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This is the 6th version of the Call of Duty 4 Weapon/Explosive guide, each time it’s been updated I’ve added a lot of new info and re-organized it. To improve on the last one, I added Single Player stats (although MP stats are more important), more stats involving Juggernaut and Stopping Power and more helicopter information. The helicopter information is specifically important as it’s an often discussed issue with the game considering who is the largest threat. I’ve also done detailed walkthroughs on Veteran for Part 1, since there is no detailed info on that in the other stickies, and many people still struggle on Veteran. For Part 2 I added a plethora of tips and tactics.

Table of Contents

Part 1: Single Player

  1. Assault Rifle Stats
  2. SMG Stats
  3. LMG Stats
  4. Shotgun Stats
  5. Sniper Stats
  6. Pistol Stats
  7. Other Single Player Stats
  8. Single Player Walkthrough

Part 2: Multiplayer

  1. Basic Info and Stats Outline
  2. Assault Rifle statistics
  3. SMG Statistics
  4. LMG Statistics
  5. Shotgun Statistics
  6. Sniper Rifle Statistics
  7. Pistol Statistics
  8. Explosive Statistics
  9. Perk Statistics
  10. Compatible Ammunition
  11. Hip Fire Accuracy
  12. Reload Add Cancel
  13. Helicopter Statistics + Info
  14. Other Explosives
  15. Grip Info
  16. Bullet Penetration Info + Other
  17. The Knife
  18. Irregularities
  19. Tips
  20. Sources

1. Assault Rifle Stats

  • M16A4
    • Damage: 80-30
    • Damage Multipliers:
      • Head: x2.7
      • Chest: x1
      • Limbs: x.45
    • Magazine: 30 Rounds
    • Maximum Ammo: 300 Rounds
    • Reload: 2 seconds loaded | 2.38 seconds unloaded
    • Rate of Fire: 900 RPM
    • Range: 2400-1024
    • Recoil Class: Low
    • Penetration Class: Medium
    • Fire Rate: Full Auto
    • Ammunition: 5.56x45mm
  • M4A1
    • Damage: 68-50 (Grenadier) 52-45 (SOPMOD)
    • Damage Multipliers:
      • Head: x5
      • Chest: x1
      • Limbs: x.7
    • Magazine: 30 Rounds
    • Maximum Ammo: 420 Rounds
    • Reload: 2.03 loaded | 2.36 unloaded
    • Rate of Fire: 850 RPM
    • Range: 2400-1024
    • Recoil Class: Low
    • Penetration Class: Medium
    • Fire Mode: Automatic
    • Ammunition: 5.56x45mm
  • AK-47
    • Damage: 100-85
    • Damage Multipliers:
      • Head: x2.7
      • Chest: x2
      • Limbs: x1.5
    • Magazine: 30 Rounds
    • Maximum Ammo: 300 Rounds
    • Reload: 2.5 seconds loaded | 3.25 seconds unloaded
    • Rate of Fire: 700 RPM
    • Range: 2400-1024
    • Recoil Class: High
    • Penetration Class: Medium
    • Fire Mode: Automatic
    • Ammunition: 7.62x39mm
  • G3A4
      • Head: x3
      • Chest: x.1
      • Limbs: x.7
    • Damage: 160-100
    • Damage Multipliers:
    • Magazine: 20 rounds
    • Maximum Ammo: 300 Rounds
    • Reload: 2.75 seconds loaded | 3.5 seconds unloaded
    • Rate of Fire: 600 RPM
    • Range: 3500-1500
    • Recoil Class: High
    • Penetration Class: Medium
    • Fire Mode: Automatic
    • Ammunition: 7.62×51
      • Head: x2.7
      • Chest: x1.25
      • Limbs: x.7
    • Damage: 68-50
    • Damage Multipliers:
    • Magazine: 30 Rounds
    • Maximum Ammo: 420 Rounds
    • Reload: 2.1 seconds loaded | 2.967 seconds unloaded
    • Rate of Fire: 750 RPM
    • Range: 2400-1024
    • Recoil Class: Low
    • Penetration Class: Medium
    • Fire Mode: Automatic
    • Ammunition: 5.56x45mm
  • G36C

