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Avatar ImageAssassin’s Creed Guide
By: | December 23rd, 2008
Guide |X360


5.0 Walkthrough

Here you will find out how to perform the informer side missions with little or no hassle what so ever. And you will also learn how to take out your Main Target the easiest way possible. The rest will be up to you to figure out by yourselves. I thought I would make the walkthrough only concern those particular things since the rest is basically easy.

5.1 Memory Block 1

5.1.1 Tutorial

You start of the game in an unstable memory of the garden of paradise. Basically there’s nothing much to do here other then run around and be scared!

After a few seconds, you get transported to an other unstable memory. This time you’re in the Damascus market area filled with citizens with no face. You still can not do much other then push people around and throw them and what not.

So here you wake up, in what seems to be a lab of some sort. During this cut scene you learn about what the Animus is. After a little chit chat you lay back down into the Animus and start the tutorial.

In the tutorial you learn about the basics of the game; DNA Synchronization, puppeteering concept, how to look around in 1st person view, how to manoeuvre through crowds, the tenets of high and low profiles and HUD changes, how to grab and throw a man, how to sprint and many other things that you will find out playing through the tutorial.

Once you finish this part you earn an achievement called “Welcome to the Animus”.

After this small tutorial you get to go through a small tutorial level that takes place in Solomon’s Temple. This is really basic, you will learn a few basic real time assassination moves. Just follow the path given to you from here. After you killed the old man and the guard, you will come to a big open room and a cut scene. Once the cut scene is over, go down the ladder and head towards Robert de Sable. An option is given to you of how you want to assassinate him. Which ever decision you take doesn’t matter, since what ever your decision, he will stop your attack and throw you out of harms way in the corridor and blocks will fall to block the passage. From this point on, just keep going strait till you find the exit. Small pop ups will tell you what to do.

5.1.2 Masyaf

You appear in the assassin’s village, Masyaf. At this point, it’s time to go and see your master Al Mualim. He is located at the highest point of the village and is marked on your GPS by the assassin creed logo. Once you meet with Al Mualim, there’s an other cut scene. The cut scene ends when a guard tells Al Mualim that the Templars are invading Masyaf.

From here, race down to the town gates. You will get to fight your way down to the gates. Once you have killed a few Templars, you will be forced to retreat back to the temple. Start running forward till you hear Rauf’s voice. Do as he says and climb the tower. Once at the top there’s an other cut scene. Follow Rauf’s lead and do your first leap of faith. Once you land, follow the only path available and walk across the beams till you get to a wall. Climb the wall up to the top. Once at the top hit the wooden barrier with your sword and unleash the trap on the Templars. And an other cut scene starts. At the end of the cut scene you wake up in the lab. After talking to Lucy, go to your room and go to bed.

NOTE: This is the first time you can talk to Lucy for the “Conversationalist” achievement. Don’t miss it, or you’ll have to restart a new game to get it. Remember you can only talk to her when Vidic is out of the room. Talk to her until she starts repeating herself.

**Memory Block 1 Complete**

5.2 Memory block 2

5.2.1 Masyaf

Once you wake up, head to the Animus and use it. You start off in front of Al Mualim with a small cut scene, and you get your first mission. You are burdened with the task of finding the traitor amongst the assassin community. This is still considered basic training. Just follow the icons on your GPS. Your first task is to do a little eavesdropping. Once you finished the first part of the mission, you get to pickpocket an NPC. To find the target to pickpocket, just look at your GPS. The finale is an interrogation. Lock on your target and follow him to a secluded area. Once you are sure that no guards are around, get into high profile and punch his lights out. When he finally succumbs to your hits, you get a cut scene of him talking then you get transported automatically to Al Mualim and get your second Mission… to Damascus you must go.

NOTE: There are three glitches when you are viewing the cut scene with Al Mualim.

NOTE: You can start gathering the flags of Masyaf during memory block 2, but there are two flags that you can not get until you have done your first assassination.

