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	<title>Comments on: Gamer Limit Review: The Legend Of Zelda: Twilight Princess</title>
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	<link>http://gamerlimit.com/2009/02/gamer-limit-review-the-legend-of-zelda-twilight-princess/</link>
	<description>Gamer Limit</description>
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		<title>By: joe</title>
		<link>http://gamerlimit.com/2009/02/gamer-limit-review-the-legend-of-zelda-twilight-princess/#comment-26705</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Sat, 28 Nov 2009 18:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=8123#comment-26705</guid>
		<description>fuckin ass</description>
		<content:encoded><![CDATA[<p>fuckin ass</p>
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		<title>By: Tenaciousck</title>
		<link>http://gamerlimit.com/2009/02/gamer-limit-review-the-legend-of-zelda-twilight-princess/#comment-4585</link>
		<dc:creator>Tenaciousck</dc:creator>
		<pubDate>Fri, 06 Mar 2009 22:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=8123#comment-4585</guid>
		<description>I&#039;ll have to throw my two cents in here too.  Twilight Princess upon retrospect was pretty disappointing considering the lineage of where the series has come from.  Being a follow up in any form to Ocarina of Time would have to be a developer&#039;s nightmare, but I think the formula that made OoT so incredible is starting to wear thin.  Ocarina&#039;s design was a product of its time, introducing Z-targeting as something that completely changed the way people thought about combat in 3D space.  What does Twilight Princess do to push this ahead in any way?  The only thing I can think of that Twilight Princess did better than OoT was probably horseback combat and travel.  Otherwise, I was really disappointed in the lack of life on Hyrule Field, no towns people, no carriages, nothing.  And don&#039;t even get me started on ANY of the wolf passages of the game.  What makes a Zelda game, truly?  Exploration and equipment.  It could be argued that the Wolf fetch quests are exploration, but they soon turn into a drag rather than an interesting change of pace and taking away the player&#039;s ability to use equipment in a zelda game just screams &quot;No&quot; to me.  

But then again, thats just an opinion.

Don&#039;t get me wrong, I like change, it&#039;s just that I&#039;ve played the best version of this game and it came out over ten years ago.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll have to throw my two cents in here too.  Twilight Princess upon retrospect was pretty disappointing considering the lineage of where the series has come from.  Being a follow up in any form to Ocarina of Time would have to be a developer&#8217;s nightmare, but I think the formula that made OoT so incredible is starting to wear thin.  Ocarina&#8217;s design was a product of its time, introducing Z-targeting as something that completely changed the way people thought about combat in 3D space.  What does Twilight Princess do to push this ahead in any way?  The only thing I can think of that Twilight Princess did better than OoT was probably horseback combat and travel.  Otherwise, I was really disappointed in the lack of life on Hyrule Field, no towns people, no carriages, nothing.  And don&#8217;t even get me started on ANY of the wolf passages of the game.  What makes a Zelda game, truly?  Exploration and equipment.  It could be argued that the Wolf fetch quests are exploration, but they soon turn into a drag rather than an interesting change of pace and taking away the player&#8217;s ability to use equipment in a zelda game just screams &#8220;No&#8221; to me.  </p>
<p>But then again, thats just an opinion.</p>
<p>Don&#8217;t get me wrong, I like change, it&#8217;s just that I&#8217;ve played the best version of this game and it came out over ten years ago.</p>
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		<title>By: Chris Carter</title>
		<link>http://gamerlimit.com/2009/02/gamer-limit-review-the-legend-of-zelda-twilight-princess/#comment-4566</link>
		<dc:creator>Chris Carter</dc:creator>
		<pubDate>Fri, 06 Mar 2009 14:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=8123#comment-4566</guid>
		<description>@MueShen

I think the gaming majority would pick Mario Galaxy. Everyone I&#039;ve talked to praises and loves Mario Galaxy,  but gives a collective &quot;enh&quot; for Twilight Princess. I guess because people think Galaxy surpassed 64, and don&#039;t believe Twilight surpassed Ocarina.</description>
		<content:encoded><![CDATA[<p>@MueShen</p>
<p>I think the gaming majority would pick Mario Galaxy. Everyone I&#8217;ve talked to praises and loves Mario Galaxy,  but gives a collective &#8220;enh&#8221; for Twilight Princess. I guess because people think Galaxy surpassed 64, and don&#8217;t believe Twilight surpassed Ocarina.</p>
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		<title>By: C. Rossi</title>
		<link>http://gamerlimit.com/2009/02/gamer-limit-review-the-legend-of-zelda-twilight-princess/#comment-4561</link>
		<dc:creator>C. Rossi</dc:creator>
		<pubDate>Fri, 06 Mar 2009 12:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=8123#comment-4561</guid>
		<description>Slightly better, but not an easy choice. Remember they are both very different games.</description>
		<content:encoded><![CDATA[<p>Slightly better, but not an easy choice. Remember they are both very different games.</p>
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		<title>By: MueShen</title>
		<link>http://gamerlimit.com/2009/02/gamer-limit-review-the-legend-of-zelda-twilight-princess/#comment-4548</link>
		<dc:creator>MueShen</dc:creator>
		<pubDate>Fri, 06 Mar 2009 08:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=8123#comment-4548</guid>
		<description>Do you really think this is worse then Mario Galaxy?
If you were asked to decide between the two, would galaxy be an easy choice?</description>
		<content:encoded><![CDATA[<p>Do you really think this is worse then Mario Galaxy?<br />
If you were asked to decide between the two, would galaxy be an easy choice?</p>
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