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Remember that game for the Xbox Live Arcade that you kept hearing about for months, but never saw any footage for? That title that had nearly a hundred screenshots for characters and designs, and eventually had a trailer that was just an FMV tease? Yep: there’s finally gameplay screens, and we can see what all the hubbub is about!

Raskulls has been one of the biggest enigmas this year. We’ve seen so many cute, witty screenshots for the lovable skeleton buddies featured in the game, but never anything showing what the game is actually about. Hit the jump and prepare to have your mind blown.

Update: Added the new trailer!

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June 12th, 2009 – After weeks of anticipation, the world first trailer showcasing the unique gameplay of Raskulls has been released! Raskulls is an incredible mix of racing, platforming and light puzzle action, as players race and bash their way to victory in the single player adventure, with friends at home, or online against players from all around the world. The simple, addictive gameplay coupled with the universal humor ensures Raskulls can be enjoyed by all ages. Taking inspiration from fan favorites such as Mario Kart, Bomberman and Castle Crashers, Raskulls is the latest addition to the hugely popular “just one more game” genre!

The single player story mode is an adventure starring King, Dragon, Ninja and a host of other Raskulls, as they trek across three massive worlds in search of the mystical Shiny Stones. The Stones possess huge amounts of power, and as King himself says, they are “very important to the plot.” The game is full of tongue-in-cheek humor and visual gags, all the more effective when delivered by the contagiously cute Raskulls.

Up to four players can jump straight in on the same console via split-screen local multiplayer, and also online via a simple matchmaking system. The core focus is racing, as the Raskulls jump, swim and bounce their way through block-filled environments. However, the game reaches a new level of intensity with the introduction of combat items such as Flame Charge and Thunder Staff, along with the constant collection of Boosties to fill the Frenzy bar, which activates super speed for short bursts.

Throughout the main adventure, over ten original gameplay types will be available in addition to the normal racing events. This include Ammo Scrooge, where players have limited shots to navigate a complex maze of blocks, and Bomb Diffusion, in which a number of bombs are placed throughout each level, and must be carefully navigated and disarmed.

The best of the best Raskulls players will compete for the fastest times and highest scores via global leaderboards. The online component will be incredibly deep, with intense Grand Prix matches and Quick Race events. With alternate paths to take, varying block formations and array of powerups, no two races will be the same.

Raskulls will be released for the Xbox Live Arcade in Q3 2009.

I don’t know about you, but the hub-worlds give me warm memories of Donkey Kong Country, and other retro titles. What do you think: does it look like it’s going to be worth the wait? Whatever your decision is, I’ll be picking this one up for sure, and you can count on a prompt review when the game is out.

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