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	<title>Comments on: Gamer Limit Review: Blue Dragon</title>
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	<link>http://gamerlimit.com/2009/04/gamer-limit-review-blue-dragon/</link>
	<description>Gamer Limit</description>
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		<title>By: Jamie Obeso</title>
		<link>http://gamerlimit.com/2009/04/gamer-limit-review-blue-dragon/#comment-9989</link>
		<dc:creator>Jamie Obeso</dc:creator>
		<pubDate>Sun, 03 May 2009 05:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=15243#comment-9989</guid>
		<description>I know I&#039;m pretty late, but I thought I&#039;d comment back...

To say that I rated the game as a 6.5 because the story revolves around kids is to severely miss the point of what I said. The gameplay and the story reach out to two entirely different demographics, and that&#039;s why, ultimately, I gave the game a lower score. 

I also didn&#039;t personally find much depth or sophistication in the story. I felt like there were a lot of twists thrown in randomly - especially at the very end - and that, while being fun, was just a little too juvenile for my tastes. I appreciate it, and I think it was done well...but, it feels like something a kid would watch (and, perhaps not coincidentally, it became a Saturday morning cartoon).

Lastly, I reject the implication that grinding is some sort of attractive or necessary staple of JRPGs. Certainly, grinding can be fun, and if you like the combat enough, then great! However, it should not be necessary, because if it is, then it&#039;s nothing more than an artificial way of extending a game&#039;s length. To essentially imply that you can&#039;t have a JRPG without grinding by saying that it&#039;s part of most RPGs - regardless of its veracity - is an appeal to tradition. But I ask you this: Is every tradition worth keeping? We&#039;ve come a long way from RPGs that had no story, allowed you to only target one foe at a time, caused your characters to do nothing if they attacked an enemy that already died, having encounters every two steps, and magic spells that could only be used twice before having to go back to an inn. What, exactly, is more attractive about mandatory grinding than all of these other antiquities?</description>
		<content:encoded><![CDATA[<p>I know I&#8217;m pretty late, but I thought I&#8217;d comment back&#8230;</p>
<p>To say that I rated the game as a 6.5 because the story revolves around kids is to severely miss the point of what I said. The gameplay and the story reach out to two entirely different demographics, and that&#8217;s why, ultimately, I gave the game a lower score. </p>
<p>I also didn&#8217;t personally find much depth or sophistication in the story. I felt like there were a lot of twists thrown in randomly &#8211; especially at the very end &#8211; and that, while being fun, was just a little too juvenile for my tastes. I appreciate it, and I think it was done well&#8230;but, it feels like something a kid would watch (and, perhaps not coincidentally, it became a Saturday morning cartoon).</p>
<p>Lastly, I reject the implication that grinding is some sort of attractive or necessary staple of JRPGs. Certainly, grinding can be fun, and if you like the combat enough, then great! However, it should not be necessary, because if it is, then it&#8217;s nothing more than an artificial way of extending a game&#8217;s length. To essentially imply that you can&#8217;t have a JRPG without grinding by saying that it&#8217;s part of most RPGs &#8211; regardless of its veracity &#8211; is an appeal to tradition. But I ask you this: Is every tradition worth keeping? We&#8217;ve come a long way from RPGs that had no story, allowed you to only target one foe at a time, caused your characters to do nothing if they attacked an enemy that already died, having encounters every two steps, and magic spells that could only be used twice before having to go back to an inn. What, exactly, is more attractive about mandatory grinding than all of these other antiquities?</p>
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		<title>By: Christopher Matulich</title>
		<link>http://gamerlimit.com/2009/04/gamer-limit-review-blue-dragon/#comment-8807</link>
		<dc:creator>Christopher Matulich</dc:creator>
		<pubDate>Wed, 22 Apr 2009 22:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=15243#comment-8807</guid>
		<description>Blue Dragon, aside from the story, was an amazing JRPG, full utilizing most of the aspects that come along with it. To score it a 6.5 because the story revolves around a bunch of kids seems a little weird. The combat was traditional and fun, the job system was relatively deep, and having giant monster battles was a blast. And I&#039;m not even sure why you have such problems with the story anyway, for it does offer many sophisticated and serious moments. In fact, I accepted and derailed your challenge: not only did I finish this game and came away happy and entertained through plot alone, I spent nearly 70 hours playing the game. The game fits a niche that has been dying since the the tail end of the last generation, and if you&#039;re not ready to grind you&#039;re way through, as in MOST JRPGs, then I agree with Jaime, stay way. 

