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	<title>Comments on: Is Virtual Reality&#8230; Virtually a Reality?</title>
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	<link>http://gamerlimit.com/2009/06/is-virtual-reality-virtually-a-reality/</link>
	<description>Gamer Limit</description>
	<lastBuildDate>Thu, 24 May 2012 14:12:15 +0000</lastBuildDate>
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		<title>By: Daniel</title>
		<link>http://gamerlimit.com/2009/06/is-virtual-reality-virtually-a-reality/#comment-75735</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sun, 13 May 2012 06:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27519#comment-75735</guid>
		<description>Didn&#039;t like idea of this show  in advance.But what was cetared was most layered experience imaginable.  Intricate interwoven narratives and great ideas, cmon Vworld idea rocks and just look how they used it   hedonistic entertainment, emotional cathartism, assassination and the rest.. brilliantand that was just one small component of the world/story cetared.  Power, terrorism, growing up, action and no Dirk Benedict       And as for Polly Walker   brrrrrrrrr .. one of the scariest characters EVER,  Dick Cheney with tits   just look at the hatred etched into her face when she thought she was betrayed, pure evil, fantastic.Surprised there are no other comments</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t like idea of this show  in advance.But what was cetared was most layered experience imaginable.  Intricate interwoven narratives and great ideas, cmon Vworld idea rocks and just look how they used it   hedonistic entertainment, emotional cathartism, assassination and the rest.. brilliantand that was just one small component of the world/story cetared.  Power, terrorism, growing up, action and no Dirk Benedict       And as for Polly Walker   brrrrrrrrr .. one of the scariest characters EVER,  Dick Cheney with tits   just look at the hatred etched into her face when she thought she was betrayed, pure evil, fantastic.Surprised there are no other comments</p>
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		<title>By: Daniel</title>
		<link>http://gamerlimit.com/2009/06/is-virtual-reality-virtually-a-reality/#comment-75707</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sun, 13 May 2012 04:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27519#comment-75707</guid>
		<description>Ilan, thanks for that info!  My aopgolies if it seemed I was implying Kitely was in any way &quot;malicious&quot;, as that was certainly not my intention. I was not really deterred by what seemed like outdated rules on the FAQ; I assumed they had changed or were not going to be enforced as long as the majority of Kitely users were coming in as avatars from SL and other virtual worlds. (I don&#039;t even know if it&#039;s true but I would speculate that it is.) I think what you are seeing in my comments is the frustration of not using Facebook or even Twitter for coordinating my in-world experiences, not using either for groups and not wanting to use either for controlling region access.As a virtual worlds pioneer myself, and as a veteran software developer, I also recognize that many features aren&#039;t available as early as the software development groups would like, so I can appreciate the plans to change things in the future.  However, I am probably in that category of user who will continue to be discouraged by Kitely until there are more native services, such as being able to define a native Kitely user account, and not use Facebook or Twitter to control access.I still don&#039;t consider Kitely a grid for technical reasons; but I also don&#039;t really consider OSGrid to be a grid either, so you are in good company.    I consider the requirements of a grid to be:1) connected regions, offering teleports, region crossings, searches for user and places, friends, groups.2) hosted by the same server managers, in at least roughly comparable server conditions.OSGrid won&#039;t qualify for my definition of a grid as long as users can run their own servers out of their own basements, and it seems Kitely has a long way to go before it can shake the constraints of Facebook.  To a user, it does not share the aspects of a grid , from what I can see so far. I do recognize that this is all my personal view of a grid, and that others don&#039;t share the same definition, but nonetheless until more is brought in-house, it&#039;s difficult for me to think of the regions as connected.  It&#039;s good to hear that it is running in grid mode however, and that hopefully they share the same grid servers (UGAIM component instances).All of this may be a misunderstanding on my part.  Perhaps I couldn&#039;t search and find users and places in my attempts for some temporary or newbie misunderstanding reasons.  Perhaps there are ways to achieve more in it&#039;s current form, or these abilities are simply &quot;capped&quot; functionality for now while changes are being made. That would be great, but in the meantime it means Kitely is not able to offer an environment that would be suitable for me, and it seems to me that my desires for Kitely would be similar to many of the other avatar users from existing virtual worlds.</description>