2. Submachine Gun Stats

  • MP5
    • Damage: 100-60
    • Damage Multiplier:
      • Head: x4
      • Chest: x1
      • Limbs: x1
    • Magazine: 30 Rounds
    • Maximum Ammo: 360 Rounds
    • Reload: 2.3 seconds loaded | 3.3 seconds unloaded
    • Rate of Fire: 800 RPM
    • Range: 1800-800
    • Recoil Class: Low
    • Penetration Class: Low
    • Ammunition: 9x39mm
  • Skorpion vz. 61
    • Damage: 70-20
    • Damage Multiplier:
      • Head: x4
      • Chest: x1
      • Limbs: x1
    • Magazine: 20 Rounds
    • Maximum Ammo: 240 Rounds
    • Reload: 2.4 seconds loaded | 2.63 seconds unloaded
    • Rate of Fire: 850 RPM
    • Range: 1600-800
    • Recoil Class: Low
    • Penetration Class: Low
    • Ammunition: .32 ACP
  • Mini-Uzi
    • Damage: 80-20
    • Damage Multiplier:
      • Head: x4
      • Chest: x1
      • Limbs: x.5
    • Magazine: 32 Rounds
    • Maximum Ammo: 192 Rounds
    • Reload: 2.4 seconds loaded | 3.5 seconds unloaded
    • Rate of Fire: 950 RPM
    • Range: 1800-800
    • Recoil Class: Low
    • Penetration Class: Low
    • Ammunition: 9x39mm
  • AK-74u
    • Damage: 90-75
    • Damage Multiplier:
      • Head: x2.7
      • Chest: x.95
      • Limbs: x.7
    • Magazine: 30 Rounds
    • Maximum Ammo: 300 rounds
    • Reload: 2.5 seconds loaded | 3.5 seconds unloaded
    • Rate of Fire: 800 RPM
    • Range: 2400-1024
    • Recoil Class: Medium
    • Penetration Class: Medium
    • Ammunition: 5.45x39mm
  • P90
    • Damage: 100-60
    • Damage Multiplier:
      • Head: x4
      • Chest: x1
      • Limbs: x1
    • Magazine: 50 Rounds
    • Maximum Ammo: 300 Rounds
    • Reload: 2.8 seconds loaded | 3.5 seconds unloaded
    • Rate of Fire: 925 RPM
    • Range: 1500-800
    • Recoil Class: Low
    • Penetration Class: Low
    • Ammunition: 5.7x28mm

3. Light Machine Gun Stats

  • M249 SAW
    • Damage: 130-90
    • Damage Multiplier:
      • Head: x3
      • Chest: x1
      • Limbs: x1
    • Magazine: 100 Rounds
    • Maximum Ammo: 400 Rounds
    • Reload: 5.45 Seconds
    • Rate of Fire: 925 RPM
    • Range: 2400-1024
    • Recoil Class: Medium
    • Penetration Class: High
    • Ammunition: 5.56x45mm
  • RPD
    • Damage: 130-90
    • Damage Multiplier:
      • Head: x3
      • Chest: x1
      • Limbs: x1
    • Magazine: 100 Rounds
    • Maximum Ammo: 400 Rounds
    • Reload: 9.7 seconds
    • Rate of Fire: 700 RPM
    • Range: 2400-1024
    • Recoil Class: High
    • Penetration Class: High
    • Ammunition: 7.62x39mm
  • M60E4
    • Damage: 150-100
    • Damage Multiplier:
      • Head: x3
      • Chest: x1
      • Limbs: x1
    • Magazine: 100 Rounds
    • Maximum Ammo: 400 Rounds
    • Reload: 9.7 seconds
    • Rate of Fire: 550 RPM
    • Range: 3500-1500
    • Recoil Class: High
    • Penetration Class: High
    • Ammunition: 7.62x51mm

4. Shotgun Stats

  • W1200
    • Damage: 400-15 (up to x8)
    • Damage Multiplier:
      • Head: x1
      • Chest: x1
      • Limbs: x1
    • Magazine: 7 shells
    • Maximum Ammo: 52 shells
    • Reload: 1 second for first shell | .5 after
    • Rate of Fire: Pump-shotgun
    • Range: 600-300
    • Recoil Class: Medium
    • Penetration Class: Very Low
    • Ammunition: 12 gauge
  • M1014
    • Damage: 400-15 (up to x8)
    • Damage Multiplier:
      • Head: x1
      • Chest: x1
      • Limbs: x1
    • Magazine: 7 shells
    • Maximum Ammo: 70 shells
    • Reload: 1 second for first shell | .5 after
    • Rate of Fire: Semi-Automatic
    • Range: 800-256
    • Recoil Class: Medium
    • Penetration Class: Very Low
    • Ammunition: 12 gauge