But if you&#039;re into the JRPG, the traditional combat system, and grinding till the sun comes up, this absolutely can&#039;t be passed up.</description>
		<content:encoded><![CDATA[<p>Blue Dragon, aside from the story, was an amazing JRPG, full utilizing most of the aspects that come along with it. To score it a 6.5 because the story revolves around a bunch of kids seems a little weird. The combat was traditional and fun, the job system was relatively deep, and having giant monster battles was a blast. And I&#8217;m not even sure why you have such problems with the story anyway, for it does offer many sophisticated and serious moments. In fact, I accepted and derailed your challenge: not only did I finish this game and came away happy and entertained through plot alone, I spent nearly 70 hours playing the game. The game fits a niche that has been dying since the the tail end of the last generation, and if you&#8217;re not ready to grind you&#8217;re way through, as in MOST JRPGs, then I agree with Jaime, stay way. </p>
<p>But if you&#8217;re into the JRPG, the traditional combat system, and grinding till the sun comes up, this absolutely can&#8217;t be passed up.</p>
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		<title>By: Jamie Obeso</title>
		<link>http://gamerlimit.com/2009/04/gamer-limit-review-blue-dragon/#comment-8436</link>
		<dc:creator>Jamie Obeso</dc:creator>
		<pubDate>Mon, 20 Apr 2009 19:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=15243#comment-8436</guid>
		<description>The strange thing is, the game is actually a lot of fun, if turn-based RPGs and class systems are something you enjoy. Just, the childish story, while done well, is SUCH a big deterrent. A lot of people I know who enjoyed the combat immensely quit playing the game because of how kiddish the rest of the experience was. And, as I stated, I couldn&#039;t handle playing it for more than an hour at a time.

If you can get past the aggressively kiddish story, you&#039;ll probably enjoy Blue Dragon just fine.</description>
		<content:encoded><![CDATA[<p>The strange thing is, the game is actually a lot of fun, if turn-based RPGs and class systems are something you enjoy. Just, the childish story, while done well, is SUCH a big deterrent. A lot of people I know who enjoyed the combat immensely quit playing the game because of how kiddish the rest of the experience was. And, as I stated, I couldn&#8217;t handle playing it for more than an hour at a time.</p>
<p>If you can get past the aggressively kiddish story, you&#8217;ll probably enjoy Blue Dragon just fine.</p>
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		<title>By: Tim Turi</title>
		<link>http://gamerlimit.com/2009/04/gamer-limit-review-blue-dragon/#comment-8404</link>
		<dc:creator>Tim Turi</dc:creator>
		<pubDate>Mon, 20 Apr 2009 17:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=15243#comment-8404</guid>
		<description>Sounds like a mediocre, watered down RPG.</description>
		<content:encoded><![CDATA[<p>Sounds like a mediocre, watered down RPG.</p>
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		<title>By: Robert Hastings</title>
		<link>http://gamerlimit.com/2009/04/gamer-limit-review-blue-dragon/#comment-8396</link>
		<dc:creator>Robert Hastings</dc:creator>
		<pubDate>Mon, 20 Apr 2009 16:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=15243#comment-8396</guid>
		<description>I&#039;m still giving some serious consideration to adding this to my extensive Xbox 360 library, if only for the simple fact that it&#039;s so cheap.  I think it&#039;s priced at something like $13.99 on Amazon, so even given the lackluster reviews, I&#039;d say it&#039;s worth the price tag.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still giving some serious consideration to adding this to my extensive Xbox 360 library, if only for the simple fact that it&#8217;s so cheap.  I think it&#8217;s priced at something like $13.99 on Amazon, so even given the lackluster reviews, I&#8217;d say it&#8217;s worth the price tag.</p>
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