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	<title>Comments on: The Importance of Arcade Perfection in Fighting Games</title>
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	<link>http://gamerlimit.com/2009/05/the-importance-of-arcade-perfection-in-fighting-games/</link>
	<description>Gamer Limit</description>
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		<title>By: James</title>
		<link>http://gamerlimit.com/2009/05/the-importance-of-arcade-perfection-in-fighting-games/#comment-40646</link>
		<dc:creator>James</dc:creator>
		<pubDate>Wed, 08 Sep 2010 05:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=22137#comment-40646</guid>
		<description>Well, I guess another good example might be comparing Genesis ports to SNES ports.  Most people preferred Super Nintendo versions of Street Fighter II and Mortal Kombat to the Sega Genesis versions.  The reason for this was because SNES was closer to the arcade.  That being said, I love the Genesis versions of SF2 and MKII for their 16 bit appeal, and because as ports, they hold their own ground.  A lot of people diss the Genesis version of MKII by saying it looked washed out, had less animation etc, but I actually LOVE the gameplay for the Genesis version.  Sure, the arcade version is the best, but ports have their appeal too.</description>
		<content:encoded><![CDATA[<p>Well, I guess another good example might be comparing Genesis ports to SNES ports.  Most people preferred Super Nintendo versions of Street Fighter II and Mortal Kombat to the Sega Genesis versions.  The reason for this was because SNES was closer to the arcade.  That being said, I love the Genesis versions of SF2 and MKII for their 16 bit appeal, and because as ports, they hold their own ground.  A lot of people diss the Genesis version of MKII by saying it looked washed out, had less animation etc, but I actually LOVE the gameplay for the Genesis version.  Sure, the arcade version is the best, but ports have their appeal too.</p>
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		<title>By: Jamie Obeso</title>
		<link>http://gamerlimit.com/2009/05/the-importance-of-arcade-perfection-in-fighting-games/#comment-35212</link>
		<dc:creator>Jamie Obeso</dc:creator>
		<pubDate>Mon, 03 May 2010 00:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=22137#comment-35212</guid>
		<description>They are classics on the SNES and Genesis more for nostalgia than anything. I won&#039;t lie; I sank countless hours into Street Fighter 2 on the SNES. But, I wouldn&#039;t dream of going back now, and I would have made the change back then, either.

Also, Double Dragon were beat &#039;em ups, not fighters. :P This article was mostly about fighting games - competitive games with specifically tailored rulesets that can be upset easily by the most minor of tweaks. Double Dragon, a single player game, does not really fit into this discussion. Thanks for commenting though!</description>
		<content:encoded><![CDATA[<p>They are classics on the SNES and Genesis more for nostalgia than anything. I won&#8217;t lie; I sank countless hours into Street Fighter 2 on the SNES. But, I wouldn&#8217;t dream of going back now, and I would have made the change back then, either.</p>
<p>Also, Double Dragon were beat &#8216;em ups, not fighters. <img src='http://gamerlimit.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  This article was mostly about fighting games &#8211; competitive games with specifically tailored rulesets that can be upset easily by the most minor of tweaks. Double Dragon, a single player game, does not really fit into this discussion. Thanks for commenting though!</p>
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		<title>By: James</title>
		<link>http://gamerlimit.com/2009/05/the-importance-of-arcade-perfection-in-fighting-games/#comment-30510</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sun, 07 Feb 2010 23:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=22137#comment-30510</guid>
		<description>I don&#039;t know if its too late to comment at this point.  I wanted to make a case against what you said.  Back in the 80&#039;s and 90&#039;s, arcade perfection was obviously not as stellar as it is nowadays.  Fighting games like Mortal Kombat and Street Fighter II had ports on the Genesis and SNES that were downsized versions of the arcade originals.  That being said, these games still stand up as classics in their own right.  The feeling of playing Street Fighter II Turbo on the Super Nintendo is one of great memories and is as pleasurable as playing the arcade classic.  Also, the NES had BETTER versions of Double Dragon on their system than the original arcade, namely Double Dragon II and III, and these were not arcade perfect.  I think nowadays arcade perfection on many games is important, but we can&#039;t forget the classic home console versions back in th day that helped to propel one one one fighters into the heights they have reached in the last decade.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if its too late to comment at this point.  I wanted to make a case against what you said.  Back in the 80&#8242;s and 90&#8242;s, arcade perfection was obviously not as stellar as it is nowadays.  Fighting games like Mortal Kombat and Street Fighter II had ports on the Genesis and SNES that were downsized versions of the arcade originals.  That being said, these games still stand up as classics in their own right.  The feeling of playing Street Fighter II Turbo on the Super Nintendo is one of great memories and is as pleasurable as playing the arcade classic.  Also, the NES had BETTER versions of Double Dragon on their system than the original arcade, namely Double Dragon II and III, and these were not arcade perfect.  I think nowadays arcade perfection on many games is important, but we can&#8217;t forget the classic home console versions back in th day that helped to propel one one one fighters into the heights they have reached in the last decade.</p>
