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clance-farcry

One of my most beloved games of the past year is the sprawling and, at times, painfully ambitious Far Cry 2. The trouble is, I’m not entirely sure why I loved playing through it so much. At times I felt so immersed that I came close to retrieving my extra strength sun lotion from the back of the bathroom cupboard for fear of actually getting a sunburnt nose. Meanwhile, at others, I could have easily ejected and tossed the disc from my open window into the rainy night.

It is, without doubt, a game of extremes.

My love/hate relationship with this open-world FPS continues to intensify the longer I have been away from its grip. This has brought me to the conclusion that, rather than crying over spilt milk, I should concentrate on what its follow-up – tentatively titled Far Cry 3 – should add to make the series that little bit better. Welcome to the first edition of our new feature: Here’s a thought…

Friends don’t let friends get friend’s heads blown off

friendly

He may look like a bloke you once worked with, but he's not. And he hates you.

While I absolutely reveled in the feeling of loneliness and vulnerability FC2provided me with, I was left less impressed to know that I could kill rather indiscriminately. For a title that attempted to forcefully mould the player into a state of blood lust, it was disheartening to know that you would (almost) never come across an ally or, more importantly, a civilian on one of your many long journeys. When you did, they were usually inside a building and your gun would become unavailable.

While you do encounter “buddies” (more on those later) in FC2, they only appear when you’re shot down, or when they can’t take care of themselves and need your help. Therefore, unless they are around, you literally must hate everybody in sight. In this sense, the experience differs very little from the Space Invaders’, Doom’s and Super Mario Bros.’ of yesteryear.

There will be far more weight to the Far Cry 3 experience if there are checkpoints manned by soldiers that aren’t absolutely intent on shooting out your Jeep’s engine from sixty yards away, then running you over while simultaneously riddling your brain with bullets. Surely the “ceasefire zone” AI would be simple enough to manipulate for it to be included throughout sections of the map.

Far Cry 3 needs a more bustling environment, populated by a combination of friendly soldiers, civilians and those pesky psychos with amazing firing accuracy. Your main buddies must appear at less scripted moments, leaving you eager to know whether they’ll be around to save your butt or just passing by when you fancy a little chat.

This would lead to players becoming extra careful while taking aim at enemies and provide a welcome reminder that there is actually some good left in the human race. Meanwhile, the possibility of becoming a deranged murderer who takes out everyone and everything would also loom large for the more “experimental” among us.

Leaving on a jetplane, don’t know if I’ll be back again. Will you come with me?

gta-iv-e

Needs a little more of this...

“Massive” is the only word I can use to describe Far Cry 2‘s world. But is it big for nothing? It soon became tiresome to be driving across miles of desert and jungle to reach destinations that constantly seemed frustratingly far. Granted, this was part of the challenge – Ubisoft’s way of coaxing the player into ignoring certain paths in favor of the easier and selfish, yet less rewarding, ones – but it was far too confrontational to please the majority of players and, in the grand scheme of things, mattered very little.

Far Cry 3 should differentiate itself from its predecessor by better seducing the player into exploring equally large areas. To do this, there will need to be greater reward, a carrot dangling in front of the donkey, if you will: contrasting environments and buddies that stick with you.

Imagine playing through the first map for ten hours, knowing that eventually you would end up transported to somewhere completely different. The sandy railroads of Far Cry 2 could eventually become urban subway routes; African warlords being replaced by street thugs who’ve never so much as watched a documentary on the huge continent. Thrown from one extreme to the other as the story takes a twist that requires a long haul flight rather than an extension of the initial area, or the reparation of a bridge, would be hugely refreshing for both Far Cry and sandbox gaming as a whole.

What’s more, Far Cry 3 should suggest that players seriously consider their buddies (the guys and girls that would conveniently ask you to go out of your way before a mission in FC2) throughout. If you’re loyal, these people will travel with you to new locales and even accompany you, Rainbow Six-style, on tough missions. Snub them and you’ll be on your own when the proverbial shit hits the fan.

Freedom of choice Rolls Royce

For a game that demanded you to travel around for miles upon miles, FC2 sure was short on varying modes of transport. While I realise that one couldn’t expect a Bentley to roll around in, the 2008 instalment would have provided a far rounder experience with a couple of motorbikes, a helicopter and even a bicycle to get from A to B on.

By throwing in a new urban environment in, Far Cry 3would push Ubisoft’s engine to the limit in terms of on-screen action, but you must wonder how games like GTA IV and Saint’s Row 2 can manage to have so much going on at once.

Therefore, in order to keep up with the times and bring enough to the table to keep players coming back, FC3 must up the ante in terms of vehicles. I’m not calling for an overload of cars and boats, just a few more to keep things a little more interesting.

