A couple of days ago Reggie Fils-Aime [The President of Nintendo America] posed a few questions as to why Resident Evil 5 and Street Fighter IV weren’t to be released on the Wii. Chris Kramer [communications director for Capcom], has answered these questions, stating that both games were developed for high definition games systems.
“Both ‘Resident Evil 5‘ and ‘Street Fighter IV‘ were designed for high-definition graphics systems using Capcom’s current in-house engine called MT Framework. To get ‘RE5? or ‘Street Fighter IV’ out on the Wii, we would have to create all-new versions of both of these games, which is something we’re not opposed to doing. So the intention of both ‘RE5? and ‘Street Fighter IV’ was to go for graphical showcases, which is not what the center of the bullseye Wii is aiming for. However, we do have a lot of ‘Resident Evil’ action happening on the Wii and hopefully we will have more in the future.” – Chris Kramer
Talk about leaving the Wii owners high and dry, “So the intention of both ‘RE5? and ‘Street Fighter IV’ was to go for graphical showcases, which is not what the center of the bullseye Wii is aiming for.” It’s pretty much stating that the Wii has bad graphics. Your thoughts?
Source: Nintendo Everything