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	<title>Comments on: Editorial: Dear Media, Focus on Quality, not Quantity</title>
	<atom:link href="http://gamerlimit.com/2009/06/editorial-dear-media-focus-on-quality-not-quantity/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamerlimit.com/2009/06/editorial-dear-media-focus-on-quality-not-quantity/</link>
	<description>Gamer Limit</description>
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		<title>By: What I&#8217;ve Learned (So Far) From Going to Video Game Conventions &#124; Pixelated Geek</title>
		<link>http://gamerlimit.com/2009/06/editorial-dear-media-focus-on-quality-not-quantity/#comment-17462</link>
		<dc:creator>What I&#8217;ve Learned (So Far) From Going to Video Game Conventions &#124; Pixelated Geek</dc:creator>
		<pubDate>Sun, 09 Aug 2009 18:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27024#comment-17462</guid>
		<description>[...] own news. What? Original content on the Internet? Unfortunately, &#8220;Original Content&#8221; has seemingly transformed into an invitation for top ten lists and galleries of booth babes. I don&#8217;t mean to quote a woman who makes handbags, but Coco Chanel has a point: &#8220;In [...]</description>
		<content:encoded><![CDATA[<p>[...] own news. What? Original content on the Internet? Unfortunately, &#8220;Original Content&#8221; has seemingly transformed into an invitation for top ten lists and galleries of booth babes. I don&#8217;t mean to quote a woman who makes handbags, but Coco Chanel has a point: &#8220;In [...]</p>
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		<title>By: TheGameLlama</title>
		<link>http://gamerlimit.com/2009/06/editorial-dear-media-focus-on-quality-not-quantity/#comment-14239</link>
		<dc:creator>TheGameLlama</dc:creator>
		<pubDate>Wed, 17 Jun 2009 00:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27024#comment-14239</guid>
		<description>The problem is that the Internet is so widespread that anyone with a keyboard can make their opinion heard, whether it&#039;s correct or not.  Most people that write about games are gamers, not writers.  It&#039;s like having a president that&#039;s never served in the military.  How can you be the commander-in-chief of a group you&#039;ve never been in?!</description>
		<content:encoded><![CDATA[<p>The problem is that the Internet is so widespread that anyone with a keyboard can make their opinion heard, whether it&#8217;s correct or not.  Most people that write about games are gamers, not writers.  It&#8217;s like having a president that&#8217;s never served in the military.  How can you be the commander-in-chief of a group you&#8217;ve never been in?!</p>
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		<title>By: AoE</title>
		<link>http://gamerlimit.com/2009/06/editorial-dear-media-focus-on-quality-not-quantity/#comment-14191</link>
		<dc:creator>AoE</dc:creator>
		<pubDate>Tue, 16 Jun 2009 07:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27024#comment-14191</guid>
		<description>I got a kick out of this bit: &quot;they have completely made legitimate awards irrelevant&quot;

Honestly, awards are just industry circle jerks anyway (this goes for all awards given in all industries) They&#039;re no more or less valid than top ten lists, but slightly more obnoxious since there is generally a put-on air of importance associated with them.

Also this bit: &quot;My concern is that this flood of lazy work will become all that is available&quot;

