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	<title>Comments on: The Matrix Online &#8211; Unplugged &amp; Where It All Went Wrong</title>
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	<link>http://gamerlimit.com/2009/06/the-matrix-online-unplugged-where-it-all-went-wrong/</link>
	<description>Gamer Limit</description>
	<lastBuildDate>Wed, 10 Mar 2010 07:46:25 -0500</lastBuildDate>
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		<title>By: Anonymous</title>
		<link>http://gamerlimit.com/2009/06/the-matrix-online-unplugged-where-it-all-went-wrong/#comment-32452</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 09 Mar 2010 05:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=25150#comment-32452</guid>
		<description>I would LOVE to play on a private server! I see its been a few months so an update would be nice.</description>
		<content:encoded><![CDATA[<p>I would LOVE to play on a private server! I see its been a few months so an update would be nice.</p>
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		<title>By: still a fan of MxO</title>
		<link>http://gamerlimit.com/2009/06/the-matrix-online-unplugged-where-it-all-went-wrong/#comment-32141</link>
		<dc:creator>still a fan of MxO</dc:creator>
		<pubDate>Fri, 05 Mar 2010 06:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=25150#comment-32141</guid>
		<description>good article and good comments. I loved MxO. Yes, it was repetitive once you capped out, but I never got tired of kicking the crap out of some NPCs or fellow players every now and then.

I think the community is what set MxO apart.

RIP MxO, you&#039;re missed.</description>
		<content:encoded><![CDATA[<p>good article and good comments. I loved MxO. Yes, it was repetitive once you capped out, but I never got tired of kicking the crap out of some NPCs or fellow players every now and then.</p>
<p>I think the community is what set MxO apart.</p>
<p>RIP MxO, you&#8217;re missed.</p>
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	<item>
		<title>By: Player</title>
		<link>http://gamerlimit.com/2009/06/the-matrix-online-unplugged-where-it-all-went-wrong/#comment-31845</link>
		<dc:creator>Player</dc:creator>
		<pubDate>Mon, 01 Mar 2010 05:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=25150#comment-31845</guid>
		<description>any private servers up running, if anyone know of one please post it on this site... i have some good memories about this game... hard to see it go down... they could atlest let the servers run... so the ppl could stil play, bether than shutting it all down like this.. i miss it...

best regard 

bigg fan :*(</description>
		<content:encoded><![CDATA[<p>any private servers up running, if anyone know of one please post it on this site&#8230; i have some good memories about this game&#8230; hard to see it go down&#8230; they could atlest let the servers run&#8230; so the ppl could stil play, bether than shutting it all down like this.. i miss it&#8230;</p>
<p>best regard </p>
<p>bigg fan :*(</p>
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		<title>By: Trebor-Nesihtam</title>
		<link>http://gamerlimit.com/2009/06/the-matrix-online-unplugged-where-it-all-went-wrong/#comment-31605</link>
		<dc:creator>Trebor-Nesihtam</dc:creator>
		<pubDate>Thu, 25 Feb 2010 11:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=25150#comment-31605</guid>
		<description>That&#039;s lame, I&#039;ve always loved the matrix movies. Always wanted to play MxO. Since I heard that IT was actually a GOOD matrix game whereas Enter the Matrix was the muppet baby equivalent and Path of Neo was just garbled with wonky controls. I get a laptop and go to try out MxO and lo and behold! It&#039;s dead! Terrible news. However, I tip my hat to he or she who calls him/herself &quot;Wake Up&quot; with the companion cube image. The movies are what made this game interesting. but it seems we both have a certain level of respect for the game side of it. Perhaps in some other realm of existance this game is &quot;still alive&quot;</description>
		<content:encoded><![CDATA[<p>That&#8217;s lame, I&#8217;ve always loved the matrix movies. Always wanted to play MxO. Since I heard that IT was actually a GOOD matrix game whereas Enter the Matrix was the muppet baby equivalent and Path of Neo was just garbled with wonky controls. I get a laptop and go to try out MxO and lo and behold! It&#8217;s dead! Terrible news. However, I tip my hat to he or she who calls him/herself &#8220;Wake Up&#8221; with the companion cube image. The movies are what made this game interesting. but it seems we both have a certain level of respect for the game side of it. Perhaps in some other realm of existance this game is &#8220;still alive&#8221;</p>
