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With the recent release of Prince Of Persia on the PS3 and XBOX 360, we all fully expected some sort of loosely made port to the DS or PSP. And for better or worse, we got one for the DS. The Fallen King is a 3rd person action adventure developed by Ubisoft Casablanca, it’s an official spin-off to the Prince Of Persia game now running in your consoles. Prince Of Persia: The Fallen King allows you to play as the new Prince on a new journey, and once again, he’s not alone. I guess it’s time to fight Ahriman again… dammit…

The Fallen King takes place after the console Prince of Persia; although you need no knowledge of its console brother’s canon to play this game. It continues the Prince’s quest to defeat the God of Darkness, Ahriman and cleanse the world of his evil and the icky corruption that seems to be slopped over everything in sight.

The story begins with the Prince seeking the king of the City of the New Dawn to give him a helping hand against Ahriman by summoning Ormazd, which he is doing for Elika. Unfortunately, the King has been corrupted, this is told to you by a Magus named Zal. Zal is also trying to put Ahriman away, eventually he agrees to venture with the Prince in search of four pieces to a seal that will keep Ahriman at bay.

The game has you progress through it level by level, taking in the story as you go. There are a few high and low points in the game, mostly revolving around the control scheme and combat.


Look At The Big Brown Square At The Top, Real Craftsmanship.

The game plays in 2.5D, as you go through the levels, you’ll notice that the background graphics look fabulous on the little screen of the DS. Using 3D character models may not have been the best move though, as they don’t look great due to the graphical limitations. The 2D style of Prince of Persia Classic would of suited the game far better as the Prince looks short and clunky.

This brings me to the worst part of the game, the controls. Unfortunately every action you take as the Prince is controlled via the Touch Screen. Moving, jumping, wall sliding and combat are all performed with a quick flick of the stylus, while this sounds fine and dandy it leads to a few problems. The first of these would be the combat, with only a few ways that you can move a stylus on a screen it doesn’t allow a great number of attacks, thus leading the fighting to become stale far quicker than it should, although the magic attacks that Zal allows you to do freshen it slightly. The second is accuracy: trying to jump, run and attack in sequence is easy with a gamepad, but near impossible in this game. If there was an option to use classic or touch controls then the game would be a lot more fun to play.

The level design is exactly what you’d expect from a Prince of Persia game, challenging. With wall jumps and acrobatics needed here and there you’d expect it to be a blast flying through the levels, but the stylus controls make these far too difficult and half the fun on these tasks in the previous titles was being able to do them with only half your concentration on the game. In each level there are a number of chests and coins to collect, the chest do almost nothing, and the coins allow you to buy more health, but seeing as it’s darn near impossible to die, you won’t need them.

Repetative Much?

Only 3 Coins? Poor Bastard.

The fun factor in The Fallen King dies down after you reach around the 5th level. You start asking yourself questions like, “Haven’t I already beaten this enemy 50 times?”, “Why is my completion rate already 25%?” and “Why did I buy this over New Super Mario Bro’s?”.  Unfortunately, while the level design is great, there aren’t that many to play through. You could easily complete The Fallen King in 2 days casual play, like every time you use the toilet.

Although as a platformer it seems decent, the game really doesn’t live up to the rest of the franchise. You would expect PoP games to handle fantastically. The other games in the series have all played brilliantly, and the fact that The Fallen King falls short is a great disappointment to all the fans of the Prince. Cartoon style graphics can be done superbly, such as in The Legend Of Zelda: Phantom Hourglass, but the Prince just looks malformed. The graphics and the lack of D-Pad support might be the only problems with this game; unfortunately, these two things matter the most in this instance.

Overall, The Prince of Persia: The Fallen King is a pretty mediocre game. For the money, there are plenty of platformers out there that you can have a lot more fun with.. Hardcore fans will enjoy the story, but will struggle to finish the game due to sheer boredom and frustration.

Rating Category
6.0 Presentation
The characters look clunky, and clash with the pretty backdrops.
How does our scoring system work?
4.0 Gameplay
Hand cramping controls will leave you nursing yourself back to health for at least 2 days.
5.0 Sound
Outstandingly average, no voices either so just use your MP3 player.
5.5 Longevity
You won't want to replay this game, that's if you can be bothered to finish it to begin with.
5.5 Overall
There are far better games out there, usually for a lot less money.

  1. Visually, it looks like the classic Prince of Persia games. It’s too bad it couldn’t live up to it’s heritage.

  2. avatar Yo Mom

    i’m trying to beat Ahriman (which is i beleie is the last level) but i can’t he keeps squishing me!

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