When you hear a name like Super Robot Taisen OG Saga: Endless Frontier, you’ll instantly think of Japan, and when you think of a Japanese RPG your mind automatically drifts to corny dialogue, women in very revealing outfits, but a game with solid, fun gameplay. Endless Frontier hits the mark on two of these; which ones? Read on to find out!
Endless Frontier is co-developed by the same guys that made the fabulous Xenosaga series on the PlayStation (Banpresto, Monolith Soft); and the game is a spin off of the Super Robot Wars: Original Generation series. However unlike the Xenosaga series the amount of sexual tension in the game is close to unbearable; with the ERSB giving it “T For Teen” on account of partial nudity, and “suggestive themes”. Suggestive themes? Sounds like fun.
The story gets more and more confusing as you progress through the game, but unlike most JRPGs you aren’t on some mundane quest to save the world like every other goody two shoes protagonist out there. You play as Clint Eastwood lookalike; Gunslinger Haken Browning, a cowboy with no other goal then to make money, and to make it quick. You are not alone however, you are accompanied by a busty female android, Aschen Brodel. Soon enough you are forced into the main quest, which has something to do with portals and a crystal plague, the whole story is very confusing. Over the duration of the story you meet all kinds of wanna-be heroes trying to “save the world”, including a number of cat/robot/fox/wolf/animal girls with giant breasts. If you cant follow the story just look for the suggestive themes.
The game is straighter than an FPS. Other than the main quest you’ll find little else to do, you’d naturally expect an RPG to be filled with optional missions and side quests but these are missing almost completely from the game. Which is a darn shame as if there was more for me to do the game probably would of entertained me for longer than it did.
For most turn based RPG’s there is a huge emphasis on the combat. Seeing as it’s the one thing that will remain consistent throughout the game the battles have to have a certain few qualities; fun to play, easy to learn and contain enough variation to keep you interested for the course of the game. Endless Frontier scoffs at all of these. I like to think that I am well versed in the RPG genre, and attacking is basically mashing the same button again and again.
Each and every battle seems to last forever. There are countless pages on the lower screen to grab your attention during the battles, which do nothing but confuse you even more. Most RPG’s have moves that can utterly destroy a group of weak enemies in a single move, but these seem to be absent, and throughout the game you’ll find yourself constantly stringing together combos of regular attacks; as the skills do very little damage unless you are at an obscene level. While normal attacks are fun, you will grow tired of them within the first hour of playing, you wanna bust off huge combos and epic skills; but you cant.
Not to mention the insane amount of boss fights in the game. Sure you like a challenge every now and again but with with such an annoying battle system these just become more and more annoying. Especially since the number of boss enemies in any dungeon can range between 2 and 5. Most RPG boss battles have some sense of strategy to them, but all you need to know in Endless Frontier is how to stock up on items. Repeating this sequence will usually suffice: Attack, Attack, Attack, Attack, Heal; rinse and repeat.
Endless Frontier does deliver on the presentation though. Graphically its very pretty, the regular sprites looks fine and dandy and you could compare them to a Pokémon game. But the in game battles, while a tad dull, looks fantastic. Watching them attack is entertaining and the animations are smooth as hell. Not to mention Haken’s coat is absolutely badass. Throughout the game you’ll be greeted with stunning character sprites and most of them will include breasts. I’m not going to lie to you, the game is very bust orientated, some of the animé in battle sequences with leave your eyes like dinner plates. But graphically they look… nice.
Another upside to the game is the music. There are hard hitting battle tunes that will pump you up for some enemy juggling and button mashing, and there are some slow sonatas that will calm you through the dungeons and dialogue. Musically and visually the game is superb, a real treat for the eyes and the ears.
Unfortunately the gameplay brought it down for me. Endless Frontier is not what I expected, and although I haven’t played any of the other games in series I think I can safely assume that they play roughly the same. Personally I like my RPG’s to have the battles as their strongest point, not their weakest. Not to mention a story I can follow without having to take notes on it. If the other games are similar then fans of the series will probably love this game, although I can’t honestly be sure. However Super Robot Taisen OG Saga: Endless Frontier just didn’t cut it for me, although the dialogue was witty enough to keep me playing through it, I would think twice before buying it.
Great sprites and animation throughout the game. Not to mention the sly and witty dialogue, with many suggestive themes!
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A battle system that I couldn't get my head around, and a story so straight you could measure it with a ruler.
Excellent tunes for battles and dialogue.
No incentive to replay this, and the game story isn't the longest.
Super Robot Taisen OG Saga won't be many RPG gamer's cup of tea. RPGs tend to become classics with a strong battle system, and meaningful story; sadly, this doesn't deliver either.