5.2.2 Damascus

Head out of Masyaf and head into the Kingdom. You might like to try and get flags and Templars and all the view points at this point, but you will find it quite impossible since a few of the roads are blocked to you at the moment (this is why I won’t be talking about the Kingdom right yet). So make your way to
Damascus as you see fit.

Once you arrive at

Damascus, you need to save your first citizen to make it into the city. When the citizen is finally saved, a group of scholars appear and you can blend in that group of NPC to go through the front door of city.

NOTE: You can get the achievement “March of the Pious” by repeatedly blending in and out of the scholar group.

Inside the city you have two choices before doing anything:

A) You go straight to the assassin’s bureau


B) Start doing your investigation missions.

If you plan on doing every free missions in a city, I suggest by doing all on A) or all of B). The reason for this is that if you only do the necessary investigation objectives and then decide to go to the assassin’s bureau, you will have to redo this memory block to get the missing objectives you passed.

Since explaining everything about every city would take for ever and is not totally necessary, I decided that I’ll only explain the informer missions that include some killing and the best way to kill the main target. Assassination/Tamir

Now the fun part! It’s time for your first assassination. Get your *** to the target icon on your GPS. Upon getting to the assassination are you get a nice little cut scene

NOTE: There are 5 glitches to be seen here.

As soon as the cut scene is over, blend in, you can even blend in before the cut scene is over. Walk up behind Tamir with your hidden blade equipped and wait till he goes and talks to the merchant at the table nearby. Once he stops to talk to the merchant, get your blade deep in his back for a stealth kill and your “Blade in the Crowd” achievement. After killing Tamir you get an other cut scene

NOTE: There are 5 glitches to be seen here.

As soon as the cut scene is over, run to the assassin bureau while trying to loose the guards that are on your tail. You can either try to break line of sight with the guards or get close to the bureau and kill them off.


Abstergo Laboratory

You wake up once again in the Abstergo laboratory. And an other day is over. Head to your bedroom and get some sleep.

NOTE: Don’t forget to talk to Lucy when Vidic leaves the room. Talk to her until she starts repeating herself.

**Memory Block 2 Complete**

5.3 Memory Block 3

5.3.1 The Kingdom

You finally have access to all of the Kingdom from this point on. Now would be a good time to go and find those Templars and flags. I would suggest using the maps included in this guide to find them all, doing it one sector at a time. Print out the map then cross out any flags or Templars you have found, this way you’ll be able to keep track of your findings.



Ok, so you choose to go to
Acre! In this city you will have the pleasure to kill an old man named Garnier de Naplouse. He is the head doctor of Acre. Some people can find this target quite tricky. Keep on reading and you’ll find out all there is to know about Garnier. Informer


Your first informer target killing mission. These mission get pretty tricky the further you get into the game. But thankfully your first mission is very easy, 1 target and no time limit!

Stroll down the steps leading into the thoroughfare, and simply walk northward until you spot this impressively armoured knight. With your hidden blade at the ready, simply move in and strike, using any assassination technique from any direction. There is a limited guard presence, so you can flee (without sprinting) before any guards spot you. Return to the informer. Assassination/Garnier de Naplouse

So as promised, here’s the easiest way to kill your target, and in this case Garnier de Naplouse. Once you arrive at the assassination area you get a cut scene like always.

NOTE: There are 5 glitches to be viewed here during this cut scene.

Move to the side doorway on your left. As the guard leaves his post, walk into the western wing of the fortress, locate a quartet of scholars, and have them lead you deeper into the fortress. They move as far as the beds along the left wall – one of Ganier’s visiting locations. Simply prime your hidden blade and strike!

NOTE: If you didn’t rescue the scholar monk outside, at the base of the stone steps, the scholars won’t be here. Try the following plan instead.

If Garnier isn’t at this location, he’s at one of the six other beds. Break away from the scholars while still blending (or ignore the scholars, remain anonymous, and slowly walk through the west wing), and note the locations of all the trouble makers. If you’re shoved by one, simply shrug it off. Be patient, wait until Garnier passes you by or enters an area that a trouble maker isn’t standing near (such as the north-western area), then follow and assassinate him. Make your way back to the bureau and report your deeds.

