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	<title>Comments on: Sequels: Are They Good For the Industry?</title>
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	<description>Gamer Limit</description>
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		<title>By: Sequels: Good For Industry? &#124; Koku Gamer</title>
		<link>http://gamerlimit.com/2008/12/sequels-are-they-good-for-the-industry/#comment-5596</link>
		<dc:creator>Sequels: Good For Industry? &#124; Koku Gamer</dc:creator>
		<pubDate>Mon, 23 Mar 2009 06:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=615#comment-5596</guid>
		<description>[...] written HERE by ( Adam M. a.k.a [...]</description>
		<content:encoded><![CDATA[<p>[...] written HERE by ( Adam M. a.k.a [...]</p>
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		<title>By: Don</title>
		<link>http://gamerlimit.com/2008/12/sequels-are-they-good-for-the-industry/#comment-620</link>
		<dc:creator>Don</dc:creator>
		<pubDate>Wed, 10 Dec 2008 14:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=615#comment-620</guid>
		<description>Originality does kill sequels, but most people dont give new IP chance. Look at Mirrors Edge and Little Big Planet. Both brought some sort of innovation to the table, especially LBP, yet they have been meet with tepid sales.</description>
		<content:encoded><![CDATA[<p>Originality does kill sequels, but most people dont give new IP chance. Look at Mirrors Edge and Little Big Planet. Both brought some sort of innovation to the table, especially LBP, yet they have been meet with tepid sales.</p>
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		<title>By: Gerry</title>
		<link>http://gamerlimit.com/2008/12/sequels-are-they-good-for-the-industry/#comment-614</link>
		<dc:creator>Gerry</dc:creator>
		<pubDate>Wed, 10 Dec 2008 08:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=615#comment-614</guid>
		<description>originality is what kills sequels&lt;--- truth.</description>
		<content:encoded><![CDATA[<p>originality is what kills sequels<&#8212; truth.</p>
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		<title>By: Anchorman Mazda</title>
		<link>http://gamerlimit.com/2008/12/sequels-are-they-good-for-the-industry/#comment-613</link>
		<dc:creator>Anchorman Mazda</dc:creator>
		<pubDate>Wed, 10 Dec 2008 07:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=615#comment-613</guid>
		<description>Great article there Adam. Without a doubt, sequels to games have been wanted and enjoyed by gamers for some time, and it is this ability to drag one game to another which keeps us coming back for more. Speaking specifically about development time, we have seen that with the racing genre - Need For Speed particularly, that it can be done, a solid game can be released within a year (think Hot Pursuit 2 to Most Wanted) but at the same time, it seems as though more time needs to be spent to develop a game that will please the masses - think Carbon to ProStreet. All in all, I think fans would be more content with sequels if that extra time was spent to perfect the game. GTA and Midnight Club are prime examples, and I think the questions should not be when will the game be released, but what does it offer. And those who focus on content rather than time are getting their games right.</description>
		<content:encoded><![CDATA[<p>Great article there Adam. Without a doubt, sequels to games have been wanted and enjoyed by gamers for some time, and it is this ability to drag one game to another which keeps us coming back for more. Speaking specifically about development time, we have seen that with the racing genre &#8211; Need For Speed particularly, that it can be done, a solid game can be released within a year (think Hot Pursuit 2 to Most Wanted) but at the same time, it seems as though more time needs to be spent to develop a game that will please the masses &#8211; think Carbon to ProStreet. All in all, I think fans would be more content with sequels if that extra time was spent to perfect the game. GTA and Midnight Club are prime examples, and I think the questions should not be when will the game be released, but what does it offer. And those who focus on content rather than time are getting their games right.</p>
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