I’m bringing the heat.
Underworld is a collective organization of freaks, no literally all the ghouls have gathered in one place, and call it home. To find Underworld just fast travel to “Museum of History” look for the big woolly mammoth and T-Rex, behind them should be the entrance to Underworld.
You Gotta Shoot ‘Em in the Head (Picked up from Mr. Crowley)
-As soon as you enter Underworld head to the right, and up the stairs to enter “Carols Place”. In the back you will find a ghoul named Mr. Crowley, he wants you to do a favor for him, to finish his list of people to kill, head shots only. If they aren’t head shots, you will end up getting paid only 25 bottlecaps per person, but there is another alternative to this situation. Head over to the “9th Circle” in Underworld and speak with Ahzrukhal, save before hand and try a successful speech, if you do, you find out one of the men on the list isn’t even a ghoul bigot. Head back to “Mr. Crowley” tell him you found out the real scoop, and he throws in an extra 100 bottlecaps to just bring him the keys of the three men, but to kill Tenpenny. Lucky for us the map has been marked for each location, it’s just a matter of walking to each one, or fast traveling if you have been.
Dave (Marked on the Map)
-Start heading towards the Republic of Dave, and when you arrive to this cult like compound you will be greeted by a child that says she can take you to Dave. Save before speaking with Dave, and successfully speak with him and he will just give you the key. If you wish to kill him read the next option.
-You can optionally speak with him, run through the successful speeches and then get the head shot(need conformation if this works). If you do kill Dave, you will lose karma. Make sure to loot his safe if you get his key, there is a nice unique rifle in it.
Ted Strayer (Located in Rivet City)
-He can be found in the Middle Deck area, suggest saving before speaking with Ted or you will have to pay a measly 25 bottlecaps for the key. I wouldn’t suggest killing him, seeing as how Rivet City is packed.
-Head to Dukov’s place, save and speak with Dukov. The successful speech percentage here is really low, I had to reload my game three times to get the key off him.
-You can kill Dukov and the two women with him losing some karma and loot the place, not much in it really.
-Go talk to Tenpenny in Tenpenny Tower, don’t kill him, you will need him for another quest later on. He will on the other hand offer you 200 bottlecaps(300 with successful speech) if you kill Mr. Crowley. At this point killing Mr. Crowley is optional, if you want to continue below, if not still continue reading below.
-(This is if you don’t wish to Kill Crowley)Head back to Underworld and save, then speak with Crowley(If you want you may lie to him claiming the deaths of each person for 100 bottlecaps, if not)and turn in the keys for 25 bottlecaps each, ending this quest line.
-After returning with all the Keys you can successfully lie to Mr. Crowley and claim the death of each individual(Might want to Save before hand though). If you do successfully claim the deaths of these men, he will pay you the promised 100 bottlecaps rather then 25. Then aim, fire, and kill Crowley to collect on Tenpenny’s offer.
Reilly’s Rangers (Picked up at The Chop Shop – Ghoul Mask helps in Tunnels)
-Enter the Chop Shop and look to the right bed, Reilly should be lying there, click her and the Doc will speak to you. With a successful speech the Doc will wake her up, when she awakes she will get you the quest, along with ammo code number and a map marker of where to head. The only annoying thing about this quest is how far you must travel to get to the actual location. But rather then trying to wing it and save time, please stick to the marker direction. Head out of the Museum of History and go down the steps to the Museum Station. Enter the station follow the marker to an empty room, look for an electrical switch on the wall and head down, and enter the door to “Metro Central”. Follow the marker and should take you to “Freedom Street Station” door. Again a new area with a Scavenger you can sell to and some Feral Ghoul’s, but be looking for “Vernon Square” door. When you exit the Hotel will be on your right, and near the Hotel is the hospital luckily. Next enter the Hospital, and on the first floor clear the mutants out, then head for the second, simply by following your marker. Clearing the second floor follow the damn marker to the “Vernon Square” door up a set of stairs. There’s going to be a downed mechanical structure, cross it into the next building. Once across drop down to the next floor and enter the “Statesman Hotel”, watch for traps. Search this entire area before leaving, you can find “Theo” and the Ammunition Box before leaving. You will more then likely clear five or more floors full of Mutants(Super/Brute/Master all of them), so don’t get discouraged. Inside the “Statesman Hotel Restaurant” again with the mutant slaying, find the “Statesman Hotel Roof” and enter it. You will here firefight, go talk to “Butch” the team medic and he will want you to go find the repair part for the elevator(Fission Battery, found a floor below). Bring it back and talk to Donovan, he will go repair the elevator. Head with the team downstairs, clear the area and meet up with Reilly at Ranger H.Q. To get back to the H.Q. back track some with the marker, you’ll head down a street and look for a manhole on the ground, keep following the marker. Fight off some super mutant masters, and exit to “Seward Square”. Be very careful for this is a war zone. Book it to the Ranger Compound and receive either Ranger armor or Brick’s Mini-gun. Also talk to Reilly about work and you can receive payment for finding locations.
