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	<title>Comments on: Health Bars are so Last Gen&#8230;</title>
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	<link>http://gamerlimit.com/2008/12/health-bars-are-so-last-gen/</link>
	<description>Gamer Limit</description>
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		<title>By: Nick</title>
		<link>http://gamerlimit.com/2008/12/health-bars-are-so-last-gen/#comment-701</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 12 Dec 2008 14:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=415#comment-701</guid>
		<description>Great article, I have been wondering where the whole regeneration thing started, now I know.  Personally I am a great fan of it, sure it does promote a sit and wait, but hopefully AI will develop that they are able to spot that you are injured, and approach you or flank you while you are taking cover to recover.  Should make things interesting...</description>
		<content:encoded><![CDATA[<p>Great article, I have been wondering where the whole regeneration thing started, now I know.  Personally I am a great fan of it, sure it does promote a sit and wait, but hopefully AI will develop that they are able to spot that you are injured, and approach you or flank you while you are taking cover to recover.  Should make things interesting&#8230;</p>
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		<title>By: George</title>
		<link>http://gamerlimit.com/2008/12/health-bars-are-so-last-gen/#comment-504</link>
		<dc:creator>George</dc:creator>
		<pubDate>Fri, 05 Dec 2008 00:54:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=415#comment-504</guid>
		<description>The way Dead Space put the health bar and weapons ammo on the character was unique but that only works in the third person.  I just completed R2 and the screen turning red like in Uncharted and Turok is a little annoying and distracting.  I never knew exactly how close to death I was until it was too late.  I guess I&#039;m old fashioned, I prefer the Health bars like in RFoM and Bioshock.</description>
		<content:encoded><![CDATA[<p>The way Dead Space put the health bar and weapons ammo on the character was unique but that only works in the third person.  I just completed R2 and the screen turning red like in Uncharted and Turok is a little annoying and distracting.  I never knew exactly how close to death I was until it was too late.  I guess I&#8217;m old fashioned, I prefer the Health bars like in RFoM and Bioshock.</p>
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		<title>By: Bob</title>
		<link>http://gamerlimit.com/2008/12/health-bars-are-so-last-gen/#comment-503</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Fri, 05 Dec 2008 00:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=415#comment-503</guid>
		<description>I don&#039;t know if I can believe Ian anymore!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if I can believe Ian anymore!</p>
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		<title>By: hellsing</title>
		<link>http://gamerlimit.com/2008/12/health-bars-are-so-last-gen/#comment-502</link>
		<dc:creator>hellsing</dc:creator>
		<pubDate>Thu, 04 Dec 2008 23:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=415#comment-502</guid>
		<description>i believe halo had the first regenerative health bar well halo 2 did anyway and yes i know it was considered a shield but in that game it was ur health.</description>
		<content:encoded><![CDATA[<p>i believe halo had the first regenerative health bar well halo 2 did anyway and yes i know it was considered a shield but in that game it was ur health.</p>
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		<title>By: bob</title>
		<link>http://gamerlimit.com/2008/12/health-bars-are-so-last-gen/#comment-499</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Thu, 04 Dec 2008 22:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=415#comment-499</guid>
		<description>ya tru i forgot that cod2 had it as well but in any case hes still wrong because &quot;Suddenly every major shooter franchise rushed in to bring clones of Call of Duty 4’s innovative designs.&quot; its been around before that</description>
		<content:encoded><![CDATA[<p>ya tru i forgot that cod2 had it as well but in any case hes still wrong because &#8220;Suddenly every major shooter franchise rushed in to bring clones of Call of Duty 4’s innovative designs.&#8221; its been around before that</p>
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		<title>By: Adam</title>
		<link>http://gamerlimit.com/2008/12/health-bars-are-so-last-gen/#comment-498</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 04 Dec 2008 22:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=415#comment-498</guid>
		<description>Nice Robert I&#039;m glad you figured it out pal.  :)</description>
		<content:encoded><![CDATA[<p>Nice Robert I&#8217;m glad you figured it out pal.  <img src='http://gamerlimit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: robert</title>
		<link>http://gamerlimit.com/2008/12/health-bars-are-so-last-gen/#comment-497</link>
		<dc:creator>robert</dc:creator>
		<pubDate>Thu, 04 Dec 2008 21:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=415#comment-497</guid>
		<description>Call of Duty 2 had a regenerative health bar before Call of Duty 4, I know that because that it came before because the number is lower.</description>
		<content:encoded><![CDATA[<p>Call of Duty 2 had a regenerative health bar before Call of Duty 4, I know that because that it came before because the number is lower.</p>
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		<title>By: bob</title>