Perhaps you don&#039;t ever actually read any gaming media, and so this can be forgiven. Top ten lists are not the root of the problem, or even the largest symptom. You should peruse a newsstand and read some of the gaming magazines available, check out some blogs too. You&#039;ll quickly notice that poor grammar, and even spelling errors are endemic to the gaming press be it print or online. The vast majority, if not all game journalists are apparently uneducated idiots with little regard for the language they work with or even their readership.</description>
		<content:encoded><![CDATA[<p>I got a kick out of this bit: &#8220;they have completely made legitimate awards irrelevant&#8221;</p>
<p>Honestly, awards are just industry circle jerks anyway (this goes for all awards given in all industries) They&#8217;re no more or less valid than top ten lists, but slightly more obnoxious since there is generally a put-on air of importance associated with them.</p>
<p>Also this bit: &#8220;My concern is that this flood of lazy work will become all that is available&#8221;</p>
<p>Perhaps you don&#8217;t ever actually read any gaming media, and so this can be forgiven. Top ten lists are not the root of the problem, or even the largest symptom. You should peruse a newsstand and read some of the gaming magazines available, check out some blogs too. You&#8217;ll quickly notice that poor grammar, and even spelling errors are endemic to the gaming press be it print or online. The vast majority, if not all game journalists are apparently uneducated idiots with little regard for the language they work with or even their readership.</p>
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		<title>By: Daisy Dukes</title>
		<link>http://gamerlimit.com/2009/06/editorial-dear-media-focus-on-quality-not-quantity/#comment-14181</link>
		<dc:creator>Daisy Dukes</dc:creator>
		<pubDate>Tue, 16 Jun 2009 03:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27024#comment-14181</guid>
		<description>I like the article and you make a very strong point.  Especially about how top ten lists are mere stat grabbers.  The only thing I might suggest is using a different banner.  I&#039;ve actually read that book, and it focuses on narrative and story telling within video games, where as your article focuses on actual well thought out video game journalism.  Just a FYI</description>
		<content:encoded><![CDATA[<p>I like the article and you make a very strong point.  Especially about how top ten lists are mere stat grabbers.  The only thing I might suggest is using a different banner.  I&#8217;ve actually read that book, and it focuses on narrative and story telling within video games, where as your article focuses on actual well thought out video game journalism.  Just a FYI</p>
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		<title>By: Got Examples?</title>
		<link>http://gamerlimit.com/2009/06/editorial-dear-media-focus-on-quality-not-quantity/#comment-14177</link>
		<dc:creator>Got Examples?</dc:creator>
		<pubDate>Tue, 16 Jun 2009 01:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27024#comment-14177</guid>
		<description>Suggested edits: &quot;IGN&quot; should read &quot;1UP&quot;, &quot;Gamespot&quot; should read &quot;Games Radar&quot;</description>
		<content:encoded><![CDATA[<p>Suggested edits: &#8220;IGN&#8221; should read &#8220;1UP&#8221;, &#8220;Gamespot&#8221; should read &#8220;Games Radar&#8221;</p>
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		<title>By: James Pinnell</title>
		<link>http://gamerlimit.com/2009/06/editorial-dear-media-focus-on-quality-not-quantity/#comment-14166</link>
		<dc:creator>James Pinnell</dc:creator>
		<pubDate>Mon, 15 Jun 2009 23:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27024#comment-14166</guid>
		<description>I have to admit, this was one of the most poorly &lt;em&gt;written&lt;/em&gt; articles that  I have posted on the site.

Please do not consider this as the technical standard of my writing. There are other articles I&#039;ve published that do a much better job of demonstrating my skill.

