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Blizzard has smashed records with World of Warcraft. Over 12 million subscribers is an incredible feat, and it is currently estimated that World of Warcraft holds 62% of the MMO market share worldwide. With more MMOs shutting down, WoW still reigns supreme.

What can Blizzard do to top themselves? What should their next move be after the 3rd WoW expansion? The answer is simple: make a new MMO based off a successful Blizzard IP with the goal of sucking in anyone who has never shown previous interest in the MMO genre. The answer is Galaxy of Starcraft.

Mission Statement and Synopsis of Galaxy of Starcraft


Mission Statement: To make an MMO that will captivate fans of World of Warcraft, as well as bring in new gamers who previously were turned off by the idea of a Massively Multiplayer Online RPG.

Galaxy of Starcraft would play very similar to WoW, and use a completely customizable interface. The graphics would be updated, but it would use a down-scale technique found in Warhammer Online, that would allow users of low-end PCs to still enjoy the game.

The reason why WoW is so successful is also the reason why many gamers will not play it: extensive end-game support. You’ve heard the term “MMOs almost never end”, well, in World of Warcraft, it takes months to even conceive a conclusion. It is because of this that many gamers are turned off; there is simply too much to aspire for. All of the best dungeons, equipment and content are all at the end of the game. Blizzard tried to tone this down in Wrath of the Lich King by having 10 person end-game dungeons rather than only having 25 man raids that generally require a guild. To expand on this, there would be many other features in Galaxy of Starcraft that would ensnare even the most casual of gamers.

  • More emphasis on team play, even for early game questing
  • Add more early game skills and spells to increase fun factor for casuals
  • Have a myriad of early-game PVP (player versus other players) options for players who fear end-game hardcore PVP
  • Place more emphasis on “PVE” (Player versus environment) servers, and make them more user friendly. Add extra FAQs and tutorials for players new at MMOs, explaining basic terms and what to expect.
  • Have “casual” gaming events and content that cater towards non-hardcore MMO fans. Have a separate team devoted to this, while the core team still continues to design more content for end-game play.
  • Have a separate gear set for non-raiders. While it’s not nearly as effective as end-game raiding, it serves a different purpose.
  • Decrease effort needed to get a good PVP set; still have “top-end” sets for hardcore PVPers to earn

Basic Story

While it could take some stretching, the Protoss ally with the Terrans in order to eliminate the Zerg’s galactic infestation, forming the Galactic Alliance. The Zerg have captured Terrans and Protoss, infecting them beyond recognition. The Xel’Naga (The quasi “Gods” of Starcraft lore) have made themselves known, and also are going to stop the Zerg from conquering the galaxy. Many Protoss have begun to worship the Zerg, and have developed a cult in their name. They are determined to stop the Galactic Alliance, and fight in the name of the Swarm.

As noted, the story may be a bit of a reach, but so was World of Warcraft in many respects.


The format could still have good versus evil, and use the standard MMO scheme.

  • Galactic Alliance
    • Terrans
    • Protoss
    • Xel’Naga
  • Swarm
    • Infested Terrans
    • Zerg
    • Fallen Protoss


Make 3 factions, similar to Dark Age of Camelot

  • Terrans, Protoss and Zerg

Sample Character Classes


Terran Soldier: Played similar to a hunter in World of Warcraft, they would be ranged DPS (Damage per second; or just “Damage Dealers”).

Sample Ability: Stimpack: Increased fire rate for 30 seconds, but take 30% more damage during this time


Zergling: Melee DPS, with regenerative capabilities
Sample Ability: Hive Tap: Increase all statistics for 10 seconds (5 min cooldown)


Lurker: Melee DPS similar to a Rogue from World of Warcraft. It can “lurk” instead of stealth
Sample Ability: Soil Pierce: Does 30% increased damage if used on a target while lurking.


Ultralisk: Overall Tank (unit that takes all of the enemies’ attacks) for the Swarm
Sample Ability: Leadership: Rallies all units and gives 20% extra vitality to party for 10 seconds


Templar: Would be a ranged healing or DPS class, depending on the spec (Specific role chosen by the player). If the DPS tree (spec list) is chosen, the player will have the option of becoming a Dark Templar, similar to a Shadow Priest in World of Warcraft.
Sample Ability:  Psionic Storm: AOE (Area of Effect) damage for 5 seconds on targeted area


Zealot: Melee DPS, with few psionic ranged spells
Sample Ability:  Pneumatic Punch: Pierce the enemy with your psionic blade, dealing X damage over 10 seconds.


Terran Capital: Mar Sara (New Capital of Alliance)

Zerg capital: Hive Mind Entrenchment (Capital of Swarm)

In order to get to different zones, it would be similar to walking through the Dark Portal in WoW. Also, “flight paths” would be obviously used in Galaxy of Starcraft to the fullest.

