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Avatar ImageGamer Limit Review: Infinite Undiscovery
By: | January 27th, 2009 | Xbox 360
Review |X360

Have you ever watched television with either a very young child or an asinine adult? The kind of fellow creature that would sit down with you right when your favorite show started, take the remote from you discretely, and proceed to mute the television at random intervals for random lengths of time? Playing Infinite Undiscovery is a roughly analogous experience. There are many cutscenes in the game. Many of them have voiced dialog. Many more (particularly in the begining) do not. The english dub is so bad that the only way to really follow the plot with vomitting is to read the subtitles–and only the subtitles. I can only imagine that the Japanese version is better voiced, but it’s a shame the English-language version doesn’t allow us to hear it.

See? It's Symbolic. Of Music.

Despite the many, many flaws, I must admit that Infinite Undiscovery is one nice looking game–if you don’t look too closely. The first few areas you’ll find yourself in (a dungeon and a forest) are surprisingly hideous. The dungeon is extremely bland and the forest is absurdly dark and narrow, and both are nearly unnavigable. Fortunately things start to look better–much better–once you step out into the light of day.

The lighting effects are fairly good for an RPG. Human animations can be pretty clunky for most NPCs, but the primary characters–especiall Capell–have some of the best body-animation I’ve seen. Early on in the game Capell is forced to carry Aya (the heroine I mentioned briefly, earlier) through a large area. Aya is held in Capell’s arms, and her body and hair sways and moves with a very realistic weight to it. It looks fantastic. The textures and visual effects are really cool to watch–especially when running in and out of shadows. For the most part, Infinite Undiscovery is one nice-looking game–but the quality is, again, inconsistent. While Capell and Aya may have excellent animations, many NPCs are horrendously awkward when moving about, and will gesticulate wildly at the slightest provocation. It’s a rather disconcerting discrepancy, and does a lot to pull the player out of the game’s world.

The art design is absolutely stunning–particularly the attention payed to massive, grandiose architecture. The massive tower seen in the opening cinematic, for instance, was one of the single most impressive designs I’d eve seen in a game. Buildings, towns, and cities are incredibly imaginative and instill a sense of true wonder–coupled with the poignant imagery of the fettered moon, Infinite Undiscovery evokes a strong sense of the fantastical; it feels like a fairy tale.  Most of the fun I’ve had in the game stemmed simply from walking around the world and looking. The areas are well-crafted, and I almost felt like a little kid once more, eagerly exploring an unknown realm that exceeded the bounds of my imagination.

It's Not The Destination That Counts: It's The Journey. And This Journey Reeks.

The biggest question any gamer should have about Infinite Undiscovery is fairly simple. By now, you surely understand that it’s not a great game, it’s not even a good game–but, in the end, is it a game worth playing?

Allow me to say yes. Don’t imagine a firm voice: imagine something like a whisper, quivering with hesitation. It’s an interesting game, but unless you’re a big fan of the RPG genre (as I am) you’re probably better off avoiding this title. At the moment, you could pick up any other RPG available for the Xbox 360 and walk away with a better, more complete experience. In the end, Infinite Undiscovery is a tragic mess of terrible ideas implemented perfectly, and fantastic ideas falling limp. For every glimmer of promise, there are three gut-wrenching flaws. By all means, Infinte Undiscovery should have been a spectacular title. In fact, you can sometimes catch a glimpse of that spectacular possibility while you play, but it constantly falls short—it perpetually disappoints and infinitelly underwhelms.

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Rating Category
8.0 Presentation
Though the environments are bland and NPC animation is atrocious, combat animation is very good and the overall art-design is breathtaking.
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7.0 Gameplay
Sometimes you can have fun, most of the time you'll be irritated. You generally know whether or not you can defeat an enemy within the first five seconds of combat.
1.0 Sound
The music is decent, but the English dub is absolutely, inexcusably horrid--and many of the early scenes in the game simply aren't dubbed at all.
5.0 Longevity
There are a few extras to tempt players to re-play through the game, but the tedious combat, shoddy writing, and lackluster delivery will prevent many gamers from sticking with the game longer than one hour.
5.0 Overall
Infinite Undiscovery is a shamelessly mediocre game. If you're not in the mood for anything special, noteworthy or memorable, give it a shot. If you're looking to have some fun, look elsewhere.

  1. Great review. I was looking forward to this game and I believe it carried a fair amount of hype during its creation. It’s unfortunate it fell short, very short. It’s a good thing we’ll see Final Fantasy VIII!

  2. I want to drop a tear perhaps about anticipating this game for so long only to see it not come to what they put it out to be. Great review mate.

  3. avatar Shalahana

    Great review, but I think you stressed the sound a bit too much. The voice acting wasn’t THAT horrible.

  4. avatar Mackenzie

    You have a fine choice of words, but i belive your opinions are slightly mistaken. Ive played the game (English version) fully, and i belive its an excellent way to spend the time. Sure, the data might have been slightly corrupted, a few mishaps here and there, but who really cares? Every game has a glitch. Like in Final Fantasy 10, you cant move Yuna, Rikku and Payne around when fighting and you have to fight almost every second when exploring diserted areas. And the reason behind the lip syncing mishap was most likely because the Japanese hade their version of Infinite Undiscovery first. Our version is merrily translated in English, with a few name
    changes. Please consider what i have just told you.

  5. avatar darkcontender13

    I have to agree with Mackenzie. This review might have exaggerated a tiny bit. I liked the game quite a lot and still do. In fact, I got it a few months after it was released and I’m still playing it. Sure, the acting leaves a lot to be desired, but I don’t have any trouble using items in battle. Of course, this is just my opinion.

    • avatar Sneha

      well you have guys like Solomon Shereshevskii who can’t forget. (true and doeecmntud) and then you have amnesiacs, so it’s a pretty wide range. It really depends on the person and what condition they are in when you catch them. If they’ve had too little sleep too much sleep, if they’re on any medications, a steady diet Overall I’d say that the human brain won’t run out of memory, so don’t worry, knowledge more or less stays with you, the more you use it the easier it is to recall the information. If you read something once, you can probably stress yourself to remember details years later.

  6. avatar JoJoTheDogFacedKid

    You were too harsh with the sound score. The music is good and there are some parts with out dubbed vocals(are those parts even voiced in the original game?). Those two statements don’t justify a 1.0 score.
    If the sound score was fair the overall score would have been decent.
    Tanked the score on purpose.

    • avatar Cassie

      erm you did play the game right? so why did u make the coment about them life the same age 1, 000 years later anonye whos refined the game would know the answer to that.

  7. avatar Ayako

    I love love love the two new pictures bfroee the cut, as well as the first black and white one (where you both are laughing it’s one of my favorites of yours!).He’s a handsome man! You guys look so happy together!

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