This is what happens when you’re exposed to radiation.
Semi ironic name, seeing as how this outpost is a slave market. Glad your here on business, and not the other way around. You can get to Paradise falls by heading North of Arefu or Seneca Station.
Strictly Business (As you enter Paradise falls you can’t miss Grouse who gives you this quest)
-Speaking with Grouse and accepting the quest for entry into Paradise Falls he gives you a Mesmerizer(stun gun) and a slave collar. You should by then have gotten your first target and be ready to get him/her. Take into consideration when Grouse gives you a gun that will stun/sedate your target, you actually shoot them, so you must be cautious at where you choose to stun your target. Most of them are in well populated areas, and won’t come without repercussions(i.e. TOWN FIGHT!).
Flak (You can find Flak in Rivet City, usually the Market place)
-Best strategy here is to head to Rivet City, go to the upper deck, wait by Flak & Shrapnel’s room(why two men live together is beyond me). Wait for Shrapnel to open the door and slip in while its open, stun Flak steal his key, then put the collar on him, which results in bad karma.
Red (You must complete the quest “Big Trouble in Big Town”)
The Sniper “Arkansas” (Located at Minefield east of Germantown Police HQ)
-He’s annoying simply because he shoots at you.
Lancaster (Can be found in Tenpenny Tower)
-This quest can end without having all/most of the slaves from the list.
Oasis is going to be hard to find, but the best directions is if you look at the grid, use this Horizontal-10 / Vertical-1. So if you still need clarification that’s 10 grids over, and the first grid down(not 2 but the first one).
*Note* This is only the fast travel marker, you got to walk through a windy ridge to get to Oasis, I can’t bear to explain that *Note*
Oasis (Speak with “Tree Father Birch” or rather walk up and he will speak to you)
-Tree Father Birch talks to you about the One, and more cult themed ideology, and asks you to drink some “sap” from a tree basin. Once doing so you’re going to hallucinate, the hippies say a few prayers, and you will pass out and wake up head towards the tree in the middle and talk to it. Once you speak with him, you will find out he is suicidal, and the quest he needs you to complete is to kill him. When you finished talking to Harold head back to the main camp area, while heading to the caves you will come to a cut scene with now two optional endings. To even enter the cave system you will need to speak with “Branchtender Cypress” and just ask for the key. Head into the cave system and start sneaking, you will come across Mirelurk’s, Mirelurk King’s, and a Mirelurk Hunter. Save after clearing the biggest cave room, put away your weapon(increases speed) and swim down below to the north to the next room. Clear the next area and head for “Sunken Chamber” door. Make sure to take the trail to the left, it has some items that can be used for a workbench, and a silenced 10mm pistol. You will eventually arrive at Harold’s heart, the choice is now yours.
Kill Harold’s Heart
-Simply go up to the heart, and click it you will come across a couple of choices, Destroy Harold’s heart. You now get a message your skin becomes as hard as “bark” this new perk is called “Barkskin”. Barkskin is plus 5% damage resistance.
Stop Harold’s Growth
-Click the heart, and select Apply Birch’s Sap. This will say speak with Father Birch, head to Oasis and do so. Upon speaking with Father Birch he thanks you, and you get 360 exp, he also says a few members wish to thank you. One of the people gives you an armor, another a missile.
Help Harold Grow
-Click the heart, and select Apply Laurel’s sap. This will say speak with Laurel, head to Oasis and do so. She will thank you give you the exp and completion of quest, along with three people wish to thank you. You get three separate armor’s from this method.
-Either of these methods doesn’t reward bad or positive Karma.
The Commons is one of the farthest places east, and can be found South East of “The Temple of The Union”. The entrance is rather a freak show, a battle royal of the special.
The Superhuman Gambit (Quest will be picked up from Uncle Roe after the Mechanist and AntAgonizer fight)
-You will have a chance at successful speech to get paid 200 extra bottlecaps on top of the 200 bottlecaps promised for dealing with the Super Humans. After speaking with the Uncle head over “Derek” for some additional information on the two hero’s. There are multiple ways for dealing with the two superheroes, but each is different.
AntAgonizer (Is North West of Canterbury Commons)
-Upon entrance be weary of mines, traps, and ants. You will enter her cave by finding an electrical switch on the wall with a hidden passage. Might want to Save, proceed to follow the marker to her Lair, head towards her and it will automatically queue a cut scene. I suggest killing them both, it results in no karma, and you get to loot there bodies for some nifty armor.
=Helping the AntAgonizer dispatch of the Mechanist she will give you her weapon.
=Not helping her ends in a fight, upon her death you may loot her body for the weapon, and suit.
Mechanist (Is on a hill South west of Canterbury Commons)
-Enter the Robot Repair Shop, take a left watch out for the Robots, Mark V Turret. Pick the lock door, enter the room make sure you loot this area, there is a book in this room. Head to the room near the stairs, save and access the terminal to shut down turrets in Section A. Head up the stairs, be careful of sentry bots, save and access this terminal, now shut down security in Section B. Then head to the middle door, a hard lock to pick, save before even trying. Save before speaking with the Mechanist.
=If you speak with him about being a problem(successful speech) he will give you his suit, and stop his ways.
=If you give him the AntAgonizer’s suit and tell him to leave Canterbury Alone he rewards you with a laser pistol. (You will gain Bad Karma)
=If you just threaten him, and kill him you get a nifty suit! Including his pistol.
-Head back to Canterbury Commons speak with Uncle Roe for your reward. Dispatching of one, leaving the other gets you either 200(400 if you did a successful speech) or 600 for both dealt with.