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	<title>Comments on: Gamer Limit Backlog Review: God Hand</title>
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	<link>http://gamerlimit.com/2009/03/gamer-limit-review-god-hand/</link>
	<description>Gamer Limit</description>
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		<title>By: sukotsuto</title>
		<link>http://gamerlimit.com/2009/03/gamer-limit-review-god-hand/#comment-43014</link>
		<dc:creator>sukotsuto</dc:creator>
		<pubDate>Tue, 26 Oct 2010 05:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=11109#comment-43014</guid>
		<description>GOD HAND remains one of my most favorite beat-em-up game ever. That&#039;s coming from someone who&#039;s played A LOT of beat em up games for the past 20 years (from popular to obscure beat em ups, both on system and on arcades). Despite it&#039;s graphics, I&#039;ve loved this more than even the recent beat em ups that came out in the current systems.

Even though the game is very hard, the manner in which difficulty is handled here is actually quite ingenious and fair, given that it only makes the game harder for those who are doing well (and thus, gives higher rewards), rather than forcing average-skilled gamers to go through the max difficulty everytime. It&#039;s still hard, but it&#039;s fair enough that it&#039;s entirely possible to beat the game without taking any damage, if you&#039;re skilled enough and you&#039;ve mastered how to dodge every attack in the game.

The IGN(orant) review score was one of the most lopsided swill of a review I&#039;ve ever read, and IGN, probably to make up for it, included GOD HAND in their recent top 100 games list. The reviewer who gave that score is also probably fired from IGN for quite some time ago (quite likely from the overflow of complaints they received against him) as his IGN profile (which seems to be demoted to a regular user) and blog is no longer found anywhere on IGN.com.


How I wish there&#039;s going to be GOD HAND 2! Too bad this was Clover&#039;s last game...</description>
		<content:encoded><![CDATA[<p>GOD HAND remains one of my most favorite beat-em-up game ever. That&#8217;s coming from someone who&#8217;s played A LOT of beat em up games for the past 20 years (from popular to obscure beat em ups, both on system and on arcades). Despite it&#8217;s graphics, I&#8217;ve loved this more than even the recent beat em ups that came out in the current systems.</p>
<p>Even though the game is very hard, the manner in which difficulty is handled here is actually quite ingenious and fair, given that it only makes the game harder for those who are doing well (and thus, gives higher rewards), rather than forcing average-skilled gamers to go through the max difficulty everytime. It&#8217;s still hard, but it&#8217;s fair enough that it&#8217;s entirely possible to beat the game without taking any damage, if you&#8217;re skilled enough and you&#8217;ve mastered how to dodge every attack in the game.</p>
<p>The IGN(orant) review score was one of the most lopsided swill of a review I&#8217;ve ever read, and IGN, probably to make up for it, included GOD HAND in their recent top 100 games list. The reviewer who gave that score is also probably fired from IGN for quite some time ago (quite likely from the overflow of complaints they received against him) as his IGN profile (which seems to be demoted to a regular user) and blog is no longer found anywhere on IGN.com.</p>
<p>How I wish there&#8217;s going to be GOD HAND 2! Too bad this was Clover&#8217;s last game&#8230;</p>
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		<title>By: Anonymous</title>
		<link>http://gamerlimit.com/2009/03/gamer-limit-review-god-hand/#comment-35642</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 15 May 2010 11:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=11109#comment-35642</guid>
		<description>nikhil</description>
		<content:encoded><![CDATA[<p>nikhil</p>
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	<item>
		<title>By: al swafi</title>
		<link>http://gamerlimit.com/2009/03/gamer-limit-review-god-hand/#comment-19613</link>
		<dc:creator>al swafi</dc:creator>
		<pubDate>Tue, 15 Sep 2009 05:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=11109#comment-19613</guid>
		<description>th gam was sooo hard</description>
		<content:encoded><![CDATA[<p>th gam was sooo hard</p>
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		<title>By: Luca</title>
		<link>http://gamerlimit.com/2009/03/gamer-limit-review-god-hand/#comment-16040</link>
		<dc:creator>Luca</dc:creator>
		<pubDate>Sat, 18 Jul 2009 10:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=11109#comment-16040</guid>
		<description>Hey this is a very interesting article! Thanks!</description>
		<content:encoded><![CDATA[<p>Hey this is a very interesting article! Thanks!</p>
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		<title>By: Ryujikun</title>
		<link>http://gamerlimit.com/2009/03/gamer-limit-review-god-hand/#comment-6345</link>
		<dc:creator>Ryujikun</dc:creator>
		<pubDate>Tue, 31 Mar 2009 15:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=11109#comment-6345</guid>
		<description>I believe CheeseKnight came from n4g with that very...bold statement used to pull readers in...which it did.  If you look for a comment like that in the article you see that it doesn&#039;t say anything like that.

