Come on man, not the leg!
Why in every major town is the first person you meet always so uninviting? Albeit the town situated in a rusted old ship, with a bridge mechanic system as the only entry point is somewhat impressive, does this require another general rudeness.
The Replicated Man (Talk to Dr.Zimmer in the science lab)
There are three rewards from this quest, along with multiple options to end this quest.
-Dr.Zimmer has lost an android, and needs you to find him. This android is apparently the top of the line and can’t be replicated easily, he suggests talking to Dr.Preston to find more info. To find Dr.Preston just make the quest active, and head to the upper deck, it will direct you to his laboratory. Ask about the rogue android and he will give you a holotape with some information on it. This provides useless information and directs you to no one, but it completes the optional quest at the moment. Next bit of info you might need to collect is from “Seagrave Holmes” located in the market. There is a chance for a successful speech or pay 100 bottlecaps leading to info on Mind Wipes. Again nothing of importance and leading nowhere. Now head to Megaton to speak with Moria at Craterside Supply, save before speaking though you might need a successful speech to get the info. She will tell you to check out Pinkerton at Rivet City, well now we go back to rivet city. Head to the Market Place go to the door in the back labeled door to “Rivet City” it will be a ledge, jump to your right into the water. Save and swim down in an underground tunnel, the next room should have air pockets near the door at the top. Enter the next area watch for Mirelurk’s and traps. You will eventually find Pinkerton, he knows but he’s hesitant, he will tell you the name of the android and he’s actually in Rivet City. Here are the separate endings.
Report to Dr.Zimmer
-If you choose to inform Dr.Zimmer of the rogue androids whereabouts and name, you will receive “Wired Reflexes” perk which gives you a higher chance to hit in V.A.T.S. But you will receive -Karma(or bad Karma).
Report to the Android(Harkness)
-If you choose to inform Harkness that he is the rogue android he will give you a Plasma rifle and +Karma(or Good Karma)
Report to “Victoria Watts” (Need more on Victoria)
-Victoria Watts also offers an option for completing this quest line, she will give you a part from the android to turn into Dr.Zimmer claiming the death of the droid. The rewards are exp. Inquire people about the android, and eventually Victoria will find you.
Another Optionally Method (Suggested by Al01234 – bad Karma?)
-This method will allow all the rewards from the quest.
-Talk with Victoria and retrieve a piece of the Android’s component. Talk to Dr.Preston, head to Moria at Craterside to find out about Pinkerton, head to Pinkerton. Speak with Pinkerton about the android’s identity, go talk to the android after words. You will get the plasma rifle, he will ask you to kill Dr.Zimmer. Talk to Dr.Zimmer and tell him who the android is, you may now kill Dr.Zimmer, loot his body along with his guard. I haven’t personally done this method, and I cannot clearly explain into detail.
-You can optionally pick this quest up at Craterside Supply in Megaton, or Red’s Clinic in Big Town by picking up a holodisk. Also available to pick this quest up in Underworld at Dr. Barrow in the chop shop.
Stealing Independence (This quest can be found from Abraham Washington in the Preservation Society in Rivet City)
*Note* Attacking Robots Makes Them All Hostile *Note*
-Make sure when you talk to Abraham you get him to mark “The National Archives” on your map, the location of the Declaration. When you enter The National Archives you will want to not go to the left or right doors, but the door in the middle, watch for land mines set by Sydney and then go talk to her. You will help her defend the rotunda from 6 Super Mutants and then have a chance to talk with her. Two options now arise with Sydney present, take her along or let her find it on her own, I suggest taking her along because she packs a nice upgraded 10mm sub-machine gun. Below will describe two options with taking her with you, if you didn’t take her continue to alternative ending.
Taking Sydney, but letting Her Die (Need conformation)
-Let her do most of the work, fighting everything and anything, while you sit back. She will eventually die, maybe before you reach the “Stronghold Archives” maybe after. Either way you do this method, let her die, and loot her body there is a very nice gun to be had. If Sydney dies before reaching the elevator to “Stronghold Archives” you will have to walk a bit further, but if she doesn’t your in luck, just take the elevator. Because Sydney is dead the robots within the basement are all hostile, and you will need to kill them, allowing for you to get the real copy of the Declaration of Independence. Return to Abraham in Rivet City for a reward of 400 Bottlecaps, Railway Rifle Schematic, and 300+ Exp.
Taking Sydney, letting her Live (Need conformation on bottlecaps reward)
-Apparently letting Sydney live gets you the exact same reward, some minor dialogue after words but minus the or some bottlecaps. Anyways taking her along allows entry into Stronghold Archives the easy way. Upon entry you will eventually find Button’s Room, with robots in it. They offer you the option to find an “Ink Container” allowing you to make a duplicate of the Declaration of Independence which Abraham will accept as the real. If you do so he sends you to the Arlington Library where you have to find the item “Ink Container.” It’s in a box on the upper levels. In the room where the Raiders set up a turret on the ceiling and the area is heavily fenced in. Return with the Ink, create the copy, and head back to Abraham in Rivet City.
-If you manage to pick up “Bill of Rights” sell it to Abraham Washington for 100 Bottlecaps.
-There is also a chance to pick up the “Magna Carta” and sell to Abraham for an additional 75 Bottlecaps.
Big Town has one guard on post, no stores, no vendors, and no where to repair. More then anything, it’s a gathering point.
Big Trouble in Big Town (Big Town is north of Megaton and Vault 101)
-To pick up this quest enter Big Town and speak with any of the towns people and they will tell you about super mutants that have taken people away from the town. Speak with other local residents, “Bittercup” being another will mark the location of Germantown Police HQ, where the residents are being taken. Most will have to enter Germantown and head to the upper level to gain entry, unless your Lockpick level is 100 you may enter the lower level. To enter upper level head towards the rear of the building, and walk up the steps. As you enter make sure to be weary of mines, and Super Mutants including a Master and few brutes. Make your way through to the lower level, search for a cell with “Red” she will be locked in, either pick the lock or take it from the nearby mutant master. She will then mention another person “Shorty”, this is optional and will only result in good Karma.
Optional Rescue of Shorty
-To rescue Shorty backtrack and find some steps leading down to the basement, there will be a super mutant and Shorty in the kitchen, discussing his dinner plans for Shorty. Kill the mutant, take him back up stairs and head outside with Red, fast travel to Big Town.
Reward Options (Save before this Speech)
1st- Talk to Red to receive 300 bottlecaps.
2nd- This will result in -Karma(Bad Karma), talk to Red, and you will be able to perform a speech, if you successfully do so you will gain 200 bottlecaps.