They are the jungle! But they shouldn’t be!

watch1

"...only a couple of seconds until I'm spotted. Again."

My final request – before I lose you all by writing too many words – is the improvement of enemy AI. Having to deal with knowing that everybody in sight is out to get you is one thing, but then realising that they will spot you from a long way away, when it is rather impossible to do so, is another matter entirely.

Far Cry 3 must allow for players to use stealth tactics to sneak around enemies easier. By somehow failing to include this in the last outing, Ubisoft Montreal were again guilty of producing gameplay mechanics that harked back to the early 1990s, including the complete uselessness of silent weaponry. Spoiler: Everybody knows you’ve just sliced his throat.

FC2 did appear to have some kind of system whereby soldiers would have less chance of spotting you at night, but it was implemented in such a watered-down fashion that it was hardly worth the hassle. This time around it must give the player the chance to feel in control of situations via the utilisation of clever movement, use of cover and silenced weapons – whether knives or guns – not to mention an acknowledgement that people don’t have eyes in the back their heads that can see for miles.

So there you have it. Again, I’d like to point out that Far Cry 2 was, for me, a great game… I guess that I just feel Ubisoft would be missing a trick by not pushing for what could well be one of the great FPS games: Far Cry 3. Here’s a thought… Sign up to Gamer Limit here and let us know what you think by writing a blog that could well feature on our front page.

  1. Far Cry 2 was great from what I played of it, but as you, and many others say, there’s room for improvement.

    Your Far Cry 3 sounds awesome!

  2. Far Cry 2 looks so good. But the more I hear about the lack of other friendly characters and towns turns me right off it

  3. avatar guest

    oh god Far Cry 2 was a terrible game, to me. I had to review it for a site I worked for at the time. Terrible game in large doses. No friendly AI whatsoever, save for the one buddy who works more as an extra life than anything.

  4. avatar Mysterious Mr. M

    play S.T.A.L.K.E.R. clear sky… really. it is a great open world FPS.
    once you have played it imagine this: what if they combine the best aspects of both games?
    than you get the greatest open world FPS that Far Cry 3 should become.
    but it is unknown what Ubi will really do with FC3.
    we can only hope it’ll be something good.

  5. avatar Heyman26 aka David

    FC2 was a game that had lots of potential UbiSost just neglected to put the time & effort forth towards their game engine. At times i felt as if i was just lost in the African wilderness being stalked by relentless enemies, none the less the level creating kept me up 4 hrs, but the online play was so terrible that ive never even played my own levels. i hope they can fit all of everyone’s ideas onto their game engine it seems like they just crammed a bunch of useless stuff such as the buddy system to fill in parts of the game.

  6. avatar ufwvh4t

    i think far cry should go back to the tropical islands i thought it was a lot more fun. and with all your ideas it would be the perfect game. :P

  7. avatar bigboi1212

    i think the story part of the game was borning, but the map maker is the best thing ever. everybody i have heard has made this game sound stupid HELLOOOO PULL YOUR HEADS OUT YOUR ASS AND STOP PLAYING CALL OF DUDY 4 THAT GAME WAS A JOKE I HAVE MADE EVERY SINGLE CALL OF DUDY MAP ON FC2 ITS A BETTER ONLINE GAME!!!!!!!!

  8. avatar Lead Catcher

    Been gaming since the original Wolfenstein on PC and Running Man on Mac; both ancient history. Far Cry 2 is the most beautiful game visually I’ve ever played, and the open world concept is the most enjoyable and challenging game play for my taste. I liked Far Cry 1, but I’m sick of fake crappy looking monsters; I liked that FC2 had no monsters. Almost all games before just led you around like a mouse in a maze, a narrow corridor of game play that didn’t allow any creative thinking, strategy or just exploring; you had the same challenges in the same place every time that you had to fight through. FC2 changed all that, allowing you to flank your enemy, retreat, lure them into traps, attack first from one side then another; in effect, making you think and outwit your enemies. Instead of just mindless shooting, I was able to complete some of the hired kills with a single bullet and alot of strategy,
    more like a real merc would try for.
    I played through FC2 twice, and wandered far off the roads, and wherever I went was astounding scenery, waterfalls, hidden valleys, you name it…
    they created a whole world in there, and I don’t think you could see it all
    in months of gameplay. The amount of effort it must have taken to create the maps is unbelieveable, and the surprises they put in some very remote places, just in case you might wander by…mind blowing.
    The way this game handled the passage of time was beautiful and amazing, particularly dawn and sunset, and the light and shadows everywhere was phenominal; cruising down the rivers with the shadows playing across the boat and the water was spectacular.

