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Lost Planet: Extreme Condition is a 3rd person shooter developed and Published by Capcom. It was released in 2007 for PC and XBox 360, then re-released for the PlayStation 3 in 2008. The planet Earth’s conditions have become too hostile for human survival, there was no other choice but to leave and s. We chose E.D.N III. tart new on another planet. E.D.N III is a perpetually snowy planet, populated by the Akrid, who forced humanity to abandon E.D.N. III using their sheer numbers and with the element of surprise. But we humans don’t give up easily.

You play Wayne Holden, your father Gale was killed in a battle with a gargantuan Akrid, referred to as the Green Eye. You are found unconscious by snow pirates who proceed to take you under their wing, and help you in your quest for revenge. Eventually the focus changes to a group called NEVEC’s evil plan, The Frontier Project, and to basically try and stop it from happening. The game focuses mainly on combat, Wayne can use a wide variety of weapons; shotguns, rocket launchers and plasma rifles. However you can only carry two weapons at once, no Solid Snake Syndrome here.

TRANSFORMERS! Robots in disguise!

TRANSFORMERS! Robots In Disguise!

Not only can Wayne use weapons, he is also a fair pilot. Wayne can pilot an assortment of robot suits (Mechs), called a VS (Vital Suit). And when you are on foot you can swap around the weaponry of and mech’s you find. There are over 10 different Vital Suits in the game, and each one is different. Ranging from stationary ones to ones that transform, you’ll find at least one you love. Lost Planet doesnt play as well as other 3rd person shooters, namely Gears of War, but you can’t fault it for that as it has things Gears doesn’t. Namely giant robots, and any game with giant robots is okay in my books. When it says Extreme Conditions, they weren’t joking, you need Thermal Energy to Survive. You have a T-ENG meter as well as a health bar, and your T-ENG is always going down, you can replenish it by killing enemies or reaching an energy source but sometimes these are few and far between. Using a VS depletes your T-ENG alot faster than usual, so you need to be careful and manage it properly. It adds haste to the game, and makes you think about what to do next.

E.D.N. III looks amazing, the snowy plains and towns all look mystifying, yet dangerous as you never know when a sneaky Akrid is going to pop out at you. The whole game looks fantastic and the underground sections all look just as great. It’s one of the better looking games around, and the different backdrops and lighting effects add a nice variety to the screen. Not to mention the character and enemy design is fantastic, especially on some of the larger Akrid.

Lunch Time.

Lunch Time.

With the game revolving around the combat system it’s lucky Capcom kept it so varied, there’s plenty of ways to fight and eventually you’ll think about how you need to combat certain situations. There’s elements of strategy here that will keep you entertained. The game doesn’t make it easy for you either, early on it’ll throw ant sized Akrid at you, but before long you’ll be fighting beasts 100 times your size.

As great as the Graphics and Gameplay are, the sound doesn’t quite measure up to the rest of the game. There’s some dramatic music that pumps through when the action is heating up. But none of the tracks are very hard hitting or memorable. Sound quality in the weapons is inconsistent, some weapons really pack a huge punch, like the rocket launcher and the mechs. But others sound tinny and fake. The sound could of been saved with some decent voice actors, but it sounds stiff and forced. While its not a huge deal, it makes the cutscenes a bit unbearable to listen to.

Lost Planet isn’t without its problems though, Wayne has a grapple gun that is intended to play a big part in the gameplay. Unfortunately its useless. You have almost no control over it, and if anything comes within 10 feet of it the line breaks. So no hope of using it to escape from tight situations. You can’t aim straight up, leading to aiming problems for both shooting and grappling. With the game throwing flying enemies at you left and right this can become a real annoyance.

Compensating For Something?

Compensating For Something?

Lost Planet’s story mode doesn’t really reach as far as it should of, with only 12 Missions in the entire game, it’s not exactly the longest game in the world. But you may find yourself playing through a second or maybe even a third time, trying out the different difficulties and using different strategies. Another aspect that falls a bit short of its mark is the multiplayer. No local multiplayer, what kind of a game nowadays doesn’t have that? Throw in 4 player local deathmatch and you’ve got yourself a winner. But with online only you may find yourself disappointed. Although the online isn’t too shabby with 16 players.

Although Lost Planet doesn’t quite live up to others in the genre, its still a great game, one which i enjoyed immensly. Even if the Single Player is a tad short, you’ll love every minute of it. The price of the game has dropped significantly since it was released so i’d highly reccomend picking yourself up a copy. Can you survive the Lost Planet?

Reviewer’s note: The Playstation 3 version was tested for this review

Rating Category
9.0 Presentation
Great visuals and effects coupled with fantastic enemy design.
How does our scoring system work?
7.0 Gameplay
Simple controls, with secret faults that annoy at times
5.0 Sound
Mediocre sound effects, and forgettable music
6.0 Longevity
With no local multiplayer you might get bored quickly, and the story is only good 2 or 3 times
7.5 Overall
Above average for its genre, but not the best game out there

  1. avatar MueShen

    I really didn’t like this game, too chaotic for me.

  2. For all of Lost Planets flaws, I still think it should be respected for what it tried to do. It was essentially a Japanese shooter. Capcom, a company known for street fighter and resident evil, were trying to expand their market and audience by trying to produce a title that was completely out of their zone of comfort and speaking for the majority, they managed to pull it off. Everything about the game’s design screams of an eastern audience trying to figure out how to make one of these shooters appeal to both east and west sentimentalities.

    It’s widely known that the Japanese audience have a strange tendency to easily become motion sick, hence the 90 degree-turn bumbers on LB and RB of the controller. The slow movement of the main character coupled with the third person camera also alludes to this player motion sickness barrier as well. Along with that, to minimize the amount of camera movement going on within the game, the reticle of the game has an extremely large area of “play,” similar to how various car’s also have a lose feeling steering wheel depending on the model type.

    So for all it does wrong, it’s an interesting view into the Japanese perspective of how to make a shooter. Where else would ideas such as the 90 degree turn and lose aiming reticle come from in a market dominated by the very western Halo?

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