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It goes without saying that the Wii can not handle anywhere near the graphic power of the Xbox 360 or Playstation 3, although that doesn’t stop developers downsampling their games for the Wii crowd, check out the latest Dead Rising example below.

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Above, Isabella looking her natural best on a graphical strong platform.

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Above, Oh dear, Isabella is not looking happy for her debut Wii appearance.

The graphic drop is no doubt one of the biggest drawbacks of the Wii, although hopefully for Dead Rising they can recover it with the additional Wii original gameplay.

Dead Rising originally released on the Xbox 360 in 2006 is making it’s way to the Wii, although scaled down and using the Resident Evil 4 Engine instead of the MT Framework, it’s currently planned to be released on Febuary 27, 2009.

Source: Kotaku

  1. avatar Nicholas

    This has been a problem with almost all games which are cross-console developed and when Nintendo has been involved. It happened with NFS back in Gamecube days and continues today with the Wii. I am all for providing Wii-gamers the opportunity to play games that Xbox 360 and PS3 gamers can, but I think Nintendo really needs to step up the graphics in future consoles for this to seem worthwhile. I think we have gotten to a stage now where graphics are no longer an issue on the back-burner … for games to be more enjoyable, there needs to be a certain degree of definement and unfortunately, non-Wii specific games are not getting this.

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