I do find it interesting that other journalists are attacking the grammatical mistakes in the article, rather then addressing the actual point that I made.</description>
		<content:encoded><![CDATA[<p>I have to admit, this was one of the most poorly <em>written</em> articles that  I have posted on the site.</p>
<p>Please do not consider this as the technical standard of my writing. There are other articles I&#8217;ve published that do a much better job of demonstrating my skill.</p>
<p>I do find it interesting that other journalists are attacking the grammatical mistakes in the article, rather then addressing the actual point that I made.</p>
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		<title>By: young</title>
		<link>http://gamerlimit.com/2009/06/editorial-dear-media-focus-on-quality-not-quantity/#comment-14155</link>
		<dc:creator>young</dc:creator>
		<pubDate>Mon, 15 Jun 2009 21:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27024#comment-14155</guid>
		<description>When the internet first started, articles were of clear thought as only the smartest people were using it.  These people believed in the betterment of mankind through education and REAL news (Read: kill gossip news readers).  These genetically superior people are now slowed by the mainstream idiots who read gossip puke and the crap articles spawned by website hit revenue.   Right now there is some stupid yob thinking, &quot;gee how can I get people to visit my website so I can get .0002 cents from Google&quot;? Yesterday I read an article about a &quot;First Ride&quot; on a motorcycle. It was so obvious the idiot never rode the bike, it was nothing more then an article written by a pansy using colorful phases, not one once of technical anything. He might have been writing about riding a horse.  Yes the internet sucks today which is what RSS feeds are for.</description>
		<content:encoded><![CDATA[<p>When the internet first started, articles were of clear thought as only the smartest people were using it.  These people believed in the betterment of mankind through education and REAL news (Read: kill gossip news readers).  These genetically superior people are now slowed by the mainstream idiots who read gossip puke and the crap articles spawned by website hit revenue.   Right now there is some stupid yob thinking, &#8220;gee how can I get people to visit my website so I can get .0002 cents from Google&#8221;? Yesterday I read an article about a &#8220;First Ride&#8221; on a motorcycle. It was so obvious the idiot never rode the bike, it was nothing more then an article written by a pansy using colorful phases, not one once of technical anything. He might have been writing about riding a horse.  Yes the internet sucks today which is what RSS feeds are for.</p>
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		<title>By: Sam</title>
		<link>http://gamerlimit.com/2009/06/editorial-dear-media-focus-on-quality-not-quantity/#comment-14149</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Mon, 15 Jun 2009 20:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27024#comment-14149</guid>
		<description>A really good read, but I&#039;m not sure I see any harm in using light hearted and fun features like top tens. The subject matter is games after all. I&#039;m not sure most people browsing for opinions care too much for long winded insights into the workings of the industry. Also, top tens don&#039;t have to be mindless and predictable if you write them well enough.</description>
		<content:encoded><![CDATA[<p>A really good read, but I&#8217;m not sure I see any harm in using light hearted and fun features like top tens. The subject matter is games after all. I&#8217;m not sure most people browsing for opinions care too much for long winded insights into the workings of the industry. Also, top tens don&#8217;t have to be mindless and predictable if you write them well enough.</p>
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		<title>By: Chris Carter</title>
		<link>http://gamerlimit.com/2009/06/editorial-dear-media-focus-on-quality-not-quantity/#comment-14147</link>
		<dc:creator>Chris Carter</dc:creator>
		<pubDate>Mon, 15 Jun 2009 19:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27024#comment-14147</guid>
		<description>@shimsham
We are very grateful for your insight! This editorial was written for a formal audience, so it does have some diction that&#039;s rough around the edges, but your criteria is spot on.</description>
		<content:encoded><![CDATA[<p>@shimsham<br />
We are very grateful for your insight! This editorial was written for a formal audience, so it does have some diction that&#8217;s rough around the edges, but your criteria is spot on.</p>
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		<title>By: shimsham</title>
		<link>http://gamerlimit.com/2009/06/editorial-dear-media-focus-on-quality-not-quantity/#comment-14143</link>
		<dc:creator>shimsham</dc:creator>
		<pubDate>Mon, 15 Jun 2009 18:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27024#comment-14143</guid>
		<description>Here is a list of tips for improving the writing and editing at your site:

1) Start with a tight, focused lede. Avoid rambling introductory sentences with too many asides and redundant phrases. For example, &quot;at least one&quot; implies &quot;if not more,&quot; so the latter is unnecessary.

2) Don&#039;t put quotes around phrases that don&#039;t require them, like &quot;new media landscape&quot; and &quot;big sites.&quot;

3) Don&#039;t use non-standard abbreviations (e.g., &quot;24hr&quot;).

4) Smaller numbers can be written as words (e.g., &quot;five&quot; instead of &quot;5&quot;)

5) Don&#039;t mix metaphors (e.g., pipes and piles)

6) Don&#039;t put an apostrophe in a possessive pronoun (e.g., &quot;it&#039;s infant stages&quot;).

There&#039;s more, but those are some big things to watch.