    I agree with much of the ideas for FC3, and I’ll add a couple.
    1) I was disappointed that you couldn’t go prone; this seems like such a basic thing, and when it’s you against everyone, every little edge helps.
    2) In hardest level difficulty, the enemy was making stupid difficult shots
    sometimes when they weren’t even facing you, or through a wall; stuff that literally could not really happen. Keep it real.
    3) The occasional animal was cool visually, but there was no interaction with them other than occasionally they would throw themselves under your vehicle. After spending hours slogging through the jungle, I kept wanting to have a snake or croccadile attack, maybe come upon a pride of lions and be warned off, and occasionally attacked. Make the environment feel as real as it looks, and as potentially dangerous as it really is; this will add some serious edge to slogging through the jungle. Dangerous animals (not monsters!) will liven things up on those occasional long walks.
    4) The Buddy concept was flawed; I didn’t want anyone bailing me out.
    You should have been able to get the med pills from various sources in return for favors; the priest, doctor,the writer, buddies, any of the characters.
    Later on, the Buddies betrayed me anyway and tried to off me which was an interesting twist.
    5) The End was odd; didn’t feel like a win, after all that effort.
    Seems like the “agency” could have come in and air-lifted you out at the end or something more congradulatory.

    Still, I think this may be my favorite game out of all I’ve played
    since the beginning, and I’ll gladly be paying for FC3…hurry up with that!

  9. avatar Jaymes

    I also have a love/hate relationship with FC2. I totally understand what you mean about how immersed one can become in the sunny African environment. Talk about a great escape on a rainy day – jumping into the lake in front of Mike’s Bar can somehow feel refreshing in a weird, virtual way after playing for a while! I also love the lack of monsters, the modern setting, and the fact that the world isn’t in ruins – just that it’s set in a real environment is awesome. My gripes are the same as those already mentioned above: foes with Superman vision (gotta love taking fire from half a mile away while ducking behind brush at night!), no real friends to interact with, and all the tedious driving around to kill the same people over and over again while you drive from one corner of the map to the other! Fallout 3 was nice in that you could complete the story really fast or just do whatever you wanted to do, really. I find myself heading back to the ruins of DC more often than the sun and sounds of Africa. Oh well…let’s hope 3 looks as good as you wish it does!

    • avatar Akhere

      Marketing Comes Too Often: One thing no one likes is the redundant mailnig. It receives thrown to the top of the junk mail pile at home and it will reduced to the most up-to-date addition to the trash bin in an e-mail inbox. If a client hasn’t opened your email selling today, they’ve got even far less of a reason to wish to open your e-mail marketing strategies tomorrow. Push this too much and you will would-be earn an unsubscribe. No one desires to lose a possible customer because they were too aggressive. So only do measured mailnigs and solely do an email promoting and marketing crusade when you’ve got some thing to say.

  10. avatar Simon

    Crysis, Crysis Warhead were way better than the boring Far Cry 2. Endless hours of travelling around in FarCry 2. Enemies re-spawning, repetitive killing of the same people. It had such potential, but was let down by the game play.

    Looking forward to Crysis 2!

  11. avatar J

    Far cry 3 should take place in either todays burma or afghanistan following some of the ideas from rambo mixing in some of the same elements from far cry 2. There are conflicts from all over the world. Far cry the game has just touched the surface on what it can accomplish. By far it is the Best game I have ever played.

  12. avatar Gore Lover

    Far Cry 3 needs realistic death physics. If I shoot someone in the head with a .50 caliber rifle, their head should come off and/or they should fling through the air like a missile hit them. Blood, gore, lots. Thanks!

    • avatar bonzomatic

      Um… watch Mythbusters sometime and learn about the physics of what happens when a body gets hit with a big bullet.

  13. avatar Anonymous

    The game needs to be more open ended. While they allowed you to choose from several missions it ultimately lead to the same outcome. For example you must at some point work for another faction, and both will betray you similarly. The game needs to let you choose your ending (and I’m not talking about the diamond-dynamite decision) according to your own tastes.
    The “next” Far Cry could also use stat rollovers, like deadspace or dead rising, allowing you to play the game again with everything you’ve earned throughout the course of the previously won game. They could even use Far Cry 2 saves to determine the status of your character on “Far Cry 3″ (similar to Ratchet and Clank in which it equips you with weapons earned on a previous Title).