		<content:encoded><![CDATA[<p>Ilan, thanks for that info!  My aopgolies if it seemed I was implying Kitely was in any way &#8220;malicious&#8221;, as that was certainly not my intention. I was not really deterred by what seemed like outdated rules on the FAQ; I assumed they had changed or were not going to be enforced as long as the majority of Kitely users were coming in as avatars from SL and other virtual worlds. (I don&#8217;t even know if it&#8217;s true but I would speculate that it is.) I think what you are seeing in my comments is the frustration of not using Facebook or even Twitter for coordinating my in-world experiences, not using either for groups and not wanting to use either for controlling region access.As a virtual worlds pioneer myself, and as a veteran software developer, I also recognize that many features aren&#8217;t available as early as the software development groups would like, so I can appreciate the plans to change things in the future.  However, I am probably in that category of user who will continue to be discouraged by Kitely until there are more native services, such as being able to define a native Kitely user account, and not use Facebook or Twitter to control access.I still don&#8217;t consider Kitely a grid for technical reasons; but I also don&#8217;t really consider OSGrid to be a grid either, so you are in good company.    I consider the requirements of a grid to be:1) connected regions, offering teleports, region crossings, searches for user and places, friends, groups.2) hosted by the same server managers, in at least roughly comparable server conditions.OSGrid won&#8217;t qualify for my definition of a grid as long as users can run their own servers out of their own basements, and it seems Kitely has a long way to go before it can shake the constraints of Facebook.  To a user, it does not share the aspects of a grid , from what I can see so far. I do recognize that this is all my personal view of a grid, and that others don&#8217;t share the same definition, but nonetheless until more is brought in-house, it&#8217;s difficult for me to think of the regions as connected.  It&#8217;s good to hear that it is running in grid mode however, and that hopefully they share the same grid servers (UGAIM component instances).All of this may be a misunderstanding on my part.  Perhaps I couldn&#8217;t search and find users and places in my attempts for some temporary or newbie misunderstanding reasons.  Perhaps there are ways to achieve more in it&#8217;s current form, or these abilities are simply &#8220;capped&#8221; functionality for now while changes are being made. That would be great, but in the meantime it means Kitely is not able to offer an environment that would be suitable for me, and it seems to me that my desires for Kitely would be similar to many of the other avatar users from existing virtual worlds.</p>
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		<title>By: Karina</title>
		<link>http://gamerlimit.com/2009/06/is-virtual-reality-virtually-a-reality/#comment-74790</link>
		<dc:creator>Karina</dc:creator>
		<pubDate>Thu, 10 May 2012 08:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27519#comment-74790</guid>
		<description>I am not sure exactly what you mean by vuiartl consulting business. No one even searches for that term on the internet. You really want a business that people are actually looking for. consulting firm is more popular one business idea that is popular is &quot;coach&quot;If you need other ideas, let me know.References : me  -1Was this answer helpful?</description>
		<content:encoded><![CDATA[<p>I am not sure exactly what you mean by vuiartl consulting business. No one even searches for that term on the internet. You really want a business that people are actually looking for. consulting firm is more popular one business idea that is popular is &#8220;coach&#8221;If you need other ideas, let me know.References : me  -1Was this answer helpful?</p>
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		<title>By: David</title>
		<link>http://gamerlimit.com/2009/06/is-virtual-reality-virtually-a-reality/#comment-67841</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 24 Feb 2012 18:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27519#comment-67841</guid>
		<description>a year later..
You will always want to physically &#039;walk around&#039; for proprioceptive benefit and to exercise
BTW Z800 is probably no longer good value</description>
		<content:encoded><![CDATA[<p>a year later..<br />
You will always want to physically &#8216;walk around&#8217; for proprioceptive benefit and to exercise<br />
BTW Z800 is probably no longer good value</p>
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		<title>By: MartinMcFly</title>
		<link>http://gamerlimit.com/2009/06/is-virtual-reality-virtually-a-reality/#comment-46254</link>
		<dc:creator>MartinMcFly</dc:creator>
		<pubDate>Sat, 26 Mar 2011 22:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27519#comment-46254</guid>
		<description>Did you not see the photo of the omni-directional treadmill? Just a matter of time before such a thing is advanced with gimbals and axis controls that could accurately simulate hills, surface movement like what you would experience on watercraft/spacecraft, etc. Things like picking up a rock you find on the ground aren&#039;t likely to be possible in the next few decades, but it&#039;s just a matter of time until somebody figures something out</description>
