It’s Raining Goo!
It’s virtually impossible to rate the difficulty of a puzzle game because so much depends on the capabilities of the individual player. If you have a strong grasp of basic physics, you’ll likely have an easier time than a person with only a rudimentary knowledge of gravity or inertia. But even if the physical-construction elements are easy for you, there’s plenty of challenge to be had in obtaining a high score—here, you’re reflexes and speed with the mouse, as well as your efficiency with the construction will earn you the most points. There are a great deal of levels, all charmingly designed, that offer a good deal of variety. The only downside to World of Goo is that 2D Boy only gives us a smattering of levels. There could be more, there should be more. If we’re lucky, maybe we’ll see some user-created content or modifications to the game with new levels. It’s a shame there’s no level-editor included, because I have a feeling the average consumer could create some wickedly-cool obstacles for the cheery Goo-balls to traverse.
After you clear each level, the extra gooballs you collected are ferried off to the World of Goo Corporation—an edgy dystopian cityscape, where you’re free to use you’re excess of gooballs to create whatever kind of structure you want. It’s kind of like a free-play area, where you’re able to do whatever you want—build as far as you want in any direction—but the World of Goo Corporation area is limited to only 300 gooballs. I would recommend that anyone, before making a purchase, check out the gameplay preview at 2D Boy’s website to get an idea of how the game looks and feels. If you don’t think you’ll be entertained by building floppy spires of goo, this isn’t the game for you. But, hell, who isn’t thrilled at the idea of building sloppy towers of oozing goo wobble under its own weight? World of Goo is the game the term, “Crazy-Awesome,” was born to describe..
The Most Dystopian Utopia You’ll Ever See
The only thing that really matters about a game is whether or not the game is fun. This is an aspect a solid number of reviewers have forgotten recently as the gaming industry evolved into a mainstream entertainment media. It would be easy to call World of Goo a “brilliant,” game. It would be equally easy to call World of Goo a “revolutionary” game, but neither word quite does the game justice. At it’s heart, World of Goo isn’t about bringing anything new to the gaming medium—it’s about bringing us back to something very important, that we forgot about long, long ago.
Raw, unadulterated, unfiltered fun. Quirky, zany charm. You’re helped on your quest to move Goo by an anonymous, super-mysterious creature known only as, “your friend, the sign painter.” The Sign Painter paints signs that dot the landscape of each level, offer wry commentary on the world of Goo itself, as well as offering advice and tips for completing the level. When you first boot up the game, try reading the little bits of text that brighten the lower corner of the dark screen: “Constructing emotional depth,” “Debating games as art,” and more. Each time you load the game, you’ll see a different set of dry little jokes appear as the World of Goo initializes. The humor in the game is omnipresent, from the Grandiloquent music tracks, to the background and loading text, to the bizarre cut-scenes. It’s virtually impossible to do anything in World of Goo—even navigate the menu—without having your face contort into a happy grin
World of Goo is an absurdly fun, engaging and charming title. It’s a fantastic game that everyone ought to play at least once, and I cannot recommend it enough.
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Though the environments are simple, the level of detail, motion and lighting involved in every area is jaw-dropping.
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It can be a bit difficult to manipulate your goo-balls at first--selecting a single ball from a crowd is very difficult--and no matter what version of the game you play, odds are it'll take a while for you to get used to the controls. Once you're accustomed, however, everything works like a charm.
Ranging from simple and addictive to epic and awesome, the music and sound effects are always perfect for the moment.
Once you've played through all of the game's levels, there's very little left to do. There is a free-play area of sorts, but it's not very interesting or rewarding. An editor for user-created content would have been a nice thing to have, but, sadly, 2D Boys did not see fit to include one.
World of Goo is a fantastic game. It's fun and engrossing and conjurs up that sense of wonder too many of us lost long ago.