
A scrapped RPG patent for the Nintendo DS has been recently excavated. One of the designers at the helm of the abandoned game is none other than Shigeru Miyamoto. If you’re like me and thought that Nintendo cried “eureka!” at any thought squirming out of the Mario creator’s head, then you are probably surprised this game is frozen. You’ll be even more surprised when you hit the jump and learn about what the game would have been like.
According to the conceptual diagrams, the RPG would have taken full advantage of the DS’s touch screen capabilities. With traditional RPG elements like hit points, mind points, and random battles in place, the real innovation would come with the combat system.
Using a finger or the DS sylus, players would poke and prod at enemies to deal damage. Hit detection would render certain areas on the baddie more vulnerable than others. In the picture above we see a hit to the eye doing 20 damage, whereas if that shot was to the torso it would only be 10 damage. In this situation you wouldn’t be left frustrated as a hidden calculator decided if you missed or not, you’d only have yourself to blame.
It’s amazing to see such a novel idea, especially one from Miyamoto-san, left on the cutting room floor. What do you think, Gamer Limit? Could this game have been the ultimate DS RPG?
Source: Silconera
If done well it could of been fantastic, oh well.
Sounds like Legend of Legaia, but using a touch screen. I guess it would have been okay. I wasn’t a big fan of Legaia.
My Pokemans, look at them!
Might have been okay, but once again it just seems to have been conceptualized to use the touch screen as a gimmick.
I wonder what hobby influenced this one. Maybe he just likes poking things.