Anyways good review indeed. Will probably try to look into the game again.  And when I feel like I need to throw my controller I&#039;ll just quit the game and play something else for a while and get back to it later lol like I do with Ninja Gaiden Sigma, or currently Uncharted on Crushing mode.</description>
		<content:encoded><![CDATA[<p>I believe CheeseKnight came from n4g with that very&#8230;bold statement used to pull readers in&#8230;which it did.  If you look for a comment like that in the article you see that it doesn&#8217;t say anything like that.</p>
<p>Anyways good review indeed. Will probably try to look into the game again.  And when I feel like I need to throw my controller I&#8217;ll just quit the game and play something else for a while and get back to it later lol like I do with Ninja Gaiden Sigma, or currently Uncharted on Crushing mode.</p>
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		<title>By: Chris Carter</title>
		<link>http://gamerlimit.com/2009/03/gamer-limit-review-god-hand/#comment-6330</link>
		<dc:creator>Chris Carter</dc:creator>
		<pubDate>Tue, 31 Mar 2009 14:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=11109#comment-6330</guid>
		<description>@CheeseKnight
Funnily enough, I didn&#039;t submit the article. This is a review; the title was a joke.</description>
		<content:encoded><![CDATA[<p>@CheeseKnight<br />
Funnily enough, I didn&#8217;t submit the article. This is a review; the title was a joke.</p>
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		<title>By: Paul Clark</title>
		<link>http://gamerlimit.com/2009/03/gamer-limit-review-god-hand/#comment-6328</link>
		<dc:creator>Paul Clark</dc:creator>
		<pubDate>Tue, 31 Mar 2009 14:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=11109#comment-6328</guid>
		<description>I like the idea of a scaling difficulty, dynamic to how you are playing, I think Left 4 Dead does that too. I would prefer to have some degree of control over it though, like in World Ends With You, despite the bad music and overly emo-ness, the way you could scale everything down if it was too hard at the expense of experience/drops/money and find a level right for you.
But I suppose Godhand&#039;s method is more of a method of &quot;we will kick your ass. Oh, you&#039;re playing well are you? You think will stop it?&quot;</description>
		<content:encoded><![CDATA[<p>I like the idea of a scaling difficulty, dynamic to how you are playing, I think Left 4 Dead does that too. I would prefer to have some degree of control over it though, like in World Ends With You, despite the bad music and overly emo-ness, the way you could scale everything down if it was too hard at the expense of experience/drops/money and find a level right for you.<br />
But I suppose Godhand&#8217;s method is more of a method of &#8220;we will kick your ass. Oh, you&#8217;re playing well are you? You think will stop it?&#8221;</p>
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		<title>By: Peter Skerritt</title>
		<link>http://gamerlimit.com/2009/03/gamer-limit-review-god-hand/#comment-6299</link>
		<dc:creator>Peter Skerritt</dc:creator>
		<pubDate>Tue, 31 Mar 2009 04:57:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=11109#comment-6299</guid>
		<description>@JC &quot;Hard&quot; is a subjective term. Some players may have better skills than others or a knack for playing games like God Hand, while others may adapt more slowly to the control and difficulty and become frustrated quite rapidly.</description>
		<content:encoded><![CDATA[<p>@JC &#8220;Hard&#8221; is a subjective term. Some players may have better skills than others or a knack for playing games like God Hand, while others may adapt more slowly to the control and difficulty and become frustrated quite rapidly.</p>
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	<item>
		<title>By: JC</title>
		<link>http://gamerlimit.com/2009/03/gamer-limit-review-god-hand/#comment-6298</link>
		<dc:creator>JC</dc:creator>
		<pubDate>Tue, 31 Mar 2009 04:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=11109#comment-6298</guid>
		<description>GAME IS NOT HARD!!!</description>
		<content:encoded><![CDATA[<p>GAME IS NOT HARD!!!</p>
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	<item>
		<title>By: David Rhinehart</title>
		<link>http://gamerlimit.com/2009/03/gamer-limit-review-god-hand/#comment-6293</link>
		<dc:creator>David Rhinehart</dc:creator>
		<pubDate>Tue, 31 Mar 2009 04:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=11109#comment-6293</guid>
		<description>I really need to give this game a try</description>
		<content:encoded><![CDATA[<p>I really need to give this game a try</p>
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	<item>
		<title>By: Peter Skerritt</title>
		<link>http://gamerlimit.com/2009/03/gamer-limit-review-god-hand/#comment-6291</link>
		<dc:creator>Peter Skerritt</dc:creator>
		<pubDate>Tue, 31 Mar 2009 03:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=11109#comment-6291</guid>
		<description>@Nah Point well-taken. I looked at Ninja Gaiden (Xbox) the same way. The game was unforgivably hard almost from the get-go and I do remember seeing no less than 10 used copies of the game on GameStop shelves within 10 days of its release. It&#039;s fine for games to be difficult, but good game design (IMO) should have a game build up to tougher difficulty. Let the player progress and learn the controls and nuances of the game, and even earn a couple of boss battle victories before turning up the heat. It builds a player&#039;s confidence.</description>
		<content:encoded><![CDATA[<p>@Nah Point well-taken. I looked at Ninja Gaiden (Xbox) the same way. The game was unforgivably hard almost from the get-go and I do remember seeing no less than 10 used copies of the game on GameStop shelves within 10 days of its release. It&#8217;s fine for games to be difficult, but good game design (IMO) should have a game build up to tougher difficulty. Let the player progress and learn the controls and nuances of the game, and even earn a couple of boss battle victories before turning up the heat. It builds a player&#8217;s confidence.</p>
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		<title>By: Peter Skerritt</title>
		<link>http://gamerlimit.com/2009/03/gamer-limit-review-god-hand/#comment-6290</link>
		<dc:creator>Peter Skerritt</dc:creator>
		<pubDate>Tue, 31 Mar 2009 03:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=11109#comment-6290</guid>
		<description>@Captain America Really? REALLY? What a baseless and rather insulting comment. What&#039;s worse is that you don&#039;t appear to have any evidence to back up your claim. The reviewer listed his reasons for liking the game... so what are yours for disliking it? Do you have even have one?</description>
		<content:encoded><![CDATA[<p>@Captain America Really? REALLY? What a baseless and rather insulting comment. What&#8217;s worse is that you don&#8217;t appear to have any evidence to back up your claim. The reviewer listed his reasons for liking the game&#8230; so what are yours for disliking it? Do you have even have one?</p>
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