		<content:encoded><![CDATA[<p>Did you not see the photo of the omni-directional treadmill? Just a matter of time before such a thing is advanced with gimbals and axis controls that could accurately simulate hills, surface movement like what you would experience on watercraft/spacecraft, etc. Things like picking up a rock you find on the ground aren&#8217;t likely to be possible in the next few decades, but it&#8217;s just a matter of time until somebody figures something out</p>
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		<title>By: Jon</title>
		<link>http://gamerlimit.com/2009/06/is-virtual-reality-virtually-a-reality/#comment-45769</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Thu, 03 Mar 2011 02:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27519#comment-45769</guid>
		<description>I know this thread is a bit old and perhaps no one is reading it anymore but I just wanted to post this artical that I found on new technology coming out this spring.  Makes you think..are we even going to have to move our body to use VR, and typing isn&#039;t going to be useful for long with the new programs that writing what we speak. Here is a link to what I just read. http://www.pcworld.com/article/191685/neuroskys_headset_senses_brain_waves_lets_you_control_games_with_your_mind.html</description>
		<content:encoded><![CDATA[<p>I know this thread is a bit old and perhaps no one is reading it anymore but I just wanted to post this artical that I found on new technology coming out this spring.  Makes you think..are we even going to have to move our body to use VR, and typing isn&#8217;t going to be useful for long with the new programs that writing what we speak. Here is a link to what I just read. <a href="http://www.pcworld.com/article/191685/neuroskys_headset_senses_brain_waves_lets_you_control_games_with_your_mind.html" rel="nofollow">http://www.pcworld.com/article/191685/neuroskys_headset_senses_brain_waves_lets_you_control_games_with_your_mind.html</a></p>
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		<title>By: Bryce</title>
		<link>http://gamerlimit.com/2009/06/is-virtual-reality-virtually-a-reality/#comment-38044</link>
		<dc:creator>Bryce</dc:creator>
		<pubDate>Fri, 09 Jul 2010 22:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27519#comment-38044</guid>
		<description>Unfortunately the optics that go into HMDs are too expensive (presently) to make it economical to support the consumer market. I agree with David, the Z800 is currently the best bang for your buck (and comes with a built in sensor).</description>
		<content:encoded><![CDATA[<p>Unfortunately the optics that go into HMDs are too expensive (presently) to make it economical to support the consumer market. I agree with David, the Z800 is currently the best bang for your buck (and comes with a built in sensor).</p>
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		<title>By: David</title>
		<link>http://gamerlimit.com/2009/06/is-virtual-reality-virtually-a-reality/#comment-20429</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sun, 27 Sep 2009 19:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27519#comment-20429</guid>
		<description>Good comments Steven.  You&#039;ll be pleased to know that good visors do exist, of which the Emagin Z800 may be the best at present for the domestic market, and Wizdish deals with the locomotion aspect.  So VR will get far better in a year or two.</description>
		<content:encoded><![CDATA[<p>Good comments Steven.  You&#8217;ll be pleased to know that good visors do exist, of which the Emagin Z800 may be the best at present for the domestic market, and Wizdish deals with the locomotion aspect.  So VR will get far better in a year or two.</p>
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		<title>By: Steven Shepherd</title>
		<link>http://gamerlimit.com/2009/06/is-virtual-reality-virtually-a-reality/#comment-14579</link>
		<dc:creator>Steven Shepherd</dc:creator>
		<pubDate>Sat, 20 Jun 2009 15:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27519#comment-14579</guid>
		<description>Yea, it&#039;s a great video, but the funny thing is, if you go on his website (johnnylee.net), he has actually been snapped up by Microsoft and is working with Natal! Boy, did Nintendo miss an opportunity there!</description>
		<content:encoded><![CDATA[<p>Yea, it&#8217;s a great video, but the funny thing is, if you go on his website (johnnylee.net), he has actually been snapped up by Microsoft and is working with Natal! Boy, did Nintendo miss an opportunity there!</p>
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		<title>By: Chris Graham</title>
		<link>http://gamerlimit.com/2009/06/is-virtual-reality-virtually-a-reality/#comment-14539</link>
		<dc:creator>Chris Graham</dc:creator>
		<pubDate>Fri, 19 Jun 2009 22:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27519#comment-14539</guid>
		<description>If only it were the case that &quot;star trek&quot; style virtual reality was just round the corner. but as you say I think it’s as close as &quot;Zefram Cochrane&#039;s wrap drive&quot;  however I have seen that Microsoft are experimenting with Infrared with their &quot;touch table.&quot; they set up a couple of receivers around the room and it detects any Microsoft phone, pda ect. In the room.