NOTE: An other cut scene and 5 more glitches to be seen.

5.3.3 Jerusalem
Welcome to Jerusalem, the native town of Jesus. You will notice when entering this town that it is a very beautiful town, and that the scenery is a sight for soar eyes. I have to say that this city is my favourite city of all three. You will be killing your third target here, Talal. Informer Mission

The two guards that you need to kill are inside the souk, and the first one is easy to spot. Free-step along the souk’s ceiling beams, then drop down by the junction and move around the alcove to strike the first foe from behind.

Flee the area immediately, circling back around and into the souk if you wish. Alternately, step back from the second of Tala’s guards, who is inspecting his slain comrade. Wait for him to finish, then blend. Keeping out of his field of vision before turning the hidden blade on him.

Quickly flee the souk without further incident – more guards will appear and raise the alarm – via any entrances, and gently push your way back to the informer. Assassinate/Talal

Once you enter the warehouse, the door behind you closes shut and a cut scene begins.


There are five glitches to be seen here.

At some point during the cut scene, Talal asks you to enter the light. Do as he says. As soon as the cut scene is over you enter combat with a first wave of 4 or 5 guards. These thugs are trained well, so wading in with sword strikes isn’t a good idea. Instead, slay them using counter-attacks, timing everything proficiently. There are a total of 9 guards; a second wave drops down after you defeat the first three or four.

When all the foes on the ground have fallen, scale the ladder and move up and onto the balcony. You see Talal run for a ladder leading up to a roof exit. There is an archer on this balcony to deal with; grab and throw him off the balcony, or cut him up with your blade. Follow Talal up the ladder, exiting the warehouse.

After exiting onto the roof, Talal spots you from across the barbican roofs; he stares at you before fleeing. You must now put your free-stepping and tackling skills into practice. But first (and this is most important), pre select your hidden blade. That way, you are ready to strike!

Immediately leap northward to a wooden scaffolding, then turn left and start the chase! Alternately, you can face west, leap toward the barbican wall, and free-step across the beams to the suspended plank. As you near Talal using either route, he flees!

If you took the second route to reach Talal, you can actually land in front of him and immediately end the chase right there! Otherwise, follow Tala using sprint, making sure to keep up with him. If you lose sight of him for too long, he escapes!

NOTE: Tala’s path is random, although he heads to the souk and then to an area where guards can help defeat you.

Use sprint at every opportunity, and your assassination when you get within 10 to 15 feet of Talal. If you don’t Tala eventually stops outside a well guarded guard tower. You must face him – and a number of Saracens – in a fight to the death! Obviouosly, slaying by assassinate is the preferred method of delivering Talal to the next world. Once he dies there’s a cut scene.


There are 5 glitches to see in this cut scene.

5.3.4 The Animus

You wake up once again in the laboratory. Lucy advises you get some rest. Wait before heading to your room, Vidic will leave the room leaving you alone with Lucy for an other chat with her.

NOTE: You can talk to Lucy at this point for the “Conversationalist” achievement.

Now you can go back to your room only to notice that your closet door is opened and a code is hiding in it. With it, you can open your locked bedroom door and go read the e-mails on the computers. While reading the e-mails, you learn that Vidic isn’t too careful at hiding his pen (useful to know later on). After you are done snooping around go back to yoru bed room and go to sleep.

**Memory Block 3 Complete**

5.4 Memory Block 4

5.4.1 Back to the Animus

You’re woken by Vidic early the next morning. He’s in a happier mood, as Lucy has made some modifications to the Animus that allow you to stay inside your memories longer. Wander to the Animus and look for memory block 4. A moment later, you’re back in the Masyaf fortress and given 3 new missions.

NOTE: Before you move from the bedroom to the Animus, target Dr. Vidic. When he turns away and walks into the Animus room, quickly hold down the unarmed button and pickpocket his lab coat! You find his digipen, which allows you access to his laptop. This is the optimal time to attempt this.