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		<title>By: not Neo</title>
		<link>http://gamerlimit.com/2009/06/the-matrix-online-unplugged-where-it-all-went-wrong/#comment-27618</link>
		<dc:creator>not Neo</dc:creator>
		<pubDate>Sun, 13 Dec 2009 02:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=25150#comment-27618</guid>
		<description>I didnt play Matrix Online but i was very entertaining to read this review. laughed out loud a few times :D</description>
		<content:encoded><![CDATA[<p>I didnt play Matrix Online but i was very entertaining to read this review. laughed out loud a few times <img src='http://gamerlimit.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: XOIIO</title>
		<link>http://gamerlimit.com/2009/06/the-matrix-online-unplugged-where-it-all-went-wrong/#comment-26750</link>
		<dc:creator>XOIIO</dc:creator>
		<pubDate>Sun, 29 Nov 2009 09:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=25150#comment-26750</guid>
		<description>Are there any private servers still up or some way I could get the game? I missed out on it (I&#039;m only 15) and it&#039;s looked amazing. I&#039;m extremely sad that it shut down. If anyone can help I&#039;d really appreciate it. PopSciLover@gmail.com</description>
		<content:encoded><![CDATA[<p>Are there any private servers still up or some way I could get the game? I missed out on it (I&#8217;m only 15) and it&#8217;s looked amazing. I&#8217;m extremely sad that it shut down. If anyone can help I&#8217;d really appreciate it. <a href="mailto:PopSciLover@gmail.com">PopSciLover@gmail.com</a></p>
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		<title>By: marc</title>
		<link>http://gamerlimit.com/2009/06/the-matrix-online-unplugged-where-it-all-went-wrong/#comment-24196</link>
		<dc:creator>marc</dc:creator>
		<pubDate>Mon, 02 Nov 2009 20:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=25150#comment-24196</guid>
		<description>i played mxo at launch left came back left again and was just planning on coming back a third time a couple days ago search for the game and find out surprise the matrix is dead.  the points you raise are valid but i can explain a lot of them.  lith and wb bailing - they had never run an mmo before and realized they were in way over their heads.  the sale to sony staved off a much quicker (read:  within one year of launch) death.  i read the game only moved around 50,000 copies at launch, lets be really generous and say 3/4 of those people keep subscribing.  thats not a lot of money.  the sale to sony meant sony can say look at all these games you can play with station pass and kept it on life support for much longer.  i&#039;m guessing at the very end right before the announcement of closure the game had less than 1000 non station pass subscribers across all servers.  Killing off the main characters... yeah it sucked, but it all comes down to money.  they got limited voice work to begin with, and with the game not making much money they&#039;re not going to pay jada pinkett smith and laurence fishburne for more voicework.   and the fan outcry would have been huge off all the sudden some other person is doing morpheus voice.   the switch from rendered cinema to storyboards - same deal.   the death of live events, can&#039;t argue with you there.  the combat revision, the game needed that badly.  to me the matrix was always about kung fu and gunfights, not virologists and ballistas wth which everyone was in cr1.  so that was a good thing.  and yeah the story got ridiculous, i quit the first time around that whole attack of the 50ft women eyeball laser stuff.  i am still upset this game is gone forever, as it did have a ton of potential, the most helpful mmo community (and generally more mature) then any other i&#039;ve seen, and the interlock combat you can&#039;t find anywhere else and was awesome.  theres some real work going on to decode packets and get a private serv up i hope those guys succeed in the next year or so</description>
		<content:encoded><![CDATA[<p>i played mxo at launch left came back left again and was just planning on coming back a third time a couple days ago search for the game and find out surprise the matrix is dead.  the points you raise are valid but i can explain a lot of them.  lith and wb bailing &#8211; they had never run an mmo before and realized they were in way over their heads.  the sale to sony staved off a much quicker (read:  within one year of launch) death.  i read the game only moved around 50,000 copies at launch, lets be really generous and say 3/4 of those people keep subscribing.  thats not a lot of money.  the sale to sony meant sony can say look at all these games you can play with station pass and kept it on life support for much longer.  