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Around a week ago, The Gamer Limit announced its first habitual feature series, the ‘Weekly NitPik’. Now, after Call of Duty: World at War has had its torment, it’s time for CoD’s sister series, Battlefield, to bravely step up onto the chopping block! It’s time to NitPik.

Before we begin, I would like to remind everyone that this feature article is made to deduce the negatives of a game; this is why we have chosen games which have scored relatively high in our reviews for them. This logic may seem ridiculous, but to every story there are two sides, and this is why we feel it’s necessary to indulge you with the juicy details of the appalling, the horrific, and the dim-witted.

Up today is Battlefield: Bad Company, which I myself reviewed not so very long ago. Though the game managed to scrape together a respectable 8.6 out of 10, there were some minor and a few major flaws with the game that I found to be infuriating. From its atrocious singleplayer component to the irritating glitches, this game is about to receive some bad company (pun intended).

First and foremost, singleplayer, the joyful experience airtight with repetitive goals, mediocre gameplay, piss poor AI, and a laughable health system. Although I did cover these issues in the review, I felt I could give more insight into how annoying they really are. First off, repetitive goals, essentially this is what you’ll find yourself doing most of the time: Shoot aimlessly, blow something up, find gold, watch a cutscene, and find more gold. Even though they may dress up each new task, your excitement will only go so far until you realize “hey, didn’t I just do this?”

“…mediocre gameplay…” truer words were never spoken. This sort of ties in with the repetitive goals, since that is the key reason the gameplay is well over par. Beyond that though, you just won’t stay interested in it. The first two missions seemed engrossing to me, but after that my admiration radically changed from the original “Awe!” to the unappealing “Meh.”

Drones, mindless drones; there are few other words capable of describing the idiotic Artificial Intelligence. Enemies may shoot straight, but cover to them is nothing important, and once you destroy it, they fail to unearth a new safer location, whether it is the dumpster beside them, or the next room over. Not much can be said for your teammates AI either; it seems they are incapable of actually shooting the targets in front of them. Rarely do they actually kill someone, let alone aid you in desperate times.

Oh, and the health syringes, what is it about you that has the god-like power of instantly healing gunshot wounds? You read correctly, instant curative power, all at the fingertips of the military’s least competent assault unit. Not only is the health regeneration system childish, but it’s also completely unrealistic, and that right there goes against everything Bad Company is about, immersive realism.

Phew… Now that we’ve covered singleplayer, we can move right on over to multiplayer. Bad Company has quite possibly the best multiplayer of any game this year, and yet it is riddled with bugs, unbalanced gameplay, and the smallest selection of game modes in history (to my knowledge).

Though most of the glitches in the game were fixed with the most recent patch, they still tormented us weeks on end since release. One very noticeable bug was the time it took to be able to shoot after sprinting. Before the patch, which supposedly fixed this (it’s still not perfect though), sprinting meant you weren’t expecting to engage anyone anytime soon, seeing as it did take an excruciating number of seconds before you would even be able to retort back at the enemy fire. Most of the time, these situations led to disappointing deaths, which would then force you to wait agonizingly for the respawn timer to run out before you could rejoin the fight.

And who could forget the invincibility bush? This bug is pretty famous now, and those who took advantage of it will be disappointed to know that it was in fact fixed in the patch. This glitch was one of extremity for me, to put it simply, if you hid behind any foliage, you would be effectively invincible to any bullet or knife wounds. I was ecstatic when I learned of the upcoming fix to this annoying quandary.

One thing DICE was striving for in Bad Company was balanced gameplay; unfortunately this is one aspect they failed miserably at. From the nigh indestructible tanks to the frustratingly difficult to control helicopters, this is one criticism that no patch can fix. The main cause of the imbalance is the vehicles and how diverse they are between the two teams. Diversity is in no way a bad thing, but for one version of a vehicle (which is often only readily available to the opposing team) has a large advantage over another (the heavy and light tanks for instance) it offers only discontent.

As stated in the review, the two modes available with the game are great fun! But two is a frightfully low number, compared to most other games which offer up to 16 different modes (such as Call of Duty 4) it undoubtedly belittles the game; which to any knowledgeable gamer is a very bad thing. If DICE releases more free game types in the future, the value of its already grand multiplayer could skyrocket, but until they take initiative, this remains a problem.

We know it may feel very contradictive of our positive review, but these issues are existent. We also don’t expect these NitPik’s to affect anyone’s decision to purchase the game, nor do we expect that these issues be fixed (though some already were); but neglecting to mention them, whether or not they’re in the past or still in the present, would be an affront to gaming.

Battlefield: Bad Company…You’ve just been NitPiked.

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