<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Graphic Language</title>
	<atom:link href="http://gamerlimit.com/2009/04/graphic-language/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamerlimit.com/2009/04/graphic-language/</link>
	<description>Gamer Limit</description>
	<lastBuildDate>Wed, 23 May 2012 17:00:02 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: AL</title>
		<link>http://gamerlimit.com/2009/04/graphic-language/#comment-6506</link>
		<dc:creator>AL</dc:creator>
		<pubDate>Thu, 02 Apr 2009 03:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=9835#comment-6506</guid>
		<description>It&#039;s Gran Turismo 5: Prologue

5 !

5 !</description>
		<content:encoded><![CDATA[<p>It&#8217;s Gran Turismo 5: Prologue</p>
<p>5 !</p>
<p>5 !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Squidyj</title>
		<link>http://gamerlimit.com/2009/04/graphic-language/#comment-6487</link>
		<dc:creator>Squidyj</dc:creator>
		<pubDate>Wed, 01 Apr 2009 20:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=9835#comment-6487</guid>
		<description>first off graphics are hugely important in grounding a player into the world, it&#039;s hard to connect to a world of block characters.It&#039;s hard to believe in a bustling city when you can only render a small handful of characters at a time. I&#039;ve always found that a lot of games that weren&#039;t mindful of the technology left me with hollow experiences. Furthermore  I think you denigrate the importance of graphics in regards to design. I think that there are choices made regarding how a game plays, or can be played, that are dependant on the graphical fidelity. Camera decisions, scale decisions, one need only look at a game like the upcoming God of War 3 to see the point of scale. 

I think people too often confer the graphics rendering with just the visuals that they see onscreen. Technology updates of all stripes simply provide more tools to devs to create games. It allows them to enhance the experience.</description>
		<content:encoded><![CDATA[<p>first off graphics are hugely important in grounding a player into the world, it&#8217;s hard to connect to a world of block characters.It&#8217;s hard to believe in a bustling city when you can only render a small handful of characters at a time. I&#8217;ve always found that a lot of games that weren&#8217;t mindful of the technology left me with hollow experiences. Furthermore  I think you denigrate the importance of graphics in regards to design. I think that there are choices made regarding how a game plays, or can be played, that are dependant on the graphical fidelity. Camera decisions, scale decisions, one need only look at a game like the upcoming God of War 3 to see the point of scale. </p>
<p>I think people too often confer the graphics rendering with just the visuals that they see onscreen. Technology updates of all stripes simply provide more tools to devs to create games. It allows them to enhance the experience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Foshi</title>
		<link>http://gamerlimit.com/2009/04/graphic-language/#comment-6486</link>
		<dc:creator>Foshi</dc:creator>
		<pubDate>Wed, 01 Apr 2009 20:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=9835#comment-6486</guid>
		<description>Gameplay is always going to be more important than graphics. It is also true though that gameplay evolves as graphics get better. Look at the Metal Gear Solid series for instance. As the graphics got better between the the four games, gameplay took drastic shifts forward and each subsequent release offered more freedom than the last due to the new graphical processing power. I appreciate great graphics for drawing me into a world and making me feel apart of it.</description>
		<content:encoded><![CDATA[<p>Gameplay is always going to be more important than graphics. It is also true though that gameplay evolves as graphics get better. Look at the Metal Gear Solid series for instance. As the graphics got better between the the four games, gameplay took drastic shifts forward and each subsequent release offered more freedom than the last due to the new graphical processing power. I appreciate great graphics for drawing me into a world and making me feel apart of it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quraishi</title>
		<link>http://gamerlimit.com/2009/04/graphic-language/#comment-6485</link>
		<dc:creator>Quraishi</dc:creator>
		<pubDate>Wed, 01 Apr 2009 20:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=9835#comment-6485</guid>
		<description>For me, graphics dont really make the game. I rather play Galaga over Far Cry 2 any day.

Also Left 4 Dead over Killzone 2....its all about the fun factor for me.</description>
		<content:encoded><![CDATA[<p>For me, graphics dont really make the game. I rather play Galaga over Far Cry 2 any day.</p>
<p>Also Left 4 Dead over Killzone 2&#8230;.its all about the fun factor for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cody j</title>
		<link>http://gamerlimit.com/2009/04/graphic-language/#comment-6470</link>
		<dc:creator>cody j</dc:creator>
		<pubDate>Wed, 01 Apr 2009 18:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=9835#comment-6470</guid>
		<description>i agree that a great game isn&#039;t determined by graphics but having great graphics with a game does give you the full experience. i loved killzone 2 when i first got it i beat it 12 times the first two weeks it was out but then resident evil 5 came out and i have been playing that since it came out over and over again but my point is that even though re5 isn&#039;t as grand in graphics as killzone 2 i had more fun with it</description>
		<content:encoded><![CDATA[<p>i agree that a great game isn&#8217;t determined by graphics but having great graphics with a game does give you the full experience. i loved killzone 2 when i first got it i beat it 12 times the first two weeks it was out but then resident evil 5 came out and i have been playing that since it came out over and over again but my point is that even though re5 isn&#8217;t as grand in graphics as killzone 2 i had more fun with it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Turi</title>
		<link>http://gamerlimit.com/2009/04/graphic-language/#comment-6469</link>
		<dc:creator>Tim Turi</dc:creator>
		<pubDate>Wed, 01 Apr 2009 17:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=9835#comment-6469</guid>
		<description>If graphics never improved from where they are today, I could live with it.</description>
		<content:encoded><![CDATA[<p>If graphics never improved from where they are today, I could live with it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Clark</title>
		<link>http://gamerlimit.com/2009/04/graphic-language/#comment-6447</link>
		<dc:creator>Paul Clark</dc:creator>
		<pubDate>Wed, 01 Apr 2009 16:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=9835#comment-6447</guid>
		<description>The current hurdle graphics have is as they are ever approaching realism, they meet the &quot;uncanny valley&quot; in which because they are so close to realistic the tinier flaws become more noticeable and jarring.</description>
		<content:encoded><![CDATA[<p>The current hurdle graphics have is as they are ever approaching realism, they meet the &#8220;uncanny valley&#8221; in which because they are so close to realistic the tinier flaws become more noticeable and jarring.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Carter</title>
		<link>http://gamerlimit.com/2009/04/graphic-language/#comment-6445</link>
		<dc:creator>Chris Carter</dc:creator>
		<pubDate>Wed, 01 Apr 2009 16:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=9835#comment-6445</guid>
		<description>Rome and Medieval Total War are amazing games; graphical marvels, with no draw-distance despite how many on-screen models there are.</description>
		<content:encoded><![CDATA[<p>Rome and Medieval Total War are amazing games; graphical marvels, with no draw-distance despite how many on-screen models there are.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