i&#8217;m guessing at the very end right before the announcement of closure the game had less than 1000 non station pass subscribers across all servers.  Killing off the main characters&#8230; yeah it sucked, but it all comes down to money.  they got limited voice work to begin with, and with the game not making much money they&#8217;re not going to pay jada pinkett smith and laurence fishburne for more voicework.   and the fan outcry would have been huge off all the sudden some other person is doing morpheus voice.   the switch from rendered cinema to storyboards &#8211; same deal.   the death of live events, can&#8217;t argue with you there.  the combat revision, the game needed that badly.  to me the matrix was always about kung fu and gunfights, not virologists and ballistas wth which everyone was in cr1.  so that was a good thing.  and yeah the story got ridiculous, i quit the first time around that whole attack of the 50ft women eyeball laser stuff.  i am still upset this game is gone forever, as it did have a ton of potential, the most helpful mmo community (and generally more mature) then any other i&#8217;ve seen, and the interlock combat you can&#8217;t find anywhere else and was awesome.  theres some real work going on to decode packets and get a private serv up i hope those guys succeed in the next year or so</p>
]]></content:encoded>
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		<title>By: Slag</title>
		<link>http://gamerlimit.com/2009/06/the-matrix-online-unplugged-where-it-all-went-wrong/#comment-17432</link>
		<dc:creator>Slag</dc:creator>
		<pubDate>Sat, 08 Aug 2009 21:12:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=25150#comment-17432</guid>
		<description>A private server would be easy. Anyone got a link to the game client?</description>
		<content:encoded><![CDATA[<p>A private server would be easy. Anyone got a link to the game client?</p>
]]></content:encoded>
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		<title>By: Awww..</title>
		<link>http://gamerlimit.com/2009/06/the-matrix-online-unplugged-where-it-all-went-wrong/#comment-17424</link>
		<dc:creator>Awww..</dc:creator>
		<pubDate>Sat, 08 Aug 2009 14:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=25150#comment-17424</guid>
		<description>Bloody Shame - Was about to get this game, gonna check around for private servers or making my own! (Let&#039;s hope!)</description>
		<content:encoded><![CDATA[<p>Bloody Shame &#8211; Was about to get this game, gonna check around for private servers or making my own! (Let&#8217;s hope!)</p>
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		<title>By: Pico</title>
		<link>http://gamerlimit.com/2009/06/the-matrix-online-unplugged-where-it-all-went-wrong/#comment-17239</link>
		<dc:creator>Pico</dc:creator>
		<pubDate>Thu, 06 Aug 2009 01:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=25150#comment-17239</guid>
		<description>HowDoIplay?HowdoIplay?</description>
		<content:encoded><![CDATA[<p>HowDoIplay?HowdoIplay?</p>
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		<title>By: Pico</title>
		<link>http://gamerlimit.com/2009/06/the-matrix-online-unplugged-where-it-all-went-wrong/#comment-17238</link>
		<dc:creator>Pico</dc:creator>
		<pubDate>Thu, 06 Aug 2009 01:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=25150#comment-17238</guid>
		<description>the game looks real cool!I like violence!</description>
		<content:encoded><![CDATA[<p>the game looks real cool!I like violence!</p>
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		<title>By: H3c70r</title>
		<link>http://gamerlimit.com/2009/06/the-matrix-online-unplugged-where-it-all-went-wrong/#comment-17148</link>
		<dc:creator>H3c70r</dc:creator>
		<pubDate>Tue, 04 Aug 2009 23:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=25150#comment-17148</guid>
		<description>I said it during beta, but the Dev&#039;s didn&#039;t listen. MxO was far too repetitive in their quest system. Yeah you had local contacts quests, but seriously they spent way too much time on PVP during beta and not enough time on content. We were sold the &quot;Wait till release...you haven&#039;t seen it all spiel&quot; and nada, zilch ever eventuated.</description>
		<content:encoded><![CDATA[<p>I said it during beta, but the Dev&#8217;s didn&#8217;t listen. MxO was far too repetitive in their quest system. Yeah you had local contacts quests, but seriously they spent way too much time on PVP during beta and not enough time on content. We were sold the &#8220;Wait till release&#8230;you haven&#8217;t seen it all spiel&#8221; and nada, zilch ever eventuated.</p>
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