Damascus Rich District

Ok, this part seems to be very tricky for a lot of you. Once you enter Damascus, go straight to the assassin’s bureau and talk to the leader there. He will tell you your next objective. If you look at your map you will notice that the area you are in is divulgated to you (considering you have synched with all the view points the first time you came to Damascus). You should see, on your map, 2 areas that are blurred. Your next step is to go to the Rich district wich is located to the west of the area you are presently in. Once you are in the blurred area, look for a view point that is not marked on your map. When you find a view point, climb it and synchronize with it. Voila! You can now see the other view points of the rich district and might even unveiled some new missions.

NOTE: This is required for every city you revisit in memory block 4 and 5 and 6. Informer

The timing of these executions is crucial, so plan your attack carefully since you only have 3 minutes to do this. Begin by heading up the alley from the informer, into the main thoroughfare next to the souk entrance. Look for the bald, suspicious guard heading in from the alley left of the arched gate. Check that there are no guards looking, assassinate him as he inspects goods at the stall.

Run (don’t sprint) into the souk without striking or knocking over any citizens, and head toward the opposite exit. The second guard is walking toward you. Simply twist the hidden blade in from the front and continue to run out of the souk, around the corner to the left, and back to the informer before anyone sees the body fall. The informer’s information is worth the danger. Assassination/Abu’l Naqoud

Start by making your way to the palace. There is 2 ways to get into the palace; either you enter while blending with a group of scholars or you scale the gate on the perimeter of the palace. Once in the courtyard of the palace you get a cut scene.

NOTE: There are 5 glitches in this cut scene.

The best way to do this: Ignore the archers and the bodyguards except for the crowd, which you should run through and tackle as you head through the left set of archways to the side of the poison fountain. Run between the tables, along the path to the left of the two trees, and head for the ceremonial hut you may have utilized to climb to the top of the palace when you were exploring view points earlier. At the top of the hut, toss a throwing knife into the waiting archer and immediately switch to your hidden blade. Without delay, leap across to the balcony and turn right, looking toward the side entrance leading to the large balcony from which the Merchant King was viewing the crowd. A second later, Abu’l Naqoud runs out; immediately Assassinate him before he has a chance to see you! Expecting him to run at you – be quick! Once you killed him you get an other cut scene.

NOTE: You get 5 glitches here.

5.4.3 Acre Rich District

If you have any problems finding your missions and what not, please refer yourself to point 7.4.2. Informer Mission

There are 2 crusader knights to defeat using your hidden blade, and the first should be stalked in the courtyard below. Head down the steps, around to the right, and past the saxon cross. Move to the opposite side if the guard tower and slay the foe before a guard patrol appears. Quickly escape around the back, past the patrol. Head back up the steps to the fountain junction where you met your informer, and choose the next route carefully. Your best bet is to head left, into the alleyway with smaller of the two stone arches at its starting point. Immediately turn right and head up the stepped thoroughfare. You past a guard or 2, plus some troublesome drunks – ignore and avoid them. Pounce on the second crusader knight from the front, or stay in the shadows away from a trouble maker and slay the crusader knight as he passes, after ensuring that no guards are watching. Return to the informer the way you came. You uncover some interesting information about William’s fortress security. Assassination/William de Montferrat

The best way to do this : Assassinate William with a single, well timed blow, but as long as you enter via the roof of the corner fort, this technique is possible. Arm yourself with the hidden blade and drop down onto the wodden scaffold. You are noticed by one of William’s aides. Before he raises the alarm, target and attack William. You leap from the scaffold and assassinate William in a single strike! Then you enter a cut scene.

NOTE: There are 5 glitches in this particular cut scene.