  14. avatar stingr

    Man, where do I start? OK, I spent the obligatory 15 mo.s in Iraq, promising myself if I made it back I would get the best AC, the best PC, the most comfortable chair ever, and the best FPS available, and just REST!!! Well ,I thought it was COD4. But after a short, short time it was old hat. Then FC2 came out ( finally ). The idiotic monsters were gone, and the trees ( I HATE frikin palm trees ) could be shot up. Cool. No Prone? C’mon. The “world”; I agree with everyone; beautiful. But… what’s up with the programmers not allowing for ALL surfaces to be moved on? I can scale straight up a river bank to a bridge, but not make the last 6″ to the airstrip back fence??? Did you guys run out of time in the developement?

    Look, this is hands down the most personalized, engaging, freedome of strategy game ever. But… PLEASE listen, Montreal Ubisoft, to everyone’s comments. FC3 is waiting to be the longest lived FPS ever, for those of us who aren’t into a million mega-frags online, and just want to challange our “snoop and poop”, ala Nam, with believable AI. My 12 y.o. could tell you how to make an enemy act; I know if you can come up with the amazing environment and sounds you can program a variety of AI. Just get back to what made you; DO IT RIGHT!!!! OUT – Stingr

    • avatar Zohir

      The Rs were ready for Hillary in 2008. Every slanderous accuiatson that they accumulated for over 15 years would have been thrown at her and would still be reverberating courtesy of FNC. She might still have won, but assuming that she would now be in better shape than Obama is speculation. Would HillaryCare The Sequel fare any better than ObamaCare in the Fox driven cesspool that passes for political debate? And without the votes on Election Day, how would she be stronger?

  15. avatar SirusTheVirus

    One thing I have to throw in there is CO-OP!!! playing multiplayer and having to run over to a friend and save him was classic. Now if only that could be in the campaign mode! Just make the number of enemies doubled, low player health (one or two shots would kill you), etc. I love playing extremely hard games with my buds so go wild! Also they should put in stats almost like upcoming “alpha protocal”. put points into lock pickling and maybe pick a backdoor lock rather then fighting through the front door, points into hotwire to steal cars (instead of having all the cars have keys conveniently in them) and so on. Not to mention maybe having gear. Buy night vision gogs but have to keep buying batteries for them, binoculars, silencers that trade damage and distance for quiet kills, etc. Also, whats with the free ammo? I like the idea of having to BUY ammo, batteries, information, merc help, etc.Half way threw the game I had like 130 diamonds but the perfect gun set up and no need to spend my money. definitally something that needs to be fixed. Ive had a bunch of adventures simply because i ran out of ammo and had to sneak into a camp, kill, and steal weapons and so on. I think instead of the gun dealer unlocking guns for you to just keep coming back to take new ones, make it so you buy the ONE GUN and have to take care of it. (also where the points system would be nice). Having to clean the guns, learning how to unjam them, buying ammunition for them,buying addons like better scopes, grips, silencers, etc and then beating yourself up for dropping it and leaving youre gun behind on that last mission, priceless. The whole aim of the last game was to make you feel like you were playing you’re character. Well, having a gun that is YOURE gun that gets old as you play with it and that you have to clean and buy ammo for, having stats and gear that you add to youre guy making him YOURE guy…all of these are the choices the developers should be offering us. We don’t all play the same so don’t force ustop . A sniper type gamer would rather have cameo, binoculars and a G.P.S. while a “fighter” type might rather want a flak jacket and a “extra holster” for a sidearm since hes carrying to big weapons. Theres endless possibility’s!!

  16. avatar bob

    they should have split-screen while editing your map

  17. avatar Hollow Body

    I fully agree with Lead Catcher:
    What an amazing piece of entertainment. Sure, the game is full of quirks and flaws, all of which were admitted to by the ubisoft team who ran out of time and had to crash edit. They rolled the dice and got some of it wrong. The scenery and day/night cycle are some of the best in the industry to date. The map editor is the coolest bonus material any game has ever included (that alone is worth the price of the game). Quit complaining everyone, go by a Wii if you find FC2 such an appalling game.

  18. avatar frank

    What about a ne way of having invantory and have more realism like food and water and some sifi like a nano suit as a bonus in the game

  19. avatar Herb

    If you make a good game stick with the theme if your going to call it by the same name why go from scary arse monkey to gun smugglers, the make believe to reality, call it something else if you want to change the world of games!What a disapointment to be waiting for the next fanged hairless monkey to have me pushing backwards on my keyboard only to find out its just people and the odd zebra wohooo. If anything i think Crysis was a closer match to the original Far Cry
    Anyway thats my whinge sure would like to see jack back and a few of the original team members after all they are Far Cry ? (Games = Fun)
    Maybe you could call the new game Stalker Duty or Call of Oblivion instead of farcry lol
    Cheers :-) Keep up the good work your Graphics never cease to amaze