Best of luck with the site. You&#039;re providing good content. Present it professionally, and you&#039;ll earn more respect -- and likely more viewers.</description>
		<content:encoded><![CDATA[<p>Here is a list of tips for improving the writing and editing at your site:</p>
<p>1) Start with a tight, focused lede. Avoid rambling introductory sentences with too many asides and redundant phrases. For example, &#8220;at least one&#8221; implies &#8220;if not more,&#8221; so the latter is unnecessary.</p>
<p>2) Don&#8217;t put quotes around phrases that don&#8217;t require them, like &#8220;new media landscape&#8221; and &#8220;big sites.&#8221;</p>
<p>3) Don&#8217;t use non-standard abbreviations (e.g., &#8220;24hr&#8221;).</p>
<p>4) Smaller numbers can be written as words (e.g., &#8220;five&#8221; instead of &#8220;5&#8243;)</p>
<p>5) Don&#8217;t mix metaphors (e.g., pipes and piles)</p>
<p>6) Don&#8217;t put an apostrophe in a possessive pronoun (e.g., &#8220;it&#8217;s infant stages&#8221;).</p>
<p>There&#8217;s more, but those are some big things to watch.</p>
<p>Best of luck with the site. You&#8217;re providing good content. Present it professionally, and you&#8217;ll earn more respect &#8212; and likely more viewers.</p>
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		<title>By: TheGameLlama</title>
		<link>http://gamerlimit.com/2009/06/editorial-dear-media-focus-on-quality-not-quantity/#comment-14140</link>
		<dc:creator>TheGameLlama</dc:creator>
		<pubDate>Mon, 15 Jun 2009 18:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27024#comment-14140</guid>
		<description>One of the reasons I read Gamer Limit first is because of these thoughtful types of articles.  But if you look back in the archives at other philosophical/thought-provoking articles, they are the ones that are very very rarely commented on, even though the purpose of many of them is to spark a debate.  But then you read &quot;Why I hated Battletoads&quot; and you see over twenty comments.

The sad truth is that people (at least people that read game blog sites) like nostalgia, and they like lists, and they like light-hearted funny stuff.  With an exception made for Bioshock and it&#039;s Ayn Rand-ian philosophies, video games are still not taken seriously as an art by the general public, despite the fact that 50% of Americans play them now.  It&#039;s probably the word &quot;game.&quot;  Is there a message in Yahtzee?  Yahtzee is a game.  But it&#039;s such a different monster that, until we can separate video games from other mere playthings, they won&#039;t be taken seriously.  And the gaming media isn&#039;t helping either.  I booted up my browser today and saw 10 articles that said Olivia Munn is going to be not naked in Playboy again!  Oh yay!  If only the popularity of gaming would transfer itself into a realm where thinking is encouraged, instead of the world of soft porn.</description>
		<content:encoded><![CDATA[<p>One of the reasons I read Gamer Limit first is because of these thoughtful types of articles.  But if you look back in the archives at other philosophical/thought-provoking articles, they are the ones that are very very rarely commented on, even though the purpose of many of them is to spark a debate.  But then you read &#8220;Why I hated Battletoads&#8221; and you see over twenty comments.</p>
<p>The sad truth is that people (at least people that read game blog sites) like nostalgia, and they like lists, and they like light-hearted funny stuff.  With an exception made for Bioshock and it&#8217;s Ayn Rand-ian philosophies, video games are still not taken seriously as an art by the general public, despite the fact that 50% of Americans play them now.  It&#8217;s probably the word &#8220;game.&#8221;  Is there a message in Yahtzee?  Yahtzee is a game.  But it&#8217;s such a different monster that, until we can separate video games from other mere playthings, they won&#8217;t be taken seriously.  And the gaming media isn&#8217;t helping either.  I booted up my browser today and saw 10 articles that said Olivia Munn is going to be not naked in Playboy again!  Oh yay!  If only the popularity of gaming would transfer itself into a realm where thinking is encouraged, instead of the world of soft porn.</p>
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		<title>By: Ferrel</title>
		<link>http://gamerlimit.com/2009/06/editorial-dear-media-focus-on-quality-not-quantity/#comment-14139</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Mon, 15 Jun 2009 18:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=27024#comment-14139</guid>
		<description>This is actually somewhat depressing to read! I&#039;ve never really resorted to lists on Epic Slant other than in regards to thinks I want in a game or need done. 

You&#039;re spot on about Digg though. I tried generating traffic there for a while but it didn&#039;t go so well. 

At this point I am content to see my two articles a week go up. Whether they&#039;re read or not I at least put thought into them. Still depressing though!</description>
		<content:encoded><![CDATA[<p>This is actually somewhat depressing to read! I&#8217;ve never really resorted to lists on Epic Slant other than in regards to thinks I want in a game or need done. </p>
<p>You&#8217;re spot on about Digg though. I tried generating traffic there for a while but it didn&#8217;t go so well. </p>
<p>At this point I am content to see my two articles a week go up. Whether they&#8217;re read or not I at least put thought into them. Still depressing though!</p>
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