Mature games for the Wii are rare, but recently they’ve been emerging quietly, hoping to make a small success. Well the developers at n-space made Winter, and it was one hell of a game. Due to some seriously crap publishers it got canned, they were turning their noses up at the game and thanks to this it never saw the light of day. Originally announced in 2007, it was created in hopes of both reinventing the survival-horror genre and introducing a darker, more mature game to the “family friendly” Wii.
One of the game’s biggest focuses early on would be to survive the harsh environments brought on by the mysterious blizzard. Players would have to find buildings in which to take shelter in and warm the main character before succumbing to frostbite or hypothermia. Winter sounds like a fantastic game, and according to n-space they’d love to carry on where they left off. Lets just keep our fingers crossed.
4. Metroid Dread
Metroid always kept its roots in 2D, even with the release of the Prime series, people would still go back and play the classics. The side scrolling adventure couldn’t be beaten and 2D Metroid reigns supreme. With Super Metroid being the best out of them all. But with such success in 2D why doesn’t Samus backtrack to sidescrolling land? Because it got cancelled that’s why.
Metroid Dread, a 2D Metroid adventure for the Nintendo DS. There were cryptic denials that the game never existed, but questions were never fully answered and the general opinion is that it existed, and got canned. Hope emerged in Metroid Prime 3: Corruption where there is a message in the Metroid breeding zone of the Space Pirate Homeworld on a computer panel that if scanned says “Experiment status report update: Metroid project ‘Dread’ is nearing the final stages of completion.” For all we know it could be a joke, lets hope its not.
3. Chrono Break
Chrono Trigger and Chrono Cross are two of the best RPG’s ever made, and on December 5th 2001, Square-Enix registered the name Chrono Break. Amongst talks of continuing the series Chrono break was considered a serious possibility, it was being talked about, and it could happen. We all held our breath, the project had not been greenlighted yet, so there was a chance it wouldn’t happen. And guess what, it didn’t.
Square-Enix dropped the trademark in the U.S and nothing was said. With Chrono Trigger being ported to the DS, its clear Square haven’t given up on the series. But whether we’ll see a brand new game, who knows. The demand is there, and demand = sales, but so far we’ve been given nothing.
2. Starfox 2
I love Nintendo, I love them with all my gaming heart; but each and every night before I sleep I silently curse them and their infernal Nintendo 64. The N64 is directly responsible for Star Fox 2 never being glued into my SNES. Star Fox was one of the best games on the SNES. It’s fantastic gameplay, story and characters enthralled and it dazzled with its *polygons*.
Everyone who played it fell in love with it. The sequel, Star Fox 2, was set to be just as great. The Japanese version of the game was fully completed and pretty much ready to ship. However there was a little problem. Star Fox 2 was binned because the release of the N64 was right around the corner, and Nintendo’s desire to use the most advanced system available for a new Star Fox game was irrefutable. Sorry Fox fans, you won’t get to play this one.
1. Super Mario 128
Super Mario 128 falls into two categories; the first being one of the most wanted games of all time, the second being one of the biggest screw overs in the entire history of gaming. When I think of Mario 128 I hate Nintendo. I want my Mario 64 sequel, I don’t want Mario Sunshine, I don’t want Mario Galaxy. I want my Mario 128. Miyamoto referred to Mario 128 in 1997 as a possible name for a Mario 64 sequel, it was mentioned again at Spaceworld in 2000, along with a video. The game seemed certain.
In 2002, Miyamoto confirmed the development of 128. It was coming, we were sure of it. In 2003 we were told in wouldn’t appear on the Gamecube at all, okay not the end of the world, we’re still getting it though, right? It was once again confirmed at E3 2004.
Where the hell was it? Reggie Fils-Aime, stated that Super Mario 128 would be shown at E3 2005. This was the point where most people thought that the game would finally surface. But oh no, it failed to appear. Later that year it was revealed Mario 128 would finally surface on the Wii. However it was in 2006 that Nintendo pulled the biggest switcheroo you’ll ever see, Miyamoto finally confirmed that the project was no more, and that bits and pieces of the concept had evolved into the Wii title Super Mario Galaxy.
After 9 years of being led on, they screwed us over. So much for Nintendo being “friendly”. Mario 128 is one of the most hyped cancelled games ever, you can’t hype a game that much then say you scrapped it. That’s just not right. For this, I hate Ninty, Mario and Luigi, but especially Luigi.
Thanks for reading folks, and remember if you ever want to see any of these games released, complain, petition, bitch and moan until you get what you want. Companies can’t ignore what the fans want forever. There’s power in numbers, now its time to use it!
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