-life-has-achievements-too/#comment-45691</link>
		<dc:creator>Banj</dc:creator>
		<pubDate>Sat, 26 Feb 2011 04:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=32688#comment-45691</guid>
		<description>Real Life Achievements can now be tracked online

http://rla.heroku.com/</description>
		<content:encoded><![CDATA[<p>Real Life Achievements can now be tracked online</p>
<p><a href="http://rla.heroku.com/" rel="nofollow">http://rla.heroku.com/</a></p>
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		<title>By: Chimy</title>
		<link>http://gamerlimit.com/2009/07/now-real-life-has-achievements-too/#comment-32390</link>
		<dc:creator>Chimy</dc:creator>
		<pubDate>Mon, 08 Mar 2010 17:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=32688#comment-32390</guid>
		<description>@Edmund:  Because most if not all of the &#039;achievements&#039; (if you want to call them that) at achieveSomethingReal aren&#039;t really achievements..  they&#039;re more like confessionals.

You do make a valid point though.  &#039;I did more at the gym&#039; is not an achievement.  &quot;I benched 250lbs&quot; or &quot;I ran a half marathon&quot; is though.  If they make it like twitter, it totally defeats the purpose.  Validation is going to be the hardest part of their implementation.  Any idiot can make 2 accounts and cross comment them.</description>
		<content:encoded><![CDATA[<p>@Edmund:  Because most if not all of the &#8216;achievements&#8217; (if you want to call them that) at achieveSomethingReal aren&#8217;t really achievements..  they&#8217;re more like confessionals.</p>
<p>You do make a valid point though.  &#8216;I did more at the gym&#8217; is not an achievement.  &#8220;I benched 250lbs&#8221; or &#8220;I ran a half marathon&#8221; is though.  If they make it like twitter, it totally defeats the purpose.  Validation is going to be the hardest part of their implementation.  Any idiot can make 2 accounts and cross comment them.</p>
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		<title>By: Edmund</title>
		<link>http://gamerlimit.com/2009/07/now-real-life-has-achievements-too/#comment-28003</link>
		<dc:creator>Edmund</dc:creator>
		<pubDate>Fri, 18 Dec 2009 19:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=32688#comment-28003</guid>
		<description>This is seriously a lame system.  
Why not just use www.AchieveSomethingReal.com?
Basically all this is, is a twitter clone.
You just write whatever you did and it&#039;s like &quot;boom, you get it&quot;.
The reason that Achievements are exciting is because they&#039;re hard to get and they require you to meet an objective criteria.  Not &quot;oooh, I just want a flashy name for something I did&quot;.</description>
		<content:encoded><![CDATA[<p>This is seriously a lame system.<br />
Why not just use <a href="http://www.AchieveSomethingReal.com?" rel="nofollow">http://www.AchieveSomethingReal.com?</a><br />
Basically all this is, is a twitter clone.<br />
You just write whatever you did and it&#8217;s like &#8220;boom, you get it&#8221;.<br />
The reason that Achievements are exciting is because they&#8217;re hard to get and they require you to meet an objective criteria.  Not &#8220;oooh, I just want a flashy name for something I did&#8221;.</p>
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		<title>By: Phasma Felis</title>
		<link>http://gamerlimit.com/2009/07/now-real-life-has-achievements-too/#comment-27449</link>
		<dc:creator>Phasma Felis</dc:creator>
		<pubDate>Wed, 09 Dec 2009 18:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=32688#comment-27449</guid>
		<description>I wouldn&#039;t say it&#039;s &quot;objectivist,&quot; really. Classical Ayn Rand-style objectivism tends to frown on *actually* making to world a better place as activity unworthy of the ubermenschen that objectivists obviously are; rather you&#039;re supposed to better yourself, and the rest of the world will just naturally bask in your awesome glory.

They tend to be pretty egotistical, is what I&#039;m saying.