5.4.4 Jerusalem Poor District

If you have any problems finding your missions and what not, please refer yourself to point 7.4.2. Informer Mission 1

Head toward the alleyway to the side of the courtyard, just left of the top of the steps that lead into this area, and anonymously wait around the corner for your first victim to wander down the stairs. He turns right into this L-shaped alley section. When any guard have passed, assassinate the foe as he looks into a walled stall. Head out of the alley and down the steps from the courtyard, turning right and locating the second guard somewhere around the base of the guard tower in the adjacent area. There are a number of guards here, so wait until your victim reaches a small dead-end alcove to strike. Then return to the informer and receive some much needed information. Informer Mission 2

Look for the helmeted guard near the tree and dead-end area, and follow him across the courtyard, slaying him as he reaches the crowd. Dart back and right, around the base of the mosque to ensure you aren’t seen, and negotiate the trouble maker here. To catch the second guard you must assassinate as he walks by this area, ideally away from the trouble maker but before the first body is found. Finally, scale the south-eastern wall, between the mosque and the exterior. Climb up and locate the third guard, on the rooftops. Clamber onto the highest roof, so you’re below the guard. You may need to quickly dispatch an archer if you didn’t clear the area previously. Then leap in and assassinate the final guard, use the roof garden if you need to, carefully descend (via a ladder if possible), and rendezvous back with the informer, who has some pertinent facts for you to consider. Assassination/Majd Addin

NOTE: When you get to the target area, you get a cut scene and 4 glitches to view.

Head in the alley where the patrol comes and goes and where a trouble maker wanders. After you blend past the patrol and before you get to the trouble maker, climb on the rooftop to your left. Climb to the rooftop on your left once you got up on the roof top and turn around 180 degrees and kill the archer on the roof patrolling around the roof garden. Go to the platform near the execution stage and wait for Majd Addin to come close and talk to the girl up for execution. As soon as Majd Addin is talking to the girl near your platform leap and assassinate him with your hidden blade. Once again, a cut scene starts.

NOTE: You get 4 glitches during this cut scene.

You are forced out of the animus and you find yourself back in the lab.

NOTE: You can talk to Lucy here once again. Just remember to talk to her until she repeats herself.

**Memory Block 4 Complete**

5.5 Memory Block 5

5.5.1 Acre Middle District

If you have any problems finding your missions and what not, please refer yourself to point 7.4.2. Informer


The first of the crusaders is patrolling the small, sunken market area behind the church, right next to the informer. Locate and assassinate him, but be sure any patrolling guards have passed you first. Then scurry off down the southeast alleyway before you’re spotted.

The second knight’s route is at the bottom of the stone steps. He ascends them and heads into the alleyway from which you just appeared. This is the perfect opportunity to follow and stealth assassinate him without anyone seeing you.

Return to the small, sunken market area behind the church, and run west along the side of the church to the front. By the fountain, a third crusader waits. Ignore the annoying beggars, circle around behind the crusader, check that the coast is clear, and stab him.

Run (don’t sprint) down the steps to the southwest area of the church courtyard where you slew the third crusader. Don’t kill the fourth crusader yet. There are two guards to walk between at the bottom of the stairs. After you do that, wait for the crusader to circle around the fountain and head down the narrow alley. Stealth assassinate him at this alley entrance.

Back up, walk or run between the guards and up the steps to the front of the church courtyard, and look for the stone steps to the south. Head down these steps and more as you track your final foe. Stealth assassinate him in the main lower thoroughfare once the guard patrol is away from you. Afterwards, either turn around and head back to the church, or continue along the thoroughfare heading east. Find the steps where you followed the second crusader, and return to the informer for the information you seek. Informer Mission 2

Wait at the top of the steps for the first crusader to pass by. He turns and heads toward the gate, then turns left into the raised courtyard where the trouble makers are staggering around. Slowly follow him into this area and slay him, but don’t get pushed by the drunks!

The second crusader is inside the grounds of the walled fortress. It is important not to attract attention by jumping the stone wall surrounding this area. Hop over the wall just after you kill the first crusader, then move behind the two man guard post at the entrance. The second crusader patrols the area near the tree. Blend, then follow him and attack with a stealth assassination.

