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	<title>Comments on: Left 4 Dead Demo Impressions</title>
	<atom:link href="http://gamerlimit.com/2008/11/left-4-dead-demo-impressions/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamerlimit.com/2008/11/left-4-dead-demo-impressions/</link>
	<description>Gamer Limit</description>
	<lastBuildDate>Mon, 13 Feb 2012 11:00:46 +0000</lastBuildDate>
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		<title>By: Lucas</title>
		<link>http://gamerlimit.com/2008/11/left-4-dead-demo-impressions/#comment-120</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Tue, 18 Nov 2008 00:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=46#comment-120</guid>
		<description>The game is very pretty. However something is missing to be perfect: character personalizations. Every character is the same, no one has special skills, attributes (example: the biker is not stronger more than the girl, the war veteran doesn&#039;t use rifles better than the yuppie). And characters don&#039;t grow and improve. If they add this, it would be a 100% game.</description>
		<content:encoded><![CDATA[<p>The game is very pretty. However something is missing to be perfect: character personalizations. Every character is the same, no one has special skills, attributes (example: the biker is not stronger more than the girl, the war veteran doesn&#8217;t use rifles better than the yuppie). And characters don&#8217;t grow and improve. If they add this, it would be a 100% game.</p>
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		<title>By: The Zombie Whisperer</title>
		<link>http://gamerlimit.com/2008/11/left-4-dead-demo-impressions/#comment-37</link>
		<dc:creator>The Zombie Whisperer</dc:creator>
		<pubDate>Thu, 13 Nov 2008 22:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=46#comment-37</guid>
		<description>The director hates me, he sends like a billion tanks at me w/o advanced weapons</description>
		<content:encoded><![CDATA[<p>The director hates me, he sends like a billion tanks at me w/o advanced weapons</p>
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		<title>By: Leathersoup</title>
		<link>http://gamerlimit.com/2008/11/left-4-dead-demo-impressions/#comment-33</link>
		<dc:creator>Leathersoup</dc:creator>
		<pubDate>Thu, 13 Nov 2008 06:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=46#comment-33</guid>
		<description>Agree with Sky:  This game is great to start out on Normal but if you choose either of the higher modes you&#039;re in for a surprise.  Plus the AI director detects whether or not you&#039;re having an easy time of things and if you are it will throw more at you.</description>
		<content:encoded><![CDATA[<p>Agree with Sky:  This game is great to start out on Normal but if you choose either of the higher modes you&#8217;re in for a surprise.  Plus the AI director detects whether or not you&#8217;re having an easy time of things and if you are it will throw more at you.</p>
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		<title>By: Sky</title>
		<link>http://gamerlimit.com/2008/11/left-4-dead-demo-impressions/#comment-32</link>
		<dc:creator>Sky</dc:creator>
		<pubDate>Thu, 13 Nov 2008 04:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=46#comment-32</guid>
		<description>this game on expert isn&#039;t easy. even if you have the proper teamwork, the random spawns screw your plans up, and you get unexpected encounters. this is a what i call a real co-op game.</description>
		<content:encoded><![CDATA[<p>this game on expert isn&#8217;t easy. even if you have the proper teamwork, the random spawns screw your plans up, and you get unexpected encounters. this is a what i call a real co-op game.</p>
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		<title>By: RavenWolfx</title>
		<link>http://gamerlimit.com/2008/11/left-4-dead-demo-impressions/#comment-30</link>
		<dc:creator>RavenWolfx</dc:creator>
		<pubDate>Thu, 13 Nov 2008 03:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=46#comment-30</guid>
		<description>It does seem a bit easy, but with proper teamwork, it will be. I like that a head shot will put a zombie down without having to unload a clip into them.</description>
		<content:encoded><![CDATA[<p>It does seem a bit easy, but with proper teamwork, it will be. I like that a head shot will put a zombie down without having to unload a clip into them.</p>
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		<title>By: Colin</title>
		<link>http://gamerlimit.com/2008/11/left-4-dead-demo-impressions/#comment-20</link>
		<dc:creator>Colin</dc:creator>
		<pubDate>Wed, 12 Nov 2008 23:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=46#comment-20</guid>
		<description>Good game, except it&#039;s not as engaging as I hoped.
Perhaps with a higher difficulty it would be better.</description>
		<content:encoded><![CDATA[<p>Good game, except it&#8217;s not as engaging as I hoped.<br />
Perhaps with a higher difficulty it would be better.</p>
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