  20. avatar Gav

    I really liked the ending of far cry 2 it almost made me cry when they all turn against you and how you die. Far cry 3 should have a fully destructible environment and
    Aube we can get some thing better than a backpAck for preordering it, like a code for a crossbow with explosive boltsn or a sword rather than a machete. Also you should have the option to swap your machete for better weapons such as a chainsaw

  21. avatar double d

    i think you should be able to kill any one anywhere like inmikes bar you cant kill people in there. i think unstead of the machete you should be able to buy stuff with dimaonds to replace it like hatchest and baseball bats and pleaz put some dirtbikes in this one

  22. avatar double d

    and also let you get high off drugs for examples look at fallout 3

    • avatar Teddy

      I hate game-stopping tutorials, eialcspely non-optional ones. If a game isn’t intuitive enough to learn on-the-fly, it is poorly designed.But that’s my opinion as a player. As a developer, one need only reach as far as their mom and dad to see what happens WITHOUT these forced tutorials: Frustration, termination of gameplay within five minutes. Since I make a lot of games where the demo-to-sale decision is made in the first five minutes, this frustration results in a loss-of-sale. Most players don’t have the patience to figure things out on their own and don’t want to try.I hate developing under the banner of users are idiots , but my experience shows it to be true. You can’t lower your expectations enough.

  23. avatar double d

    and i agree with dan the people at the checkpoints shoot you before they even know who you are i would like to acutally drive by a outpost and not get shot

  24. avatar guest

    what ide like is nice armored car and a fricken chain gun and helicopter

  25. avatar iceman

    what really got ,e ticked was the lack of customizing weapons (not to mention that they kept exploding on me), the lack of vehicle variety, and the fact the the only flying u could do was on a hang glider. FC3 should take some tings from crysis such as weapon customization (or at very least firing modes), more cars/boats like you said, and some sort of flying if only an ultra light just so you can get across the map easier.

  26. avatar EROCK

    In Multi-player…get rid of the ban player option…have it so that you can only mute players…thats why Far Cry 2 died out…all the conflicts between players online are because of that option…illiminate that and you could have a hec of a game the next time around…i love Far Cry 2 and i am still loyal to it…i can say the lack of updates made it die out as well…get on it Ubisoft…

  27. avatar Ultramagnetic74

    While any game can be nit-picked to death, on balance, the positives of FC2 FAR outweighed the negatives. Personally I don’t need every game to be an action-packed Gears of War shoot em up.

    That said, the long distances are appropriate for the setting. I mean, it would make little sense for a helicopter to be available to be whizzing around the Tanzanian outback. The feeling of remote-ness was one of the most strikingly accurate things and it appealed to me.

    But since we’re making complaint/suggestions:

    1) How about not re-populating outposts five minutes after I’ve cleared them?

    2) A little stealthiness would be welcome

  28. avatar Aaron Gonzalez

    Far Cry 2 for me was one of the best FPS games I’ve played. The realistic aspect of the game showed me that there can actually be a game that puts u in the action itself (surround sound helps too). The African setting is a good twist on the original Far Cry games and gives us something different but I feel that some things should definitely touch on. One is the checkpoints. Man……Id smoke all of them and turn around, head down the trail and forget something and have to do it all again. Got real annoying. Someone said make the checkpoints like the urban sections which is a good idea and must be overrun to gain ammo, health, or other pickups. (they don’t come back if you overrun the checkpoint). Another is the water. The water was awesome and getting into a little speed boat chase got you heart going a little bit but I feel FC3 should have 2 large sections of Land and in the middle, Ocean that you can cross from one end to the other. That way you can do a night op across the ocean to take out checkpoints, a yacht, or just cut sometime off the travel. (throw some sharks in there too so you don’t rely too much on not being able to handle the bad guys and jump off you r boat. New weapons and a couple more vehicals should help but other than that, really it was a great game just to relax and enter a world not of your own. Hope FC3 knocks FC2 out the water which will make me very happy.

  29. avatar Joareth

    Im really suprised out how many of you diss Far Cry 1, i liked it so much better than FC2, and idiotic mosters? those monster where pretty smart and creepy with the enviroments. I loved the Si fi part of Far Cry and was really disappointed that FC2 had no Si FI. ill go play Call of Duty if i wanted a Reality FPS :P

    • avatar Angpaw

      the end of a love affair So I walk a liltte too fastand I drive a liltte too fastand I’m reckless it’s true,but what else can you doat the end of a love affair?So I talk a liltte too much,and I laugh a liltte too muchand my voice is too loud,when I’m out in a crowd so that people are apt to stareDo they know, do they care, that it’s only that I’m lonelyand low as can be?And the smile on my face isn’t really a smile at all!So I smoke a liltte too much,and I drink a liltte too muchand the tunes I requestaren’t always the bestbut the ones where the trumpets blare!So I go at a maddening pace,and I pretend that it’s taking your placebut what else can you do,at the end of a love affair.??? ?? ???????? Billie Holliday?????????? ???? ???????? ????!? ???-????????? ??? ?.