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		<title>By: The Importance of Arcade Perfection in Fighting Games &#124; Gamer Limit &#124; GLITCH IT</title>
		<link>http://gamerlimit.com/2009/05/the-importance-of-arcade-perfection-in-fighting-games/#comment-11620</link>
		<dc:creator>The Importance of Arcade Perfection in Fighting Games &#124; Gamer Limit &#124; GLITCH IT</dc:creator>
		<pubDate>Wed, 20 May 2009 19:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=22137#comment-11620</guid>
		<description>[...] posted here:  The Importance of Arcade Perfection in Fighting Games &#124; Gamer Limit      //     Category: xbox 360 games &#124;  Tags: are-things, extensive-video, forcing-the-timer, [...]</description>
		<content:encoded><![CDATA[<p>[...] posted here:  The Importance of Arcade Perfection in Fighting Games | Gamer Limit      //     Category: xbox 360 games |  Tags: are-things, extensive-video, forcing-the-timer, [...]</p>
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		<title>By: Chris Carter</title>
		<link>http://gamerlimit.com/2009/05/the-importance-of-arcade-perfection-in-fighting-games/#comment-11610</link>
		<dc:creator>Chris Carter</dc:creator>
		<pubDate>Wed, 20 May 2009 18:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=22137#comment-11610</guid>
		<description>It was just the first home version: &quot;SFA3 Gold&quot;. All it had were extra characters, endings and a world tour mode: it had the same engine. The PSX version added 10 characters, which is game changing.</description>
		<content:encoded><![CDATA[<p>It was just the first home version: &#8220;SFA3 Gold&#8221;. All it had were extra characters, endings and a world tour mode: it had the same engine. The PSX version added 10 characters, which is game changing.</p>
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		<title>By: Jamie Obeso</title>
		<link>http://gamerlimit.com/2009/05/the-importance-of-arcade-perfection-in-fighting-games/#comment-11599</link>
		<dc:creator>Jamie Obeso</dc:creator>
		<pubDate>Wed, 20 May 2009 16:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=22137#comment-11599</guid>
		<description>Actually, that one you&#039;re talking about with the extra characters is Alpha 3 Upper.

This is just speculation, but I think the Playstation version of A3 might have just had the new characters and not the game engine  changes that most people disliked. I&#039;m probably wrong, though - not a lot of info about the PSX version is documented.</description>
		<content:encoded><![CDATA[<p>Actually, that one you&#8217;re talking about with the extra characters is Alpha 3 Upper.</p>
<p>This is just speculation, but I think the Playstation version of A3 might have just had the new characters and not the game engine  changes that most people disliked. I&#8217;m probably wrong, though &#8211; not a lot of info about the PSX version is documented.</p>
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		<title>By: Chris Carter</title>
		<link>http://gamerlimit.com/2009/05/the-importance-of-arcade-perfection-in-fighting-games/#comment-11598</link>
		<dc:creator>Chris Carter</dc:creator>
		<pubDate>Wed, 20 May 2009 16:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=22137#comment-11598</guid>
		<description>The Playstation version of X-Men Vs. Streetfighter also has a horrid framerate and downgraded graphics. I&#039;d say the best remakes are the ones like Street Fighter Alpha 3, that have extra characters. When I go to the arcade and play A3, I&#039;m bummed out that there&#039;s no Fei-Long.</description>
		<content:encoded><![CDATA[<p>The Playstation version of X-Men Vs. Streetfighter also has a horrid framerate and downgraded graphics. I&#8217;d say the best remakes are the ones like Street Fighter Alpha 3, that have extra characters. When I go to the arcade and play A3, I&#8217;m bummed out that there&#8217;s no Fei-Long.</p>
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		<title>By: Tim Turi</title>
		<link>http://gamerlimit.com/2009/05/the-importance-of-arcade-perfection-in-fighting-games/#comment-11589</link>
		<dc:creator>Tim Turi</dc:creator>
		<pubDate>Wed, 20 May 2009 15:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=22137#comment-11589</guid>
		<description>Did you know that Hulk is close enough to being a bear that Zangief will surely wrestle him?</description>
		<content:encoded><![CDATA[<p>Did you know that Hulk is close enough to being a bear that Zangief will surely wrestle him?</p>
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