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Killzone 2 has made the bold claim that it will “actually listen to it’s fans” regarding gameplay changes. Patch 1.20 is live, and if you’re wondering what it changed, full details are after the break.

Game update version 1.20 contains the following fixes:

  • Stability issue regarding randomly named games has been resolved.
  • Stability issue where rapidly tapping (X) causes a crash on spawn-select has been resolved.
  • Stability issue regarding the Saboteur’s disguise ability has been resolved.
  • Stability issue regarding game creation with a blank name has been resolved.
  • Stability issue with repeatedly entering/exiting game has been resolved.
  • Ignore list functionality has been corrected.
  • Unlocking of the “Front Runner” Medal has been fixed.
  • Incorrectly awarding victory to clans who don’t show has been fixed.
  • Battle Replay for Corinth Crossing not appearing correctly on Killzone.com has been fixed.
  • Issue with not being able to defuse the Search and Destroy objective has been resolved.
  • HUD issue when playing as a Medic during Assassination mode has been corrected.
  • Controller input has been slightly tweaked and modified.
  • Exploit of shotgun auto-lock on has been fixed.
  • Issue with D-charges in Campaign mode has been fixed.

Please note: This game update does not add new features or functionality to the game.

Source: Killzone.com

  1. “Controller input has been slightly tweaked and modified”

    Hmmm, not too much I hope. Good to know they’re not hanging around on things though.

  2. That’s a lot of fixes to a game that’s pretty fresh, yet.

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    “Controller input has been slightly tweaked and modified”

    I don’t see any difference.

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