Luxurious Tenpenny Tower, South west of Megaton such a great view for the devastating explosion of Megaton if you choose to do. Other wise, it’s full of pretentious snobs, and rich wastelanders. To find Tenpenny Tower head South, South West of Megaton, eventually you can see a large tower on the horizon.
Tenpenny Tower (This quest can be picked up from Gustavo, the security chief)
-Gustavo will give you 500 bottlecaps and 200 more with a successful speech if you decide to Kill Roy Phillips and his gang of ruffians. To do so head towards the south west, look for Warington anything, you might find yard which is locked. If you do keep looking around the surrounding area, you will eventually find Warrington Station. Travel through and you will find a guard who will allow you to speak with Roy. Three options arise after speaking with Roy.
Option 1 (Killing Roy and his Ghoul Gang resulting in Bad Karma)
-When you are done talking to Roy just shoot to thrill, aim to kill. Return to Gustavo when the job is done for your reward.
Option 2 (Releasing the Ghouls into Tenpenny Tower resulting in Bad Karma)
-You will need a key for the underground passage. Seeing as how this results in Bad Karma there are two options at getting the key, first the brutal style, second the calm suave style. If you don’t mind killing guards, kill Gustavo for the key. If you don’t want to deal with a big mess, find a tenant by the name of Herbert Dashwood and persuade him to give you a key. Head towards the rear of Tenpenny outside, and take the stairs down, then activate the terminal with the key. After letting the ghouls end find Roy soon so you can get a “ghoul mask”, follow Roy and the fiends to loot bodies of dead tenants and stores. When it’s all over Roy gives you a place to stay. This will kill all residents, including Allistar Tenpenny.
Option 3 (Making a deal between Tenpenny and Ghouls – Neutral Karma)
-Head back to Tenpenny Tower and go speak with Tenpenny, take the elevator to the third floor. He will say ok, as long as you confirm this with certain residents. (Might want to save, each resident requires a successful speech)Most of the people he asks you to confirm with can be found in the Tenpenny Suite area, Ms.Montonegro is found either in her store or in her room on the floor above the main entrance. Return to Tenpenny and he will reward you with 500 bottlecaps, now head back to Roy and tell him the news. He will give you a “Ghoul Mask” that allows you to not be attacked by Ferals.
Temple of the Union
Temple of the Union is due east of “Minefield” or north-west of “Canterbury Commons”. It is a small outpost for ex-slaves.
Head of State (This quest is picked up from Hannibal Hamlin)
-Once inside “Temple of The Union” you will need to speak to Hannibal about the Lincoln Memorial, he will want you check if it’s infested with Mutants. But before you do he suggests talking to “Caleb Smith”, a mason that would repair it. Having Spoken to Caleb, he requires a picture of the Lincoln Memorial from the “Museum of History” so he can get an idea of what needs to be repaired. At this point leave the Temple, walk a distance and you should have the Museum as a fast travel location already, if you don’t its south of GNR. The Museum is littered with Ghouls, so sneak or have a combat shotgun handy. You will find the poster in the “Museum of History Offices” it will be up a set of stairs, to the left on the wall near a desk.
-Head towards the Lincoln Memorial, due west of the Washing Monument. Heading towards the memorial you will see no mutants, and a guard will stop you. Follow him into the maintenance door to the left on a dirt road, you will then speak with the slaver leader. He wants some info regarding Hannibal, just say you know nothing and wait for the speech to end. I went into the other room, entered sneak mode, and got a critical on his leg from the corner. Kill him and Sithias, and loot their bodies. I would suggest next to use a stealth boy if you have them, if you don’t this will be a bit harder. Exit the maintenance room, head to the right, follow the dirt trail but stick to the wall, and watch for mines. You will eventually find a small dirt mound you can hop over to get onto the memorial. Watch for slavers walking by, should be a group of two near. There is a back hole to enter the memorial, watch for a mine and another slaver. There are then four slavers on the front steps, kill them all and return to Hannibal. He then thanks you and says they will leave in one hour, wait one or two hours until the Temple is empty. Then fast travel to the suggested marker on the map, he should reward you with a schematic.