But this sounds like a great idea! :)</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t say it&#8217;s &#8220;objectivist,&#8221; really. Classical Ayn Rand-style objectivism tends to frown on *actually* making to world a better place as activity unworthy of the ubermenschen that objectivists obviously are; rather you&#8217;re supposed to better yourself, and the rest of the world will just naturally bask in your awesome glory.</p>
<p>They tend to be pretty egotistical, is what I&#8217;m saying.</p>
<p>But this sounds like a great idea! <img src='http://gamerlimit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Jaron</title>
		<link>http://gamerlimit.com/2009/07/now-real-life-has-achievements-too/#comment-16763</link>
		<dc:creator>Jaron</dc:creator>
		<pubDate>Thu, 30 Jul 2009 07:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=32688#comment-16763</guid>
		<description>Life has always had achievements.
Such as surviving a 10-story fall! Achievement achieved!</description>
		<content:encoded><![CDATA[<p>Life has always had achievements.<br />
Such as surviving a 10-story fall! Achievement achieved!</p>
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		<title>By: Brandon Jackson</title>
		<link>http://gamerlimit.com/2009/07/now-real-life-has-achievements-too/#comment-16709</link>
		<dc:creator>Brandon Jackson</dc:creator>
		<pubDate>Wed, 29 Jul 2009 14:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=32688#comment-16709</guid>
		<description>Lexy, seems to be a pretty cool app so far. I&#039;ve posted a few things through it but haven&#039;t gotten anything &quot;liked&quot; yet to see how well that works. I&#039;m interested in seeing what else you do to Booyah in the future.</description>
		<content:encoded><![CDATA[<p>Lexy, seems to be a pretty cool app so far. I&#8217;ve posted a few things through it but haven&#8217;t gotten anything &#8220;liked&#8221; yet to see how well that works. I&#8217;m interested in seeing what else you do to Booyah in the future.</p>
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		<title>By: Lexy</title>
		<link>http://gamerlimit.com/2009/07/now-real-life-has-achievements-too/#comment-16678</link>
		<dc:creator>Lexy</dc:creator>
		<pubDate>Tue, 28 Jul 2009 22:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=32688#comment-16678</guid>
		<description>Hi Simon, 

My name is Lexy and I am the Community Manager at Booyah. Booyah Society&#039;s design team spent a long time thinking about validation and achievement. The first release of Booyah Society is based on social activity on Facebook and Twitter. You can earn some achievements simply by posting what you do. You can also earn other achievements, but these require social validation (a person liking or commenting on your post). The idea is that for some harder achievements, your friends actually need to acknowledge that you accomplished that post, in order to get rewarded for it. 
 
If you have any other comments or questions please email feedback@booyah.com. We would love to hear from you. I hope you have a great day.</description>
		<content:encoded><![CDATA[<p>Hi Simon, </p>
<p>My name is Lexy and I am the Community Manager at Booyah. Booyah Society&#8217;s design team spent a long time thinking about validation and achievement. The first release of Booyah Society is based on social activity on Facebook and Twitter. You can earn some achievements simply by posting what you do. You can also earn other achievements, but these require social validation (a person liking or commenting on your post). The idea is that for some harder achievements, your friends actually need to acknowledge that you accomplished that post, in order to get rewarded for it. </p>
<p>If you have any other comments or questions please email <a href="mailto:feedback@booyah.com">feedback@booyah.com</a>. We would love to hear from you. I hope you have a great day.</p>
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		<title>By: Nick Simberg</title>
		<link>http://gamerlimit.com/2009/07/now-real-life-has-achievements-too/#comment-16668</link>
		<dc:creator>Nick Simberg</dc:creator>
		<pubDate>Tue, 28 Jul 2009 19:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=32688#comment-16668</guid>
		<description>Oh man, I thought &quot;Genocidest&quot; was just a typo.  :/  It all makes sense now, like The Club&#039;s &quot;No, Seriously...&quot;</description>
		<content:encoded><![CDATA[<p>Oh man, I thought &#8220;Genocidest&#8221; was just a typo.  :/  It all makes sense now, like The Club&#8217;s &#8220;No, Seriously&#8230;&#8221;</p>
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		<title>By: Brandon Jackson</title>
		<link>http://gamerlimit.com/2009/07/now-real-life-has-achievements-too/#comment-16645</link>
		<dc:creator>Brandon Jackson</dc:creator>
		<pubDate>Tue, 28 Jul 2009 14:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=32688#comment-16645</guid>
		<description>I downloaded this on my new 3Gs iPhone just to check it out. I&#039;ll play around with it a bit and report back here if anything interested...</description>
		<content:encoded><![CDATA[<p>I downloaded this on my new 3Gs iPhone just to check it out. I&#8217;ll play around with it a bit and report back here if anything interested&#8230;</p>
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		<title>By: Deafiler</title>
		<link>http://gamerlimit.com/2009/07/now-real-life-has-achievements-too/#comment-16638</link>
		<dc:creator>Deafiler</dc:creator>
		<pubDate>Tue, 28 Jul 2009 11:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=32688#comment-16638</guid>
		<description>Just for the record, L4D&#039;s 53,595-zombie achievement is &#039;Zombie Genocidest&#039;. It&#039;s a play on Dead Rising&#039;s 53,594-zombie achievement, &#039;Zombie Genocider&#039; (-er, -est).