Hop over the stone wall to the north (by the hay cart, to prevent yourself from being spotted and ruining the investigation). Then turn and head down the stone steps along the street to your left, following the final crusader around the front of the fortress wall you just hopped over. Wait until any guards pass you by, skewer the crusader, and use the narrow alley to quickly return to the informer, who is finally thankful for your prowess. Assassination/Sibrand

When arriving at the assassination area, go to the citizen gathering for a cut scene.

NOTE: There are 5 glitches to be seen here.

From the small boat on the left of Sibrand’s boat, jump on Sibrand’s ship to hang on the left side of it. Locate Sibrand – he’s moving around the vessel, shouting. If you poke your head over the side of the ship and Sibrand is looking your way, he spots you and flees. The trick here is to hang on until Sibrand has his back to you, then quickly hop over the side, run up behind him , and strike! It helps immensely if you have your hidden blade primed before the takedown is attempted! An other cut scene awaits you.

NOTE: There are 5 glitches that you can see here.

5.5.2 Damascus Middle District

If you have any problems finding your missions and what not, please refer yourself to point 7.4.2. Informer Mission 1

This can be a tough one since you have 5 targets and 5 minutes to go at it. After speaking with the informer, turn around and move to the right, heading southeast to the end of the alleyway and the ornate entrance courtyard to the Madrasah. The first soldier is patrolling the side alley and should be easy to spot. Stealth assassinate him after you pass a guard but before you’re pushed by the trouble makers in the alley.

As soon as the first assassination has been completed, run (don’t sprint) back around the front of the Madrasah to the courtyard where the line of guards (and orator) are located. Move to the wider street on the opposite side of the Madrasah, and bring your hidden blade out to slay the second soldier here.

The third soldier is easy to tackle, provided that immediately move to the rear of the Madrasah, then head west and north to locate a small alley in the northwest corner. Avoid the trouble maker, then wait for the soldier to march past you into the dead-end area with the bench. Slay him with a stealth Assassination before he turns around.

Head back into the alley and head north, down the steps with the arch and the two guards at the bottom, to a lower east-west street. The fourth soldier is likely to move past you and up the steps you just descended. Slay him at the top, so the guards don’t see you, then quickly head down to the alley before the body hits the cobblestones.

Move eastward along this lower alley, passing an orator and a group of citizens, until you reach a slight corner. Stop here and climb the building to your right, avoiding the overhang, until you reach the top, where the final guard is pacing about. Move onto the roof as he passes you, approach him from behind, and stealth assassinate him. You’re seconds away from the informer, who is in the fountain courtyard on the other side of this building. Informer Mission 2

The first Saracen is moving around the southern edge of the courtyard’s central obelisk. Run around to meet him, check that no guards are wandering around the area, and slay him. Approach the second Saracen in the alley to the east. Turn and head in his direction, avoiding the trouble maker and the two chatting guards at the alley entrance. Slay the second Saracen and move back into the courtyard. From here, move in a north-westerly direction across the courtyard to the ladder. It is on the right-hand building in the corner of the main thoroughfare. Climb to the top – the final Saracen can be spotted patrolling the roofs. Follow him around, and then attack him from behind. Descend the roof via the ladder to avoid startling the guards, and report back to the informer. Assassination/Jubair

When you get in the building (from the rooftop) where you meet Jubair for the first time, you get a cut scene like always when starting an assassination.

NOTE: There are 5 glitches to be seen here.

The location of Jubair is the eastern most target icon. Stay on the roof tops and kill all archers in the way so they don’t blow your cover. The preferred method of assassinating Jubair is to land on the side wall, so you aren’t seen, and quickly drop down to the corner of the garden courtyard. Move around the rear of the obelisk, so that Jubair’s back is to you, and then simply target him and slam the hidden blade into his neck. He quickly yields.

NOTE: There are 5 other glitches to be seen here.

You wake up back at the lab, and you can talk to
Lucy again. Make sure to talk to her until she repeats herself. When you go to
bed, don’t go to bed yet. Wait for Lucy to retire and you can go back into the
lab and read the new e-mail on the computers.