  30. avatar Josef

    An excellent game. I actually stand while playing it and get some exercise! Most of you have already said what I think, that FC3 needs better vehicles (at least Toyota’s and Land Cruisers), ability to go prone, better mountain climbing ability and a better ending than diamonds or dynamite. I lean toward the sniper mode more and the dart rifle is good except that it needs a larger ammo belt and more reliability.

  31. avatar Perkins

    I have to agree with Joareth the play on Far Cry 1 had a way better story mode that got better the further you got into the game. With Far Cry 2 they not only changed its them but made the game ridiculisly long just to get to your target. I swear sometimes it would take hours because some AI destroyed my vehicle and I could not find anouther. After playing it just once I put the Story Mode away. Know with Far Cry1 I probaly played it about 10 times and it was still fun. Okay 1 didn’t have the graphic but the intense fights as the predator made the game worth every penney. I can not say so with Far Cry 2. Honesty in some way even the multiplayer got worse. They removed one of the game modes that made if farcry the predator. On top of that you can break your weapon and not be able to fight back as in fc1 you could just find a new gun. On top of that in multiplayer you have to press a hot key to pick up ammo, diamonds, or even climb a latter freezing the y button and making it next to impossible to kill. I never got also why they got rid of the sonar the one and only thing that made sense, because it acted like are ears in real life. If you heared a shot you would know where it came from alas far cry 2 had no sonar. Last the knife realy it missing half the time and takes too long to pull out. I do have to give them credit on the map editor. With Far Cry 3 I hope it is the sci fy adverture like fc1 not some crap job rpg. Also expand more on the map editor and take fun of farcry 1 and beef up the graphics and you got a game other wise it is anouther 20 dollar game not worth the DVD it was made on.

  32. avatar Jay

    I agree when you start messing with a series you loss fans and true players so with farCry3 go back to the series bring back jack carter and the fun and intensity as we know farcry 1 was not this crap that only has a good multiplayer with major problems the first didn’t have

  33. avatar Bryan

    Far Cry 3 Suggestions

    STORY MODE:

    1.BRING BACK THE PREDATOR AND JACK CARTER
    -SERIES SHOULD BE THE SAME
    -YOU DESTROY THE TITLE BY SWITCHING THE THEME OF THE SERIES
    2.MAKE IT A RUN THREW AND NOT A HUGE RPG
    -RPG MAPS ARE TOO BIG.
    -RPG MAPS TAKES TOO LONG TO GO ANYWHERE
    -RPG FIRST SHOOTER MISSIONS ARE OVERLY REPEATIVE
    -RUN THREWS HAVE A SUJESTED PATH THAT PROVIDES UNIQUE INCOUNTERS 3.WITH DIFFERENT SINARIOS
    -RUN THREWS ARE MORE IN DEPTH AND HAVE A MUCH BETTER PLAY AND IN DEPTH STORY GETTING YOU INTO THE GAME.
    -RUN THREWS YOU FEEL LIKE YOU ARE GETTING SOMEWHERE AND SPEND MORE 4.TIME DOING THE MISSION RATHER THAN LIKE RPG GETTING THERE.

    MULTIPLAYER:

    1.PICK UP ENEMEY WEAPONS
    2.STRONGER VEHICLES
    3.BOTS THAT CAN SUB FOR PLAYERS WITH SIMI PEREFECT PLAYER CAPABILITY
    -WHEN SHOOTING THEY CAN MISS
    -THEY MAY NOT SEE YOU AND WALK RIGHT PAST YOU
    4.WEAPONS LOCATED THREW OUT THE MAP
    5.HEALTH PACKS AND ARMOR
    6.SPAWN SHIELD
    -IF YOU SHOOT IT GOSE AWAY
    -IF YOU BECOME INACTIVE YOU CAN NOT DIE
    -5 SECOND SPAWN SHIELD
    7.DIAMONDS/SAMPLES, LADDERS, AND AMMO AUTOMATICLY DO WHEN CLOSE BY NO 8.HOT KEYS
    9.MODES
    -PREDATOR, CAPTURE THE SAMPLE, TEAM/FREE FOR ALL DEATHMATCH, DOMINATION
    10.SONAR
    11.LAY ON THE GROUND
    12.CUSTOM CHARATERS
    13.CUSTOM GUNS
    14.MORE TYPES OF VEHICLES