Unfortunately, Prototype&#039;s 53,596-infected achievement was called &#039;Trail of Bodies&#039; instead of &#039;Zombie Genociderest&#039;, but they followed the tradition. I&#039;m just waiting to see if L4D2 will have a 53,597.</description>
		<content:encoded><![CDATA[<p>Just for the record, L4D&#8217;s 53,595-zombie achievement is &#8216;Zombie Genocidest&#8217;. It&#8217;s a play on Dead Rising&#8217;s 53,594-zombie achievement, &#8216;Zombie Genocider&#8217; (-er, -est).</p>
<p>Unfortunately, Prototype&#8217;s 53,596-infected achievement was called &#8216;Trail of Bodies&#8217; instead of &#8216;Zombie Genociderest&#8217;, but they followed the tradition. I&#8217;m just waiting to see if L4D2 will have a 53,597.</p>
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		<title>By: Daniel Hock</title>
		<link>http://gamerlimit.com/2009/07/now-real-life-has-achievements-too/#comment-16622</link>
		<dc:creator>Daniel Hock</dc:creator>
		<pubDate>Tue, 28 Jul 2009 04:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=32688#comment-16622</guid>
		<description>I&#039;d like to see this on... well, just their website, as I don&#039;t have an iPhone/Touch to use it on. I really like the idea, but I&#039;m ashamed that my friends and I, in talking about just this, didn&#039;t get to it first xD</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see this on&#8230; well, just their website, as I don&#8217;t have an iPhone/Touch to use it on. I really like the idea, but I&#8217;m ashamed that my friends and I, in talking about just this, didn&#8217;t get to it first xD</p>
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		<title>By: Simon Jones</title>
		<link>http://gamerlimit.com/2009/07/now-real-life-has-achievements-too/#comment-16620</link>
		<dc:creator>Simon Jones</dc:creator>
		<pubDate>Tue, 28 Jul 2009 04:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=32688#comment-16620</guid>
		<description>This is pretty cool. I&#039;d like to know about how it intends to moderate these Booyahs; that is, how does it recognise your achievement? Is it simply a matter of you writing it down, and if so does that mean you can just lie?

If this is the case, I&#039;d suspect lying would become a lot more popular once those credits are introduced.</description>
		<content:encoded><![CDATA[<p>This is pretty cool. I&#8217;d like to know about how it intends to moderate these Booyahs; that is, how does it recognise your achievement? Is it simply a matter of you writing it down, and if so does that mean you can just lie?</p>
<p>If this is the case, I&#8217;d suspect lying would become a lot more popular once those credits are introduced.</p>
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