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There is a mysterious force only known as T-Energy that supplies the magic throughout all of Arcania. Originally this power was only controlled by the Seraphim, but they allowed the High Elves access to this great, mysterious power. With time, the High Elves grew to be the most powerful race in Arcania.

A problem arose though, as two factions of High Elves began warring with each other for ultimate control of the T-Energy. Now a war wages throughout all of Arcania, and you must decide if you will walk the path of light to save this world, or if you’ll walk the path of darkness and destruction. This begins the story of Sacred 2: Fallen Angel.

High Elves? Light? Darkness? Oddly named continents? Yep, this is your somewhat traditional role-playing game. Unlike Final Fantasy, this take on magic, might, and mystery uses more of a western flare. Sacred 2 is set up very much so like an MMORPG, only without the massively part.

As the game begins you’ll be given the opportunity to create a character that represents one of the many races found throughout Arcania. Perhaps one of the High Elves who represents the side of light, or a shadowy warrior that sides with darkness would be more your style. You even have the opprotunity to play the game as one of the Seraphim who started this problem in the first place!


Once that decision, along with the gender is made you will have another choice to make. Will you side more with magic, technology, or the healing arts? The strength and defense of your character is based upon armor, so do not worry yourself with that. These three choices will determine what kind of weapons you best use, along with the kind of special attacks you will learn. For a simple console RPG, there is quite a bit of mix and match variety to be had.

I suppose one of the things that first struck me as I began my journey was how beautiful the game actually looks. The opening cinematic, along with the various cut scenes in the game are spot-on for high quality in this generation of consoles. No, it’s not as amazing as some other RPGs out there, but it does hold its own.

Once you get into the game you’re going to find yourself with beautifully rendered countryside, towns, characters, enemies, and of course the protagonist. However after taking your first few steps you will find out for yourself how strange the camera works, and the uncomfortable angles that it creates.


You never find yourself looking directly in front of your character, and this frustrates to no end. You come so close, and then it shuts you down rather quickly and you are left without any recourse of action but to crook your neck and try to figure out why they designed it that way. Your focus is on your character, but you never really can tell what is coming after you, or what is in front of you. Why? Only the designers know.

The customization of your character’s weapons, armor, and abilities is one of the key gameplay elements. In the Xbox 360 version, the colored buttons on the right perform all of your attack actions with whatever button you have cinched to at the time. It is not necessarily that you’ll have a different attack, but most likely a different weapon. Currently I have an energy gun, war hammer, sword, and an axe for my primary attacks. Once I press the left trigger, a new set of four appear for me to push in order to defend myself from some devastating attack on my health.

As you begin the game you will find yourself with a limited inventory that is quickly expanded. Almost every enemy you kill will drop some sort of useful weapon or armor. Oh, and that reminds me! You need to make sure to kill everything in your path. If you don’t, it will take you even longer to level up. It gets a bit frustrating at times, but it is worth it when you’re fighting some large dragon-like bosses as your game progresses. Your items include life potions which restore your health, along with various other chemicals to increase your strength, speed, defense, etc.

The combat follows the path of a massive multiplayer game. You press a button, and wait for the attack, press it again, and wait. Your character will attack fairly quickly most of the time, but on some of the more devastating moves you will find yourself waiting just a little while. It was never dull while playing on the medium difficulty, so don’t really worry about pacing.


This game delivers with solid combat gameplay, plenty of places to explore. Even with the annoying camera angle you just get over it and move on. The initial story set-up in the opening cinematics is also present, and serves its purpose. The real problem with this game is that you’ll have no desire to move forward when playing solo.

Your character is never truly developed, as there is a variety of characters to be used. That wipes character development off of the list of things to make you want to move forward. There is are not many story scenes throughout the game. That wipes story development off of the list of things to make you want to move forward. What we have are a lot of quests, an overarching story, and no real desire to complete it.

All in all there were times that this game became a chore to play through, but there were enough cool moments, and awesome weapons to keep me plodding forward. The fact that you can play through every quest, and do everything with a team of four via an online network changes just about all of the boredom that I have mentioned. Don’t try to play this game alone all of the time, or you might give up.

If you enjoy the grind, questing, and playing with friends then Sacred 2: Fallen Angel is the game for you.

Reviewer’s note: The Xbox 360 version was tested for this review

Rating Category
8.0 Presentation
It looks good, but the camera angle keeps it from being perfect.
How does our scoring system work?
8.0 Gameplay
Solid combat, a bit slow at times. Lots of weapons.
5.0 Sound
Doesn't do much for me.
9.0 Longevity
You can get to level 200, so a long time!
7.5 Overall
It's solid, but it has flaws. Fans of the genre will love it.

  1. Nice review.

    Personally, I wasn’t too terribly impressed with the game. I have to keep reminding myself that, somehow, mindless fight-and-loot games have become a genre unto themselves.

    I think it would have been a lot better if 1) it didn’t break the 4th wall incessantly, and 2) it were fully 3D.

  2. avatar Anonymous

    i find its a good game but the lack of motivation is killing me

  3. avatar Anonymous

    I didn’t get over the camera angle. I played the first game, and gave up because the angle was so terrible. This game I did more research before I bought it, found it was using the same camera angle, still haven’t bought it. I check back from time to time on it (like now), to see if there’s a patch/fix for it, but frankly I’m not going to spend money on a game with such an annoying design flaw that they held on to from the first game.

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