    MAP EDITOR:

    1.FIRST GIVE IT ITS OWN DISC
    2.TERRIAN
    -TUNNEL TOOLS
    -TRENCH TOOLS
    -AUTO DELETE EARTH BELOW BULDINGS
    3.FEATURES
    *WATER FEATURES
    -WATERFALLS
    -FOUNTAINS
    -RAPIDS
    -SPINGS
    *LIGHTING
    -FIRE
    -LAMPS
    -STREET LIGHTS
    -CELLING LIGHTS
    *APPLIANCES
    -TV’S
    -RADIOS
    -COMPUTERS
    *SPECIAL
    -SPECIAL SECURITY CAMERAS THAT HOOK UP TO A MONITER ON THE SAME FREQUENCEY
    5.PLANT LIFE
    -AUTOMATICLY DELET PLNTS LIFE OFF THE GROUND WHERE A BUILDING IS
    -HAVE 3 TYPES OF PLANTS
    *NON MOVING (GOOD FOR PERFORMANCE)
    *MOVING (REDUCES PERFORMANCE.)
    *BACKGROUND (FLAT PICTURES THAT DO NOT MOVE.
    6.Content limit
    -Remove all object limits
    -Limit number of explosives and vehicles per grid not the map
    7.VANISHING POINTS
    -REMOVE ANY VANISHING POINT OF ALL OBJECTS LARGER THAN A POTTED PLANT
    -IF YOU STILL WANT VANISHING POINTS ALLOW THE EDITOR TO CHOSE THE 8.DISTANCE OF THE SELECTED OBJECT ALLOWING FOR HIGHER PERFORMANCE IN SMALL MAPS WITH HIGH CONTENT
    9THEMES
    -HAVE MORE THEMES THAN THE SCOPE OF THE GAME
    *SCI FY
    *JUNGLE
    *TRIBAL
    *MID EVIL
    *MODERN
    *COLONIAL
    *MIDDLE EAST
    *ASIAN
    *OUTER SPACE
    *ALIAN PLANET
    10.VEHICLES
    -HAVE MORE TYPES OF VEHICLES EX(DIRT BIKES, CARS, TRUCK, JEEPS, VANS, FOUR WHEELERS, 3 WHEELERS, JET SKIES, WAVE RUNNERS, NAVY SEAL BOATS, METAL ASSUALT BOATS, HUMMERS, TANKS, HELICOPTERS, PARAGLIDERS WITH PERPELERS)
    -HAVE NON MOVEABLE VEHICLES LIKE BATTLE SHIPS
    *HAVE GUNS IMPLACEMENT THAT CAN FIRE
    -BASE AVAILABLE VEHICLES OFF THE AREA OF THE MAP
    11.MOUNTED GUNS
    -10MM GUNS
    -ANTIAIRCRAFT GUNS
    -ARTILERY GUNS
    -SAW
    -50 CAL MACHINE GUN
    -GATALING GUN
    12.OCCLUSION BLOCKS
    -MORE SIZES AND THICKNESSES EX. (PAPER THIN FOR WALLS AND SQUARES FOR LARGER OBJECTS
    – HAVE ALL WALLS HAVE A PAPER THIN OCCLUSION BLOCK THAT CONNECTS WITH OTHER OCCLUSION BLOCKS
    – HAVE ALL LARGE OBJECT EX. (ANY THING LARGER THAN A HUMAN) HAVE A OCCULSION BLOCK BUILT IN.
    – HAVE ALL CONNETING OCCLUSION BLOCKS CONNET
    -MAKE THE TERRIAN A GIANT OCCLUSION BLOCK INSTEAD OF HIDING THEM IN HILLS
    13.BACKGROUND
    -HAVE IT SO YOU CAN BUILD 6 GRIDS IN A CIRCLE OUTSIDE THE PLAYABLE AREA ALLOWING FOR THE ALLUSION OF A LARGER WORLD.
    -HAVE FLAT TEXTURED BUILDINGS FOR THE BACKGROUND
    -HAVE THE FLAT TEXTURED PLANTS FROM FAR CRY 2.
    14. BUILDING EDITOR
    – HAVE A EDITOR WITHIN THE EDITOR TO DESIGN CUSTOM BUILDINGS WITH A WIDE RANGE OF BUILDING PIECES EX. (FLOOR, CELLING, ROOF, DOORS, STAIRS, WINDOWS
    15. OBJECT INTERACTION
    -IF YOU CAN SHOUT THREW IT IN REAL LIFE YOU SHOULD BE ABLE TO IN THE GAME
    -DOORS THAT REQUIRE A BUTTON TO OPEN
    -SECURITY MONITORS ON A FREQUENCEY

  34. avatar MLT24

    “Lead Catcher” your post was RIGHT ON!!!!

