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	<title>Comments on: Gamer Limit Review: Lost Planet: Extreme Condition</title>
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	<link>http://gamerlimit.com/2009/03/gamer-limit-review-lost-planet-extreme-condition/</link>
	<description>Gamer Limit</description>
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		<title>By: Tenaciousck</title>
		<link>http://gamerlimit.com/2009/03/gamer-limit-review-lost-planet-extreme-condition/#comment-4588</link>
		<dc:creator>Tenaciousck</dc:creator>
		<pubDate>Fri, 06 Mar 2009 23:28:45 +0000</pubDate>
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		<description>For all of Lost Planets flaws, I still think it should be respected for what it tried to do.  It was essentially a Japanese shooter.  Capcom, a company known for street fighter and resident evil, were trying to expand their market and audience by trying to produce a title that was completely out of their zone of comfort and speaking for the majority, they managed to pull it off.  Everything about the game&#039;s design screams of an eastern audience trying to figure out how to make one of these shooters appeal to both east and west sentimentalities.

It&#039;s widely known that the Japanese audience have a strange tendency to easily become motion sick, hence the 90 degree-turn bumbers on LB and RB of the controller.  The slow movement of the main character coupled with the third person camera also alludes to this player motion sickness barrier as well.  Along with that, to minimize the amount of camera movement going on within the game, the reticle of the game has an extremely large area of &quot;play,&quot; similar to how various car&#039;s also have a lose feeling steering wheel depending on the model type.

So for all it does wrong, it&#039;s an interesting view into the Japanese perspective of how to make a shooter.  Where else would ideas such as the 90 degree turn and lose aiming reticle come from in a market dominated by the very western Halo?</description>
		<content:encoded><![CDATA[<p>For all of Lost Planets flaws, I still think it should be respected for what it tried to do.  It was essentially a Japanese shooter.  Capcom, a company known for street fighter and resident evil, were trying to expand their market and audience by trying to produce a title that was completely out of their zone of comfort and speaking for the majority, they managed to pull it off.  Everything about the game&#8217;s design screams of an eastern audience trying to figure out how to make one of these shooters appeal to both east and west sentimentalities.</p>
<p>It&#8217;s widely known that the Japanese audience have a strange tendency to easily become motion sick, hence the 90 degree-turn bumbers on LB and RB of the controller.  The slow movement of the main character coupled with the third person camera also alludes to this player motion sickness barrier as well.  Along with that, to minimize the amount of camera movement going on within the game, the reticle of the game has an extremely large area of &#8220;play,&#8221; similar to how various car&#8217;s also have a lose feeling steering wheel depending on the model type.</p>
<p>So for all it does wrong, it&#8217;s an interesting view into the Japanese perspective of how to make a shooter.  Where else would ideas such as the 90 degree turn and lose aiming reticle come from in a market dominated by the very western Halo?</p>
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		<title>By: MueShen</title>
		<link>http://gamerlimit.com/2009/03/gamer-limit-review-lost-planet-extreme-condition/#comment-4549</link>
		<dc:creator>MueShen</dc:creator>
		<pubDate>Fri, 06 Mar 2009 08:10:18 +0000</pubDate>
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		<description>I really didn&#039;t like this game, too chaotic for me.</description>
		<content:encoded><![CDATA[<p>I really didn&#8217;t like this game, too chaotic for me.</p>
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