5. Sniper Stats

  • M21
    • Damage: 80
    • Damage Multipliers:
      • Head: x3
      • Chest: x2
      • Limbs: x1
    • Magazine: 10 Rounds
    • Maximum Ammo: 100 Rounds
    • Reload: 2.5 seconds loaded | 3.1 seconds unloaded
    • Rate of Fire: Semi-Automatic
    • Range: 5000-4000
    • Recoil Class: Low
    • Penetration Class: High
    • Ammunition: 7.62x51mm
  • Dragunov
    • Damage: 80
    • Damage Multipliers:
      • Head: x3
      • Chest: x2
      • Limbs: x1
    • Magazine: 10 Rounds
    • Maximum Ammo: 100 Rounds
    • Reload: 2.75 seconds loaded | 3.5 seconds unloaded
    • Rate of Fire: Semi-Auto
    • Range: 5000-4000
    • Recoil Class: Medium
    • Penetration Class: High
    • Ammunition: 7.62x54R
  • R700

    • Damage: 200
    • Damage Multipliers:
      • Head: x3
      • Chest: x2
      • Limbs: x1
    • Magazine: 4 rounds
    • Maximum Ammo: 32 rounds
    • Reload: 1.1 seconds per round | .4 after
    • Rate of Fire: Bolt-Action
    • Range: 5000-4000
    • Recoil Class: High
    • Penetration Class: High
    • Ammunition: 7.62x51mm

6. Pistol Stats

  • M9
    • Damage: 100-30
    • Damage Multipliers:
      • Head: x3
      • Chest: x1
      • Limbs: x1
    • Magazine: 15 Rounds
    • Maximum Ammo: 90 Rounds
    • Reload: 1.613 loaded | 1.917 unloaded
    • Rate of Fire: Semi-Auto
    • Range: 1800-394
    • Recoil Class: Low
    • Penetration Class: Low
    • Ammunition: 9x39mm
  • USP .45

    • Damage: 140-30
    • Damage Multipliers:
      • Head: x3
      • Chest: x1.5
      • Limbs: x1
    • Magazine: 12 rounds
    • Maximum Ammo: 72 rounds
    • Reload: 1.613 loaded | 1.917 unloaded
    • Rate of Fire: Semi-Auto
    • Range: 1800-384
    • Recoil Class: Low
    • Penetration Class: Low
    • Ammunition: .45 ACP
  • M1911 .45
    • Damage: 140-30
    • Damage Multipliers:
      • Head: x3
      • Chest: x1
      • Limbs: x1
    • Magazine: 7 rounds
    • Maximum Ammo: 90
    • Reload: 1.613 loaded | 1.917 unloaded
    • Rate of Fire: Semi-Auto
    • Range: 1000-384
    • Recoil Class: Low
    • Penetration Class: Low
    • Ammunition: .45 ACP
  • Desert Eagle
    • Damage: 200-50
    • Damage Multipliers:
      • Head: x1.5
      • Chest: x1
      • Limbs: x.8
    • Magazine: 7 rounds
    • Maximum Ammo: 21 rounds
    • Reload: 1.96 loaded | 2.1 unloaded
    • Rate of Fire: Semi-Auto
    • Range: 1500-384
    • Recoil Class: Medium
    • Penetration Class: Low
    • Ammunition: .50 Action Express

7. Other Weapons

  • RPG-7
    • Damage: 400-50
    • Maximum Ammo: 4 Missiles
    • Reload: 3.292 seconds
    • Range: 0-300 Blast Radius
  • FGM-148 Javelin (The Bog, Heat)

    • Damage: 1000
    • Maximum Ammunition: Unlimited
    • Target: Lock-on
  • FIM-92 Stinger (Hunted, All Ghillied Up)

    • Damage: 1000
    • Maximum Ammo: 1 Missile
    • Target: Lock-on
  • C4
    • Damage: 450-50
    • Maximum Ammo: 10 Packs
    • Range: 256-0 Blast Radius
  • Claymore
    • Damage: 512-100
    • Maximum Ammo: 10 Mines
    • Range: 256-0 – 90 degree cone
    • Trigger: 60 degree fan/200 range detection
  • Knife

    • Damage: 200
    • Range:
      • Stab: 128
      • Slash: 64
  • Mk 19 Mounted Grenade Launcher (Shock and Awe)

    • Damage: 250-150
    • Range: 16000-15000
    • Fire Mode: Automatic
    • Ammunition: 40mm Grenades
  • M134 (Minigun)
    • Damage: 1000-250
    • Rate of Fire: Extremely High
    • Range: 16000-15000
    • Fire Mode: Automatic
    • Ammunition: 7.62x51mm

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  1. Great guide you have here mate.

  2. avatar Gianni

    3yellowdogs,If you know about NAD, then I’m fairly cairetn you’re familiar with Kim DuToit, since he kinda got the ball rolling on this idea.If you didn’t know about his other idea, I suggest you check out April 15th, at his blog.I have actually in this event, and, like you, think we need to move up the date a little for the next one.Good luck.

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