So what if they combined the tech from the vid that Ste posted (first time I’ve seen it and its great) and Microsoft’s own.

for example 5 Infrared sender attached to a hat (front, back, left, right &amp; top) then 5 Infrared receivers (all 4 walls &amp; ceiling. so it could detect which way you were facing in the room and then maybe some slipper that had pressure pads so you could walk on the spot or run...... as for avoiding objects I couldn&#039;t say....

This is my idea so if it happens I want royalties.</description>
		<content:encoded><![CDATA[<p>If only it were the case that &#8220;star trek&#8221; style virtual reality was just round the corner. but as you say I think it’s as close as &#8220;Zefram Cochrane&#8217;s wrap drive&#8221;  however I have seen that Microsoft are experimenting with Infrared with their &#8220;touch table.&#8221; they set up a couple of receivers around the room and it detects any Microsoft phone, pda ect. In the room.</p>
<p>So what if they combined the tech from the vid that Ste posted (first time I’ve seen it and its great) and Microsoft’s own.</p>
<p>for example 5 Infrared sender attached to a hat (front, back, left, right &amp; top) then 5 Infrared receivers (all 4 walls &amp; ceiling. so it could detect which way you were facing in the room and then maybe some slipper that had pressure pads so you could walk on the spot or run&#8230;&#8230; as for avoiding objects I couldn&#8217;t say&#8230;.</p>
<p>This is my idea so if it happens I want royalties.</p>
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		<title>By: Steven Shepherd</title>
		<link>http://gamerlimit.com/2009/06/is-virtual-reality-virtually-a-reality/#comment-14489</link>
		<dc:creator>Steven Shepherd</dc:creator>
		<pubDate>Fri, 19 Jun 2009 12:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27519#comment-14489</guid>
		<description>Oh and Josh, is this the video you mean?

http://www.youtube.com/watch?v=Jd3-eiid-Uw</description>
		<content:encoded><![CDATA[<p>Oh and Josh, is this the video you mean?</p>
<p><a href="http://www.youtube.com/watch?v=Jd3-eiid-Uw" rel="nofollow">http://www.youtube.com/watch?v=Jd3-eiid-Uw</a></p>
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		<title>By: Steven Shepherd</title>
		<link>http://gamerlimit.com/2009/06/is-virtual-reality-virtually-a-reality/#comment-14482</link>
		<dc:creator>Steven Shepherd</dc:creator>
		<pubDate>Fri, 19 Jun 2009 11:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27519#comment-14482</guid>
		<description>Yea, physically walking would be difficult and I don&#039;t think we&#039;ll be seeing these omnidirectional treadmills at home any time soon! 

I think the next step would be a helmet/visor that actually works and turns when your head turns. 

This could be combined with pads for moving within the game. In terms of feeling physical objects, there are gloves that have sensors in them, which make it feel as if the object is in your hand, but again we&#039;re a long way from home versions. 

Now they just have to start working on the smells, haha!</description>
		<content:encoded><![CDATA[<p>Yea, physically walking would be difficult and I don&#8217;t think we&#8217;ll be seeing these omnidirectional treadmills at home any time soon! </p>
<p>I think the next step would be a helmet/visor that actually works and turns when your head turns. </p>
<p>This could be combined with pads for moving within the game. In terms of feeling physical objects, there are gloves that have sensors in them, which make it feel as if the object is in your hand, but again we&#8217;re a long way from home versions. </p>
<p>Now they just have to start working on the smells, haha!</p>
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