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	<title>Comments on: The Art of the Moral Compass</title>
	<atom:link href="http://gamerlimit.com/2009/04/the-art-of-the-moral-compass/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamerlimit.com/2009/04/the-art-of-the-moral-compass/</link>
	<description>Gamer Limit</description>
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		<title>By: Novan Leon</title>
		<link>http://gamerlimit.com/2009/04/the-art-of-the-moral-compass/#comment-9361</link>
		<dc:creator>Novan Leon</dc:creator>
		<pubDate>Mon, 27 Apr 2009 16:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=12183#comment-9361</guid>
		<description>Zeitgeist can hardly be called a moral code.

The problem is, anything other than a subjective morality forces you to place some people/actions in the immoral category. Our spineless society doesn&#039;t have the backbone to do this, so many people simply claim that morality is subjective or water down their own moral convictions so they&#039;re compatible with everyone else&#039;s. Nobody is willing to step up and define &quot;moral&quot; and &quot;immoral&quot;, except in extreme circumstance, and that line is constantly changing. Morality is a moving target. No wonder we have moral confusion that reigns in society today.</description>
		<content:encoded><![CDATA[<p>Zeitgeist can hardly be called a moral code.</p>
<p>The problem is, anything other than a subjective morality forces you to place some people/actions in the immoral category. Our spineless society doesn&#8217;t have the backbone to do this, so many people simply claim that morality is subjective or water down their own moral convictions so they&#8217;re compatible with everyone else&#8217;s. Nobody is willing to step up and define &#8220;moral&#8221; and &#8220;immoral&#8221;, except in extreme circumstance, and that line is constantly changing. Morality is a moving target. No wonder we have moral confusion that reigns in society today.</p>
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		<title>By: Christopher Matulich</title>
		<link>http://gamerlimit.com/2009/04/the-art-of-the-moral-compass/#comment-9172</link>
		<dc:creator>Christopher Matulich</dc:creator>
		<pubDate>Sun, 26 Apr 2009 00:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=12183#comment-9172</guid>
		<description>@Anon

If you think morality is barely defined in real life, then I suppose you either have a very loose code of morals, or no sense of a moral compass. I believe there is a sense of morality within the culture we live in today. Whether you choose to abide by this or not is a completely different story.</description>
		<content:encoded><![CDATA[<p>@Anon</p>
<p>If you think morality is barely defined in real life, then I suppose you either have a very loose code of morals, or no sense of a moral compass. I believe there is a sense of morality within the culture we live in today. Whether you choose to abide by this or not is a completely different story.</p>
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		<title>By: Silva</title>
		<link>http://gamerlimit.com/2009/04/the-art-of-the-moral-compass/#comment-9158</link>
		<dc:creator>Silva</dc:creator>
		<pubDate>Sat, 25 Apr 2009 20:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=12183#comment-9158</guid>
		<description>Fallout 3 Karma system was very infulental on my descions throughout the game.  i think they have the best morality code</description>
		<content:encoded><![CDATA[<p>Fallout 3 Karma system was very infulental on my descions throughout the game.  i think they have the best morality code</p>
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		<title>By: Chase</title>
		<link>http://gamerlimit.com/2009/04/the-art-of-the-moral-compass/#comment-9157</link>
		<dc:creator>Chase</dc:creator>
		<pubDate>Sat, 25 Apr 2009 20:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=12183#comment-9157</guid>
		<description>@Anon

You make a good point but calling this wasn&#039;t a waste of time at all.  Games have the capabilities to deliver impact, sometimes more than a movie or a book, and this article is searching for that by looking at the &quot;moral compass&quot;</description>
		<content:encoded><![CDATA[<p>@Anon</p>
<p>You make a good point but calling this wasn&#8217;t a waste of time at all.  Games have the capabilities to deliver impact, sometimes more than a movie or a book, and this article is searching for that by looking at the &#8220;moral compass&#8221;</p>
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		<title>By: eadwin</title>
		<link>http://gamerlimit.com/2009/04/the-art-of-the-moral-compass/#comment-9148</link>
		<dc:creator>eadwin</dc:creator>
		<pubDate>Sat, 25 Apr 2009 18:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=12183#comment-9148</guid>
		<description>True that, Essjeevee.</description>
		<content:encoded><![CDATA[<p>True that, Essjeevee.</p>
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		<title>By: Anon</title>
		<link>http://gamerlimit.com/2009/04/the-art-of-the-moral-compass/#comment-9147</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Sat, 25 Apr 2009 18:28:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=12183#comment-9147</guid>
		<description>Morality is barely defined in real life. It&#039;s a social disaster because everyone wants it to be defined subjectively. It&#039;s a waste of time to even think about how &quot;inaccurate&quot; a moral compass is in a video game. This article is pointless and a waste of time.</description>
		<content:encoded><![CDATA[<p>Morality is barely defined in real life. It&#8217;s a social disaster because everyone wants it to be defined subjectively. It&#8217;s a waste of time to even think about how &#8220;inaccurate&#8221; a moral compass is in a video game. This article is pointless and a waste of time.</p>
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		<title>By: ryan</title>
		<link>http://gamerlimit.com/2009/04/the-art-of-the-moral-compass/#comment-9146</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Sat, 25 Apr 2009 18:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=12183#comment-9146</guid>
		<description>i&#039;m glad the witcher is coming to the 360 b.c. i&#039;m excited to play it.</description>
		<content:encoded><![CDATA[<p>i&#8217;m glad the witcher is coming to the 360 b.c. i&#8217;m excited to play it.</p>
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		<title>By: Essjeevee</title>
		<link>http://gamerlimit.com/2009/04/the-art-of-the-moral-compass/#comment-9138</link>
		<dc:creator>Essjeevee</dc:creator>
		<pubDate>Sat, 25 Apr 2009 16:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=12183#comment-9138</guid>
		<description>I think the best implementation of morality in a game has so far been seen in The Witcher. Choices, right from the very beginning of the game, were hard to make.</description>
		<content:encoded><![CDATA[<p>I think the best implementation of morality in a game has so far been seen in The Witcher. Choices, right from the very beginning of the game, were hard to make.</p>
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		<title>By: Tim Turi</title>
		<link>http://gamerlimit.com/2009/04/the-art-of-the-moral-compass/#comment-9135</link>
		<dc:creator>Tim Turi</dc:creator>
		<pubDate>Sat, 25 Apr 2009 15:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=12183#comment-9135</guid>
		<description>for some reason I always end up being the good guy when given the opportunity.  I would love a game to truly make the choice challenging more, perhaps hinting that going good doesn&#039;t necessarily mean the best ending/ coolest friends/ most income, etc.</description>
		<content:encoded><![CDATA[<p>for some reason I always end up being the good guy when given the opportunity.  I would love a game to truly make the choice challenging more, perhaps hinting that going good doesn&#8217;t necessarily mean the best ending/ coolest friends/ most income, etc.</p>
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		<title>By: ME</title>
		<link>http://gamerlimit.com/2009/04/the-art-of-the-moral-compass/#comment-9127</link>
		<dc:creator>ME</dc:creator>
		<pubDate>Sat, 25 Apr 2009 15:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=12183#comment-9127</guid>
		<description>That Mass Effect scene was intnse!!! Great game.</description>
		<content:encoded><![CDATA[<p>That Mass Effect scene was intnse!!! Great game.</p>
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