Endgame Raiding

Galaxy of Starcraft would still encourage end-game raiding to keep the 12 million plus core players. The venues could range from:

Xel’Naga Ruins
Rogue Zerg Hives (Even the player’s Zerg faction would need to destroy it)
Rogue Terran Faction space stations
Protoss’ abandoned research centers

In summation

Overall, the law of market saturation would dictate that Blizzard should wait at least 3-4 more years before unveiling this project. WoW still has another good few years left in it at the rate it is going now. Starcraft II and Diablo 3 will tide over fans for a while, and so will the next World of Warcraft expansion. When that hits, Blizzard should definitely consider creating a “new” MMO standard that will suck in more than 12 million. I really enjoyed playing WoW for a year, and loved the endgame content. If the early-game aspects of WoW were more user friendly, I would have had a lot more of my friends playing it with me, and that’s what gaming is all about. Galaxy of Starcraft can accomplish this feat. If you guys like these ideas, I have some more for “Realms of Diablo”. Cheers!

  1. avatar David Burela

    Blizzard said that they ARE working on a new MMO but that it was NOT starcraft

  2. This is a fan article, and I said they shouldn’t even work on it until 3-4 years.

  3. Blizzard says a lot of stuff.

    Personally, I think an MMO would be a bad idea. I hate paying more than once for the same thing.

    But then there’s Starcraft 2… so maybe it’s likely. As much as I love SC1, I seriously doubt I’m gonna be willing to buy ANY of the SC2 games.

  4. avatar Kyle

    i like it, i really Dont like the ultralisk idea, hes to big to be playable, but ive been obsessing over a starcraft mmo for awhile now.

    amazing read!

  5. Yea – the Ultralisk would have to be shrunk to work, but it could; I don’t see a better tank class for Zerg.

  6. avatar Name (Required)

    I think blizz next MMO could be about SC, but it won’t be like WoW; besides being a bad choice to have 2 very similar products, they already said their new MMO won’t be anything like WoW so people would want to play both.
    In my personal opinion, I think the SC setting would make a great FPS MMO, with some RPG elements like becoming stronger (but not leveling up) or ranking up in patent and commanding small troops of other players. If they come up with a way to create real battles for the players to join in instantly (maybe with blizz employees or pro gamers acting like commanders) through portals and the like, it could be awesome. Something along the lines of MAG (sony game for the PS3) but on an even larger scale. There would be great problems to solve though, like how would a noob hydralisk player hit fast paced aircraft? Would aircraft be fast at all? Or would they be slow and stop to shoot like in the game?

  7. avatar Sectoid

    Sorry for the “Name (Required)” :P

  8. Haha no problem Sectoid. That idea sounds interesting. Either way, Blizzard will stick with all 3 of their IPs for quite some time.

  9. avatar Name (Required)

    I don’t know, I still have hopes that they come up with yet another franchise that’ll blow our minds :)

  10. Hehe great article.

    Sectoid lol you’re fine.

  11. avatar Name (Required)

    I prefer just having the 3 original races, having a good vs evil is getting a little too cliche.

    • avatar Jjlang

      I?d come to give green light with you here. Which is not sinhteomg I typically do! I really like reading a post that will make people think. Also, thanks for allowing me to speak my mind!

  12. avatar Enslave

    I really dont mean to offend you or something.. But imo.. this idea sucks.. what you describe is wow with a diffrent skin… nothing new..
    blizzard wouldnt ever be so uncreative..


    that’s an innovative idea with some uniqueness.. that’s how to do it.. not this reskinned wow..

  13. avatar Matt

    Would love this, but how about:
    ‘Starcraft Galaxy’ as apposed to ‘Galaxy of Starcraft’

  14. @Enslave

    It’s not exactly what I “want”. This article is saying what Blizzard would do to succeed. Starcraft II is Starcraft with a different skin; they didn’t add any new races or heroes. What works, works.

    This as a “WoW2″ with a new IP, and more user friendly options, in my opinion, would push over the 12 million subscribers mark.

  15. avatar Whiplash

    A SC MMO is a plausible idea that will most likely eventually happen… but Blizzard has so much other big projects that they are working on and have to maintain wow as well so until wow starts declining like you said in a 3-4 years it won’t be something that we have to worry about.

  16. avatar Zarathustra

    I think the name Starcraft Universe would be better. Thats my 2 cents. GL n HF.

  17. avatar Nick

    Ok, so i think it should be called Starcraft Universe or Starcraft Galaxy, not Galaxy of Starcraft thats too much like world of warcraft. And there wont be a selectable starcraft unit. For example on what im trying to say is, If you play as a Terran Marine youd have to get minerals and buy the Starcraft armor and Gust rifle ( they may add more equipment because of sc2) and thats my opinion. You would probably start out as a useless civilian depending if you want to be a firebat, ghost, or the others. The vehicles will prob be like in WoW where you get to choose to drive them like the Siege Tanks, wraiths, and them walker things. Also, idk how there going to do the zerg but the protoss will kinda be the same. Maybe the zerg evolve into a higher class at a different lvl. Well, i would like to hear what you think. email me at

  18. avatar Someone

    Blizzard did recently announce they are working on another MMO not related to WoW, and also unrelated to any current Blizzard franchise. I don’t want to crap on your dreams or anything, but Diablo and Starcraft will never be MMOs.

  19. avatar pocket watch

    wrong. Blizzard has stated that the mmo they are working on right now is a brand new IP linky

  20. avatar idea

    Actually now with Sc2 coming out Classes can be made more easier such as a Zerg Roach being the tank with its regenrative abilities

  21. Hey, Chris :) Can you add me in livejournal?
    It’s about Starcraft MMORPG, just read my description about profile in livejournal. I will be glad if you will join some themes about Starcraft MMORPG in future :)

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