		<link>http://gamerlimit.com/2008/12/health-bars-are-so-last-gen/#comment-496</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Thu, 04 Dec 2008 21:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=415#comment-496</guid>
		<description>rainbow six vegas and gears 1 had no health bars wayyy before call of duty 4</description>
		<content:encoded><![CDATA[<p>rainbow six vegas and gears 1 had no health bars wayyy before call of duty 4</p>
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		<title>By: manwich</title>
		<link>http://gamerlimit.com/2008/12/health-bars-are-so-last-gen/#comment-495</link>
		<dc:creator>manwich</dc:creator>
		<pubDate>Thu, 04 Dec 2008 20:42:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=415#comment-495</guid>
		<description>These ideas are yes indeed innovative and inventive.  But what it really comes down to is how those ideas are implemented into the game play.</description>
		<content:encoded><![CDATA[<p>These ideas are yes indeed innovative and inventive.  But what it really comes down to is how those ideas are implemented into the game play.</p>
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		<title>By: Ian</title>
		<link>http://gamerlimit.com/2008/12/health-bars-are-so-last-gen/#comment-480</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Thu, 04 Dec 2008 13:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=415#comment-480</guid>
		<description>Hopefully they will take into account that the &quot;sit and wait&quot; does break the immersion. Perhaps in the future they will use the same mechanic of representing damage with visual effects, but avoid the automatic regeneration.</description>
		<content:encoded><![CDATA[<p>Hopefully they will take into account that the &#8220;sit and wait&#8221; does break the immersion. Perhaps in the future they will use the same mechanic of representing damage with visual effects, but avoid the automatic regeneration.</p>
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		<title>By: Dude</title>
		<link>http://gamerlimit.com/2008/12/health-bars-are-so-last-gen/#comment-479</link>
		<dc:creator>Dude</dc:creator>
		<pubDate>Thu, 04 Dec 2008 12:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=415#comment-479</guid>
		<description>I think the health regeneration is a stupid and unrealistic move, and luckily a lot of games still has health bars/points, like Battlefield, Resistance 2. Although the weapon restriction is indeed realistic and a cool innovative idea</description>
		<content:encoded><![CDATA[<p>I think the health regeneration is a stupid and unrealistic move, and luckily a lot of games still has health bars/points, like Battlefield, Resistance 2. Although the weapon restriction is indeed realistic and a cool innovative idea</p>
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		<title>By: lolwhut</title>
		<link>http://gamerlimit.com/2008/12/health-bars-are-so-last-gen/#comment-478</link>
		<dc:creator>lolwhut</dc:creator>
		<pubDate>Thu, 04 Dec 2008 10:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=415#comment-478</guid>
		<description>Regenerating health is unrealistic, and encourages &quot;sit and wait&quot; gameplay that breaks immersion and reduces the level of tactical skill necessary to clear a level. Run and gun and hide if you get hurt will work in any scenario. Not immersive, not realistic, but very friendly to people who aren&#039;t willing to learn how to play the game properly, but want to complete it anyway.

Weapon limits are weak attempts to reintroduce some of difficulty removed by moving to regenerating health by giving the player additional decisions regarding weapon and ammo management. But given most shooters are not survival horror, ammo is never in scarce enough supply for this to actually matter. The only thing this decision really adds to a game is an element of &quot;haha gotcha&quot;, where in a later gameplay segment the player is punished for an earlier decision. You know, picking up wrong set of guns despite lacking the information necessary for him to be able to make this decision correctly; he has to get lucky, or get it wrong once and know what the correct choice actually was when he replays that segment. Pretty much equivalent to blind leap gameplay in platformers. There&#039;s no skill involved.</description>
		<content:encoded><![CDATA[<p>Regenerating health is unrealistic, and encourages &#8220;sit and wait&#8221; gameplay that breaks immersion and reduces the level of tactical skill necessary to clear a level. Run and gun and hide if you get hurt will work in any scenario. Not immersive, not realistic, but very friendly to people who aren&#8217;t willing to learn how to play the game properly, but want to complete it anyway.</p>
<p>Weapon limits are weak attempts to reintroduce some of difficulty removed by moving to regenerating health by giving the player additional decisions regarding weapon and ammo management. But given most shooters are not survival horror, ammo is never in scarce enough supply for this to actually matter. The only thing this decision really adds to a game is an element of &#8220;haha gotcha&#8221;, where in a later gameplay segment the player is punished for an earlier decision. You know, picking up wrong set of guns despite lacking the information necessary for him to be able to make this decision correctly; he has to get lucky, or get it wrong once and know what the correct choice actually was when he replays that segment. Pretty much equivalent to blind leap gameplay in platformers. There&#8217;s no skill involved.</p>
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