    IF anyone gave this game a “real chance”, I mean 30 hours of game play, exploring the entire map, trying different methods of game play to outwit the AI instead of playing shootem up style, they would have found an incredible game!!!

    The environment was just amazing, especially at night. When I take a late night swim then turn and look into the sky to find that huge glowing moon and creepy clouds, I just loose my breath. Jaw dropping immersion into a game I have ever encountered.

    Sometimes I would just sit on a mountain top, make a drink, fire up a cigarette, and watch the sun come up or go down. HEck, I still haven’t finished the game, that is how much of the landscape I have checked out.

    Amazing Game!!!!

  35. Farcry 2 was a verry good game, it had a great game immersion engine, real-time base(time progress’ like actual time), huge map scale and everything else. What made game kinda suck was the enemy AI, they were to damn smart, I found self constantly being shot at by making the slightest sound or movement, and I agree they need more friendlies and civilains to give it an realistic and technical value let alone needing more help from the (buddies) now and then. Hopefully the buddies wont get hurt or almost killed for no appearent in this one either…

  36. avatar omid-iran

    Your Far Cry 3 sounds awesome!

  37. avatar omid-iran

    Farcry 2 was a verry good game!
    Far Cry 3 sounds awesome!

  38. avatar derroflcopter

    Well, it WAS fun getting chased around by psychos that shoot everthing they see, it gives you a sense of “You’re on your own, pal”. It’s funny how I had to be chased all over the place just to get my damn malaria meds. But I WOULD like to see some more friendlies.

    There all sorts of things to be improved on, but I don’t want it to change too much. All I mostly need is new/more weapons and vehicles and maps and stuff. It wasn’t broke and we dont need to fix it, but we can upgrade it :D

  39. avatar Hilbillee

    FC2′s campaign was good, but the map editor was amazing. To see the creations and environments that other people made on their custom maps was incredible. Joining in weekly multiplayer custom map games made FC2 my favorite game. I saw everything from elevators to active volcanoes. Far Cry 3 supposedly takes place in Southern Africa with a trip to Anarctica. Ubi hear my plea. Make a Far Cry 3. And make the editor twice as awesome as the last!

  40. avatar SABOTUR

    I’ve been gaming since PacMan, Asteroids & Tanks on the 1st Atari.

    Add Prone, 3 AI types (Enemy, Civil, Misc.), Faster vehicles.

    FC2 was – at the time – innovative – FC3 doesn’t need to push much further but needs the corners smoothing out.

    Map Editor will always make it a superior game to other 1st person shooters.

  41. avatar kidof97

    I think that ubisoft should team up with crytek again and continue with the first far cry
    suggestions:
    -I liked the idea of far cry 2s idea of going anywhere at any time
    -but i didnt like how all of the missions were so repetitive
    -i think it should stay in the tropics
    -more realistic AI
    -Cryengine3
    -keep the mutants
    -customize weapons
    -more futuristic (like crysis)
    -keep the map editor

  42. avatar Agreed, Map editing was the best thing they had ever done for a first person shooter, once you play the campaign and tire over the game modes online. All These "HomeMade" Maps were found with all sorts of new oppurtunities, buggie races water parks. etc.

    Earnie :)

  43. avatar SABOTUR

    Theres not really any hints from anywhere that FC3 will be out anytime soon. Even if it was the same as FC2 with a similar storyline it would still sell a million copies but developers seem to have no sense of urgency and are happier selling ‘old’ games in HD or 3D. Wusses! Whats innovative about re-selling games?

    If it does materialize before 21/12/2012 it will be a bonus but I’m not getting my hopes up. What we should have seen in the interim was a string of DLCs like Borderlands did – but again – nothing. So Mr. Click Nothing – I guess we Wait for Nothing – but u could at least tell us.

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    • avatar Laesliktam

      As was the case with entire saseon, there are just a few words or so to describe this game: it was a stinker ! Better to have gotten it over with rather than get subjected to a bare bottom spanking at the hands of the powerful potent BYU Cougars. We don’t want to see them again for many years. Enjoy Vegas, Gagliardi find some time to enjoy a different buffet than the one you usually partake, and maybe take in a show or other entertainment option. With the end of Wyoming basketball, things get pretty quiet for you over the next 5 months other than a few spring football items. Maybe you can make a guest appearance on a Colorado Rockies radio broadcast sometime during the saseon and share some stories about the illustrious Tracy Ringolsby, who was quite adept at silencing Mike Rosen the other morning, something only a select few can do.

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