**Memory Block 5 Complete**

5.6 Memory Block 6

5.6.1 Jerusalem Middle District

If you have any problems finding your missions and what not, please refer yourself to point 7.4.2. Informer

Mission 1

This informer mission in my opinion is the hardest of all and the one I enjoyed most. You have 5 targets to kill in as many minutes. Run west to the junction with the main north-south thoroughfare, near a save citizen opportunity. Wait (ignore the beggar) for your first victim to wander up the street and onto a secondary street to the east. Follow him until he stops at a stall in a wall, then execute him.

Run (don’t sprint) back to the north-south thoroughfare, then head south, making sure you are not seen by any of the suspicious guards. At the Y-shaped junction, your second crusader can be seen heading left. As he inspects a walled market stall, stealth assassinate him. Leaping is not encouraged.

Continue down this stretch of the thoroughfare, and when you reach the corner of the courtyard of the church of the holy sepulchre, turn left and head up the steps. Take extreme measures, including blending and staying to the walls, to avoid guards and a patrol. Then, in the raised street area, look for your third victim. Bring him down along his patrol route where no other guards are watching.

For victim number four, head northwest along the raised street. Blend again, staying away from the informed guard patrol, and claim another victim with a simple stealth assassination from the front.

The final crusader meets his end if you head down the steps leading to the main thoroughfare, then cross it into the lower alleyway, move around the small stone wall, and face southwest Pass the courageous citizens, and tackle the crusader as he passes you. Afterward, turn and head north, then east, back to the junction where the citizen can be saved. The informer is incredulous with impressed surprised, and reveals more information to you. Informer Mission 2

This one is pretty…2 targets with 3 minutes to do it, but it can be tricky nonetheless. The first crusader is prowling the roof of the church of the holy sepulchre, directly above you. From the courtyard with the obelisk fountain, take the ladder up to a lower roof, then ascend a second ladder and wait for the crusader to pass by. After he does, sneak around and behind him for a quick stealth assassination. Find the second crusader patrolling the north gate of David’s citadel entrance. Drop down from the church roof and move along the main thoroughfare to the entrance, slaying the knight as he wanders past the well. Return to the informer, who reveals additional information about the forthcoming funeral. Assassination/Robert de Sable

There are two ways of getting into the cemetery. The first, is to climb over the fence and the second is to kill the guards guarding the entrance. Once at the funeral area, you get a cut scene.

NOTE: There are 4 glitches to be seen here.

Be ready for as soon as the cut scene is over, the Templars and Robert de Sable will attack you. Turn and race to the northern area of the graveyard before you are beaten to death by the Templars and the archers.

The area with the scaffoldings is where you want to be. You can keep your back to the wall, allowing less enemies to strike you, and use the nearby carts, wall, or tree to manoeuvre around and keep the fight in your favour. Also, if you followed the tactic of removing all the archers on the rooftops to the north, you need to deal with the Templars, a few Saracens, and Robert de Sable himself. Who looks a little slender and grunts with a rather high-pitched voice…

As the fight continues, remember what you learned about the wooden scaffolding that is against the walls in this area. Time your attacks so you counter-grab, then swing the Templars into the scaffolding so it falls and kills up to three foes with one collapse! Make sure you don’t try to grab constantly, or you’re countered. Now whittle down the rest of the foes until Robert himself is yours to defeat.

When the Templars, Saracens, and anyone else you’ve taken a dislike to have been fiercely countered, and you are facing only Robert de Sable, manoeuvre so that you counter each attack, then attempt a counter grab and fling the knight onto his back. Quickly change to your hidden blade and leap upon him. A cut scene pop ups as you kill Robert de Sable.

NOTE: There are 5 glitches to be seen here. Arsuf

Some people seem to have trouble with getting to Arsuf. It’s actually quite easy though. Once you get out of Jerusalem, you are prompt with a popup asking you where you wish to go, select Acre. Once you arrive at Acre, head away from the city and head to the kingdom. An other popup prompts you to where you want to go, this time select the Kingdom. From here head into the kingdom following the right cliffs and walls until you find a way to head right. If you look on your map, you will notice 2 roads heading right. One of them is blocked while the other can be taken, this is the one you need to take.

NOTE: Make sure you don’t have anything else but your player 1 controller plugged in your Xbox, because there is a known glitch that happens in this area when you have something else plugged in your Xbox.

From here fight your way all the way to Robert de Sable. Once you arrive in front of King Richard, you get a cut scene.

NOTE: There are 3 glitches to be seen here.

Before you face Robert de Sable you must face 10 crusader guards. Begin ensuring you’re near any of the memory walls so you can focus on attacks from 180 degrees to your front, and not threats from behind Begin your rampage, bringing death and defeat to all of the troops, and mixing up your attacks depending on how your foes are reacting to you. When in doubt, wait to counter!

After the tenth crusader falls, Robert de Sable enters the fray to challenge you. He is very strong and accomplished with his blade. Combo attacks usually result in him blocking and then countering quickly with a punch or sword pummel to your face, sending you sprawling. The trick is to use your long sword and create a couple of combo flurries so he jumps away and then back in again with a swing. It is at this point you should counter, punching him onto his back. You can quickly switch to your hidden blade to finish the job. Once he is dead you get an other cut scene.

NOTE: There are 7 glitches to be seen here, followed by an other cut scene with King Richard which has 2 glitches to be seen.

You wake up in the lab, and can talk to Lucy once Vidic is gone for your “Conversationalist” achievement. Go to your room but don’t go to bed. Get out of your room and use the computers to read more e-mails when no one is in the lab, afterward you can go to bed.

**Memory Block 6 Complete**

5.7 Memory Block 7

5.7.1 Back to Masyaf

Once you are back in Masyaf you notice the village being practically deserted except for a few wanderers going about. Reaching the fortress, you find out that everyone is gathered there like zombies. Make your way through them and head to the garden area. The door closes behind you and a cut scene appears.

NOTE: There are 2 glitches here. Not that it mathers much since you should already have your achievement.

Now you must fight 9 Al Mualim. This is pretty basic, just fight as you did when going to meet with Robert de Sable. Once the 9th target falls you are paralysed once again.

Keep an eye (ideally with eagle vision) on the version os Al Mualim to the rear of the group, then begin combat once more. Quickly draw your sword before you’re struck and thrown around the group. Attempt to edge out of their circle, to a wall, and start to counter their attacks. Try a couple of combos, but beware: the counters these copies attempt are quick and soon push you off your feet. Continue until the real Al Mualim falls, ideally without wasting energy by battling any of the facsimiles. Once again you are paralysed and a cut scene appears.

NOTE: There are 6 glitches to be seen here.

This is the easiest part of the fight, he will teleport around the garden and your health will go all the way down. You must find him quick and throw a dagger at him and your health will come back up, then he will charge you. All you need to do when he charges you is to attack him normally. He will do this about 4 times before he stops teleporting around, then you just finish him off and it’s done.

NOTE: There are 3 glitches to see once Al Mualim succumbs to your furry.

5.7.2 Back in the Lab

You wake up in the lab, and find out that you now have eagle vision in the real world. Wait till everyone leaves then you can snoop around the lab. Read the new e-mails, after which you get access to the conference room and the computer that is in there. After you looked around with eagle vision and read all the e-mails you could, go to your room and look at the wall over your bed with eagle vision for the credits and “Visions of the Future” achievement.

After the credits there is nothing more to do other then going back into the Animus and have some fun replaying missions or going back for achievements you haven’t gotten.

**Memory Block 7 Complete**

5.8 Thanks

I would like to thank everyone who has supported me in this piece of art, if I may call it that. Would also like to thank The Gunner, infamouslink, and BcrdNCola for their awesome quality maps. Would like to thank PRIMA for all the info. And I thank you most, the Assassin’s Creed community for reading this Walkthrough and FAQ.This work is property of Alien Nation aka xX AntKiller Xx, and is not to be reproduced or modified.

Contributed by o0AlienNation0o

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    These are great help. Thanks for sharing! Question: Do the flags and the killing of the Templars unlock anything else other than the achievements?

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